Player Matchup

Discordia
Discordia
Silver I
BattleWulf
Discordia
Silver I
Level 142
God Stats
26W - 21L
1,535 SR
Queue Stats
103W - 94L
1,181 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold I
Drexill
Ah Muzen Cab
Gold I
Level 142
God Stats
1W - 1L
1,494 SR
Queue Stats
75W - 82L
1,413 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
Nervecoil
Xing Tian
Gold IV
Level 151
God Stats
5W - 2L
1,907 SR
Queue Stats
128W - 162L
1,077 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,646 SR
1,224 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,515 SR
1,247 MMR
Tiamat
Tiamat
Silver II
Animalia99
Tiamat
Silver II
Level 138
God Stats
49W - 80L
1,444 SR
Queue Stats
571W - 762L
924 MMR
Solo
Bacchus
Bacchus
Gold IV
BIasphemy
Bacchus
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 57L
1,416 MMR
Solo
Neith
Neith
Silver II
publo26
Neith
Silver II
Level 79
God Stats
9W - 6L
1,600 SR
Queue Stats
11W - 11L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BattleWulf
Discordia
16
3 / 10 / 7
12,685
634
14,403
16,577
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Drexill
Ah Muzen Cab
19
7 / 6 / 5
13,977
699
21,492
16,751
5,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Nervecoil
Xing Tian
18
6 / 6 / 6
14,231
712
15,681
25,677
26,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
PersephoneGilgameshSobekMorgan Le FayThoth

VS

Bans
AthenaScyllaGaneshaKukulkanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Animalia99
Tiamat
20
13 / 5 / 7
15,608
780
19,546
20,212
19,240
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
BIasphemy
Bacchus
18
6 / 4 / 12
13,759
688
13,206
25,400
34,375
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
publo26
Neith
16
3 / 7 / 13
13,179
659
13,569
16,305
6,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
16
Kills
22
22
Deaths
16
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Animalia99
Tiamat
13
5
7
3.3
W
Bacchus
BIasphemy
Bacchus
6
4
12
3
L
Discordia
BattleWulf
Discordia
3
10
7
0.65
L
Ah Muzen Cab
Drexill
Ah Muzen Cab
7
6
5
1.58
L
Xing Tian
Nervecoil
Xing Tian
6
6
6
1.5
W
Neith
publo26
Neith
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,576
Damage
46,321
59,005
Taken
61,917
36,778
Mitigated
59,972
7,839
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Animalia99
Tiamat
19,546
1,479
1,043
7,123
20,212
19,240
583
7,589
12,231
63,486
0
W
Bacchus
BIasphemy
Bacchus
13,206
911
404
1,617
25,400
34,375
58
10,365
14,492
47,365
0
L
Discordia
BattleWulf
Discordia
14,403
756
740
472
16,577
4,859
1,007
9,796
6,781
50,164
0
L
Ah Muzen Cab
Drexill
Ah Muzen Cab
21,492
7,592
0
3,145
16,751
5,905
1,835
12,821
3,930
0
73,638
L
Xing Tian
Nervecoil
Xing Tian
15,681
689
0
3,482
25,677
26,014
149
10,135
15,542
43,280
0
W
Neith
publo26
Neith
13,569
2,781
633
3,059
16,305
6,357
2,027
10,719
5,110
0
48,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,893
Gold Earned
42,546
228
Minions Killed
262
0
Camps Cleared
0
1,057,251
Distance Traveled
1,053,700
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,608
780
129
6
0
362,868
8
W
Bacchus
13,759
688
55
3
0
380,879
3
L
Discordia
12,685
634
82
4
0
304,892
0
L
Ah Muzen Cab
13,977
699
108
5
0
381,984
1
L
Xing Tian
14,231
712
38
2
0
370,375
4
W
Neith
13,179
659
78
4
0
309,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role