Player Matchup

Baron Samedi
Baron Samedi
A Gentle Turtle
Baron Samedi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 215L
1,483 Elo+
Solo
Xing Tian
Xing Tian
IdRoPeFFbombZ
Xing Tian
Level 143
God Stats
3W - 5L
1,303 SR
Queue Stats
275W - 272L
1,504 Elo+
Solo
Agni
Agni
MirageGM
Agni
Level 123
God Stats
6W - 2L
1,752 SR
Queue Stats
214W - 209L
1,484 Elo+
Solo
Neith
Neith
Niziak
Neith
Level 98
God Stats
10W - 9L
1,601 SR
Queue Stats
119W - 108L
1,572 Elo+
Party 1
Poseidon
Poseidon
Veloeduardo
Poseidon
Level 89
God Stats
4W - 3L
1,565 SR
Queue Stats
194W - 179L
1,545 Elo+
Party 1
Team Averages
Level 116
1,544 SR
1,518 Elo+

VS

Team Averages
Level 104
1,526 SR
1,547 Elo+
Neith
Neith
AstroBone
Neith
Level 127
God Stats
15W - 14L
1,458 SR
Queue Stats
224W - 230L
1,443 Elo+
Party 2
Jormungandr
Jormungandr
DamnMimic
Jormungandr
Level 127
God Stats
21W - 29L
1,537 SR
Queue Stats
101W - 96L
1,531 Elo+
Party 2
Tiamat
Tiamat
DatSkull-
Tiamat
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,588 Elo+
Solo
Tsukuyomi
Tsukuyomi
FOHcussed
Tsukuyomi
Level 86
God Stats
24W - 31L
1,452 SR
Queue Stats
298W - 266L
1,534 Elo+
Solo
Ymir
Ymir
danielpaz
Ymir
Level 73
God Stats
25W - 12L
1,682 SR
Queue Stats
33W - 14L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A Gentle Turtle
Baron Samedi
14
3 / 3 / 3
8,654
509
7,624
9,087
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
IdRoPeFFbombZ
Xing Tian
14
2 / 5 / 1
8,244
485
5,675
14,777
7,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
15
0 / 6 / 3
8,538
502
8,179
13,697
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Niziak
Neith
15
1 / 2 / 4
9,129
537
7,681
7,960
2,661
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Veloeduardo
Poseidon
14
2 / 5 / 2
7,942
467
6,613
12,528
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AstroBone
Neith
16
2 / 4 / 3
9,628
566
2,078
8,475
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
DamnMimic
Jormungandr
16
3 / 0 / 7
9,931
584
12,081
12,579
10,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
DatSkull-
Tiamat
16
5 / 1 / 6
10,298
606
12,354
9,379
6,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
FOHcussed
Tsukuyomi
17
8 / 3 / 3
10,585
623
9,486
12,249
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
13
3 / 1 / 5
9,493
558
4,550
18,497
18,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
8
Kills
21
21
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
A Gentle Turtle
Baron Samedi
3
3
3
1.5
W
Neith
AstroBone
Neith
2
4
3
0.88
W
Jormungandr
DamnMimic
Jormungandr
3
0
7
6.5
W
Tiamat
DatSkull-
Tiamat
5
1
6
8
W
Tsukuyomi
FOHcussed
Tsukuyomi
8
3
3
3.17
L
Xing Tian
IdRoPeFFbombZ
Xing Tian
2
5
1
0.5
L
Agni
0
6
3
0.25
L
Neith
Niziak
Neith
1
2
4
1.5
L
Poseidon
Veloeduardo
Poseidon
2
5
2
0.6
W
Ymir
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,772
Damage
40,549
58,049
Taken
61,179
21,477
Mitigated
43,794
16,121
Healing
18,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
A Gentle Turtle
Baron Samedi
7,624
876
738
2,509
9,087
3,568
487
3,557
5,523
52,056
0
W
Neith
AstroBone
Neith
2,078
1,006
0
2,743
8,475
2,910
2,477
3,079
5,396
0
67,435
W
Jormungandr
DamnMimic
Jormungandr
12,081
4,440
0
4,139
12,579
10,844
318
7,151
5,348
64,504
0
W
Tiamat
DatSkull-
Tiamat
12,354
819
0
4,936
9,379
6,128
333
6,714
2,465
66,264
0
W
Tsukuyomi
FOHcussed
Tsukuyomi
9,486
3,295
0
1,690
12,249
5,028
16
4,499
7,714
0
69,391
L
Xing Tian
IdRoPeFFbombZ
Xing Tian
5,675
568
0
2,691
14,777
7,876
0
9,312
5,362
41,383
0
L
Agni
8,179
542
0
4,402
13,697
4,038
0
7,927
5,444
60,209
0
L
Neith
Niziak
Neith
7,681
3,907
0
1,457
7,960
2,661
0
2,135
5,815
0
64,224
L
Poseidon
Veloeduardo
Poseidon
6,613
1,041
0
4,324
12,528
3,334
0
5,749
6,641
56,874
0
W
Ymir
4,550
1,466
34
5,066
18,497
18,884
182
6,206
12,165
24,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,507
Gold Earned
49,935
537
Minions Killed
533
0
Camps Cleared
0
1,492,853
Distance Traveled
1,597,208
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,654
509
96
6
0
276,568
5
W
Neith
9,628
566
123
7
0
282,788
3
W
Jormungandr
9,931
584
130
8
0
311,662
0
W
Tiamat
10,298
606
125
7
0
326,207
1
W
Tsukuyomi
10,585
623
122
7
0
343,511
4
L
Xing Tian
8,244
485
85
5
0
278,142
0
L
Agni
8,538
502
133
8
0
307,753
3
L
Neith
9,129
537
128
8
0
307,960
4
L
Poseidon
7,942
467
95
6
0
322,430
5
W
Ymir
9,493
558
33
2
0
333,040
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role