Player Matchup

Aphrodite
Aphrodite
AlienQueenn
Aphrodite
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,103 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BlightSpawn
Morgan Le Fay
Level 154
God Stats
15W - 1L
1,609 SR
Queue Stats
328W - 313L
1,506 Elo+
Solo
Tiamat
Tiamat
Husky_Nyu
Tiamat
Level 126
God Stats
38W - 33L
1,544 SR
Queue Stats
221W - 184L
1,474 Elo+
Solo
Awilix
Awilix
NoTTheOneDame
Awilix
Level 82
God Stats
11W - 13L
1,571 SR
Queue Stats
114W - 111L
1,510 Elo+
Solo
Cthulhu
Cthulhu
PregnantPancake
Cthulhu
Level 116
God Stats
34W - 51L
1,556 SR
Queue Stats
265W - 261L
1,586 Elo+
Solo
Team Averages
Level 117
1,556 SR
1,436 Elo+

VS

Team Averages
Level 114
1,540 SR
1,478 Elo+
Nu Wa
Nu Wa
AlexTheLion1224
Nu Wa
Level 126
God Stats
28W - 12L
1,745 SR
Queue Stats
219W - 235L
1,519 Elo+
Party 1
Cupid
Cupid
DankMayhem21
Cupid
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 70L
1,542 Elo+
Solo
Zhong Kui
Zhong Kui
MarcStunna
Zhong Kui
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 23L
1,392 Elo+
Solo
Loki
Loki
TurtleMaster27
Loki
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 29L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
zR4Z3Nz
Cthulhu
Level 70
God Stats
11W - 18L
1,454 SR
Queue Stats
327W - 383L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlienQueenn
Aphrodite
14
1 / 2 / 12
9,982
499
8,654
11,726
8,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
BlightSpawn
Morgan Le Fay
17
3 / 5 / 9
10,217
511
18,244
20,512
8,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Husky_Nyu
Tiamat
19
3 / 2 / 3
11,273
564
9,378
11,177
6,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

19
14 / 1 / 8
12,338
617
17,103
14,516
6,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 0 / 5
10,770
539
6,850
9,780
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 0
8,390
420
9,393
11,097
4,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 6 / 1
9,669
483
6,962
14,610
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
MarcStunna
Zhong Kui
17
3 / 3 / 1
10,756
538
10,831
15,487
18,544
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 3
9,675
484
7,856
18,012
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
zR4Z3Nz
Cthulhu
16
0 / 4 / 5
9,189
459
11,490
25,485
12,808
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
26
Kills
10
10
Deaths
26
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Aphrodite
AlienQueenn
Aphrodite
1
2
12
3.5
W
Morgan Le Fay
BlightSpawn
Morgan Le Fay
3
5
9
1.5
L
4
6
1
0.75
W
Tiamat
Husky_Nyu
Tiamat
3
2
3
2.25
L
Zhong Kui
MarcStunna
Zhong Kui
3
3
1
1.17
W
14
1
8
18
W
5
0
5
7.5
L
2
6
3
0.58
L
Cthulhu
zR4Z3Nz
Cthulhu
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,229
Damage
46,532
67,711
Taken
84,691
33,144
Mitigated
46,952
28,662
Healing
30,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,393
2,146
0
1,028
11,097
4,275
775
6,573
4,402
45,836
0
W
Aphrodite
AlienQueenn
Aphrodite
8,654
1,694
6,226
5,711
11,726
8,182
320
6,232
5,494
28,689
0
W
Morgan Le Fay
BlightSpawn
Morgan Le Fay
18,244
2,418
353
7,779
20,512
8,225
1,082
9,764
10,748
86,752
0
L
6,962
3,916
136
3,769
14,610
4,995
1,111
7,811
6,771
0
47,661
W
Tiamat
Husky_Nyu
Tiamat
9,378
325
82
5,404
11,177
6,749
3,566
5,967
5,210
74,810
0
L
Zhong Kui
MarcStunna
Zhong Kui
10,831
547
0
5,918
15,487
18,544
202
7,150
7,837
77,342
0
W
17,103
9,125
0
879
14,516
6,096
1,214
4,818
9,698
0
98,513
W
6,850
565
523
1,705
9,780
3,892
506
4,933
4,847
63,032
0
L
7,856
1,905
0
6,893
18,012
6,330
0
6,891
10,919
0
63,390
L
Cthulhu
zR4Z3Nz
Cthulhu
11,490
362
570
11,830
25,485
12,808
273
14,037
11,444
69,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,580
Gold Earned
47,679
606
Minions Killed
551
0
Camps Cleared
0
1,953,356
Distance Traveled
1,779,887
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,390
420
85
4
0
310,781
2
W
Aphrodite
9,982
499
43
2
0
348,555
5
W
Morgan Le Fay
10,217
511
125
6
0
348,040
1
L
Cupid
9,669
483
98
5
0
357,440
0
W
Tiamat
11,273
564
169
8
0
356,634
3
L
Zhong Kui
10,756
538
159
8
0
338,336
9
W
Awilix
12,338
617
139
7
0
472,249
2
W
Cthulhu
10,770
539
130
7
0
427,878
2
L
Loki
9,675
484
102
5
0
374,055
2
L
Cthulhu
9,189
459
107
5
0
399,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role