Player Matchup

Vulcan
Vulcan
Feirst
Vulcan
Level 83
God Stats
6W - 7L
1,551 SR
Queue Stats
168W - 153L
1,390 Elo+
Party 1
Tyr
Tyr
Spiderman435
Tyr
Level 102
God Stats
4W - 9L
1,437 SR
Queue Stats
90W - 101L
1,442 Elo+
Party 1
Hachiman
Hachiman
TBOwen
Hachiman
Level 24
God Stats
2W - 4L
1,389 SR
Queue Stats
18W - 21L
1,469 Elo+
Party 1
Team Averages
Level 70
1,459 SR
1,434 Elo+

VS

Team Averages
Level 55
1,485 SR
1,383 Elo+
Loki
Loki
ClumsyNinj
Loki
Level 8
God Stats
1W - 1L
1,531 SR
Queue Stats
5W - 9L
1,281 Elo+
Party 2
Skadi
Skadi
M Masta985
Skadi
Level 36
God Stats
27W - 19L
1,506 SR
Queue Stats
73W - 90L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
ThaNinj
Cthulhu
Level 121
God Stats
3W - 0L
1,418 SR
Queue Stats
52W - 53L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Feirst
Vulcan
14
9 / 0 / 7
9,864
822
15,516
6,756
2,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 9
8,769
731
4,230
8,601
6,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
TBOwen
Hachiman
12
4 / 1 / 8
8,509
709
5,391
5,054
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 0
6,952
579
3,076
8,810
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
10
0 / 5 / 0
6,862
572
3,982
8,113
2,690
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ThaNinj
Cthulhu
12
0 / 4 / 0
7,342
612
8,658
13,892
10,098
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
17
Kills
1
1
Deaths
17
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
8
0
0.13
L
Vulcan
Feirst
Vulcan
9
0
7
12.5
W
Skadi
0
5
0
0
L
4
0
9
8.5
L
Hachiman
TBOwen
Hachiman
4
1
8
8
W
Cthulhu
ThaNinj
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,137
Damage
15,716
20,411
Taken
30,815
10,852
Mitigated
15,328
5,296
Healing
5,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,076
597
0
0
8,810
2,540
52
4,099
4,519
0
9,916
L
Vulcan
Feirst
Vulcan
15,516
3,464
0
250
6,756
2,314
295
2,613
3,797
33,811
0
W
Skadi
3,982
1,873
0
411
8,113
2,690
534
3,525
4,416
0
17,985
L
4,230
464
0
4,373
8,601
6,626
421
3,551
4,754
0
17,006
L
Hachiman
TBOwen
Hachiman
5,391
1,909
0
673
5,054
1,912
1,931
1,765
3,202
0
16,952
W
Cthulhu
ThaNinj
Cthulhu
8,658
141
305
4,924
13,892
10,098
0
7,051
6,364
35,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
21,156
105
Minions Killed
99
0
Camps Cleared
0
708,638
Distance Traveled
589,791
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,952
579
6
1
0
213,013
0
L
Vulcan
9,864
822
49
4
0
254,828
2
W
Skadi
6,862
572
29
2
0
161,081
2
L
Tyr
8,769
731
32
3
0
246,081
0
L
Hachiman
8,509
709
24
2
0
207,729
2
W
Cthulhu
7,342
612
64
5
0
215,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role