Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
D4NNYYC00L3R
Horus
Level 66
God Stats
21W - 13L
1,751 SR
Queue Stats
480W - 464L
1,504 Elo+
Solo
Cthulhu
Cthulhu
lordcrunchy01
Cthulhu
Level 62
God Stats
11W - 11L
1,483 SR
Queue Stats
51W - 45L
1,476 Elo+
Solo
Neith
Neith
ytg07
Neith
Level 109
God Stats
97W - 96L
1,446 SR
Queue Stats
355W - 365L
1,355 Elo+
Solo
Team Averages
Level 102
1,536 SR
1,467 Elo+

VS

Team Averages
Level 125
1,510 SR
1,469 Elo+
Anubis
Anubis
 
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
DiDoXx984
Ganesha
Level 123
God Stats
12W - 16L
1,552 SR
Queue Stats
279W - 287L
1,405 Elo+
Solo
Chronos
Chronos
Joseph-BadAim
Chronos
Level 117
God Stats
3W - 3L
1,512 SR
Queue Stats
546W - 594L
1,508 Elo+
Solo
Rama
Rama
rjyjackblt
Rama
Level 143
God Stats
1W - 3L
1,470 SR
Queue Stats
296W - 282L
1,455 Elo+
Solo
Pele
Pele
xXLio_gt10Xx
Pele
Level 123
God Stats
9W - 12L
1,514 SR
Queue Stats
231W - 230L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 1
7,629
636
7,515
6,393
2,452
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

The Morrigan
 
The Morrigan
11
3 / 2 / 1
6,524
544
3,993
4,861
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
6,026
502
2,481
8,425
5,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
8
1 / 0 / 0
4,736
395
1,516
1,934
697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
ytg07
Neith
10
0 / 1 / 2
5,568
464
5,104
4,363
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 2 / 0
7,165
597
2,963
6,779
3,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
DiDoXx984
Ganesha
9
0 / 2 / 2
5,333
444
3,001
9,525
5,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
11
0 / 3 / 1
6,012
501
2,898
6,202
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

1
0 / 0 / 0
2,278
190
0
0
0
11
4 / 3 / 0
6,772
564
4,093
9,279
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
10
Kills
5
5
Deaths
10
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
1
5.5
W
The Morrigan
 
The Morrigan
3
2
1
1.75
L
Anubis
 
Anubis
1
2
0
0.5
W
1
1
0
1
L
Ganesha
DiDoXx984
Ganesha
0
2
2
0.5
L
Chronos
0
3
1
0.17
W
Cthulhu
1
0
0
1
L
0
0
0
0
L
4
3
0
1.33
W
Neith
ytg07
Neith
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,609
Damage
12,955
25,976
Taken
31,785
11,239
Mitigated
12,920
13,486
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,515
2,019
0
3,256
6,393
2,452
1,060
2,776
3,617
45,911
0
W
The Morrigan
 
The Morrigan
3,993
654
0
1,399
4,861
1,554
0
1,440
3,413
28,654
10,328
L
Anubis
 
Anubis
2,963
382
0
2,598
6,779
3,136
377
3,838
2,546
47,069
0
W
2,481
1,419
1,675
4,848
8,425
5,333
480
2,652
5,773
0
17,416
L
Ganesha
DiDoXx984
Ganesha
3,001
513
0
1,967
9,525
5,021
0
972
8,553
12,368
0
L
Chronos
2,898
747
0
1,446
6,202
2,066
0
3,765
2,437
42,985
0
W
Cthulhu
1,516
0
0
683
1,934
697
0
870
1,064
9,363
0
L
0
0
0
0
0
0
0
0
0
0
0
L
4,093
841
0
1,144
9,279
2,697
0
2,824
6,455
0
45,436
W
Neith
ytg07
Neith
5,104
2,055
170
1,455
4,363
1,203
1,563
1,124
3,239
0
36,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,483
Gold Earned
27,560
291
Minions Killed
287
0
Camps Cleared
0
940,922
Distance Traveled
879,795
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,629
636
95
8
0
219,087
3
W
The Morrigan
6,524
544
76
6
0
185,954
4
L
Anubis
7,165
597
118
10
0
189,432
0
W
Horus
6,026
502
19
2
0
240,026
0
L
Ganesha
5,333
444
5
0
0
212,088
1
L
Chronos
6,012
501
79
7
0
229,839
2
W
Cthulhu
4,736
395
20
2
0
105,311
0
L
Rama
2,278
190
0
0
0
0
0
L
Pele
6,772
564
85
7
0
248,436
0
W
Neith
5,568
464
81
7
0
190,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role