Player Matchup

Danzaburou
Danzaburou
DedStkk_Gee
Danzaburou
Level 149
God Stats
3W - 3L
1,675 SR
Queue Stats
141W - 148L
1,475 Elo+
Party 2
Sobek
Sobek
KonigVerfallen
Sobek
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
81W - 89L
1,544 Elo+
Solo
Arachne
Arachne
Kush 420 YMCMB
Arachne
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,663 Elo+
Party 3
Osiris
Osiris
Laughin_Joker69
Osiris
Level 154
God Stats
1W - 2L
1,526 SR
Queue Stats
153W - 159L
1,458 Elo+
Party 2
Skadi
Skadi
The Quaad
Skadi
Level 109
God Stats
2W - 2L
1,653 SR
Queue Stats
355W - 332L
1,528 Elo+
Party 3
Team Averages
Level 112
1,571 SR
1,534 Elo+

VS

Team Averages
Level 122
1,605 SR
1,512 Elo+
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AlektoX
Neith
Level 152
God Stats
3W - 3L
1,712 SR
Queue Stats
135W - 170L
1,481 Elo+
Solo
Arachne
Arachne
DJokeft
Arachne
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 176L
1,556 Elo+
Party 1
Da Ji
Da Ji
RealMrSoundWave
Da Ji
Level 138
God Stats
2W - 2L
1,667 SR
Queue Stats
163W - 144L
1,497 Elo+
Party 1
Tiamat
Tiamat
erikthecleric1
Tiamat
Level 82
God Stats
3W - 0L
1,646 SR
Queue Stats
72W - 53L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DedStkk_Gee
Danzaburou
15
2 / 2 / 3
7,832
783
6,822
7,780
2,830
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 5 / 1
8,251
825
7,376
15,828
11,516
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 4 / 3
7,444
744
8,065
7,615
3,275
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 7 / 2
6,384
638
6,322
11,057
7,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
The Quaad
Skadi
14
0 / 3 / 7
7,655
766
5,990
6,974
2,038
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 13
8,204
820
6,354
7,127
8,721
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
AlektoX
Neith
15
8 / 1 / 11
9,303
930
10,003
6,932
2,968
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
DJokeft
Arachne
13
2 / 3 / 12
8,070
807
7,399
9,946
5,350
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 2 / 13
8,760
876
8,839
9,032
5,111
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
5 / 1 / 13
8,883
888
11,967
5,738
4,117
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
83
9
Kills
21
21
Deaths
9
16
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
13
3.75
W
Neith
AlektoX
Neith
8
1
11
13.5
W
Arachne
DJokeft
Arachne
2
3
12
2.67
L
Danzaburou
DedStkk_Gee
Danzaburou
2
2
3
1.75
L
2
5
1
0.5
L
5
4
3
1.63
L
0
7
2
0.14
W
5
2
13
5.75
L
Skadi
The Quaad
Skadi
0
3
7
1.17
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,575
Damage
44,562
49,254
Taken
38,775
26,769
Mitigated
26,267
13,898
Healing
19,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,354
1,158
959
1,324
7,127
8,721
380
740
6,387
12,953
0
W
Neith
AlektoX
Neith
10,003
4,929
1,049
2,815
6,932
2,968
1,216
1,811
5,121
0
24,465
W
Arachne
DJokeft
Arachne
7,399
4,649
787
4,128
9,946
5,350
485
2,124
7,822
0
11,101
L
Danzaburou
DedStkk_Gee
Danzaburou
6,822
1,883
861
2,454
7,780
2,830
0
2,993
4,787
0
22,776
L
7,376
351
297
3,711
15,828
11,516
0
5,822
10,006
11,473
0
L
8,065
4,370
916
1,647
7,615
3,275
0
3,253
4,362
0
8,633
L
6,322
1,603
0
506
11,057
7,110
0
3,471
7,586
0
11,883
W
8,839
2,210
2,131
2,853
9,032
5,111
961
1,539
7,493
0
10,638
L
Skadi
The Quaad
Skadi
5,990
2,381
1,460
2,046
6,974
2,038
0
2,782
4,192
0
27,117
W
11,967
1,064
680
2,445
5,738
4,117
492
1,162
4,576
32,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,566
Gold Earned
43,220
126
Minions Killed
122
0
Camps Cleared
0
817,533
Distance Traveled
1,005,429
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,204
820
12
1
0
178,515
0
W
Neith
9,303
930
45
5
0
199,182
0
W
Arachne
8,070
807
11
1
0
216,521
2
L
Danzaburou
7,832
783
39
4
0
171,670
3
L
Sobek
8,251
825
9
1
0
173,915
0
L
Arachne
7,444
744
2
0
0
166,503
0
L
Osiris
6,384
638
19
2
0
152,602
2
W
Da Ji
8,760
876
6
1
0
203,296
1
L
Skadi
7,655
766
57
6
0
152,843
0
W
Tiamat
8,883
888
48
5
0
207,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role