Player Matchup

Agni
Agni
 
Agni
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DauQy
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
elturky02
Sylvanus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,353 Elo+
Party 2
Bellona
Bellona
lukamanijak22
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,549 Elo+
Solo
Set
Set
weaknamental
Set
Level 3
God Stats
2W - 0L
1,726 SR
Queue Stats
7W - 5L
1,695 Elo+
Solo
Team Averages
Level 38
1,545 SR
1,522 Elo+

VS

Team Averages
Level 17
1,501 SR
1,672 Elo+
Morgan Le Fay
Morgan Le Fay
Arcamistt
Morgan Le Fay
Level 14
God Stats
0W - 2L
1,292 SR
Queue Stats
7W - 7L
1,649 Elo+
Solo
Mulan
Mulan
FareCZ
Mulan
Level 15
God Stats
3W - 1L
1,958 SR
Queue Stats
11W - 10L
1,597 Elo+
Party 1
Heimdallr
Heimdallr
Fletan
Heimdallr
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 2L
1,866 Elo+
Party 1
Mercury
Mercury
ShaftyY
Mercury
Level 26
God Stats
0W - 1L
1,229 SR
Queue Stats
10W - 10L
1,554 Elo+
Party 1
Kuzenbo
Kuzenbo
Tanker5400
Kuzenbo
Level 22
God Stats
1W - 1L
1,526 SR
Queue Stats
91W - 50L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
7 / 3 / 3
8,852
738
6,878
6,676
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
DauQy
Izanami
7
0 / 3 / 2
4,990
416
1,630
5,554
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
elturky02
Sylvanus
8
1 / 3 / 4
6,196
516
4,281
8,841
6,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
10
3 / 2 / 1
6,217
518
4,089
7,267
4,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
14 / 2 / 2
8,383
699
10,987
7,568
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arcamistt
Morgan Le Fay
8
0 / 6 / 1
5,113
426
1,604
6,478
1,694
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
FareCZ
Mulan
11
4 / 6 / 0
6,778
565
6,599
9,111
5,725
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
Fletan
Heimdallr
9
2 / 5 / 3
5,956
496
4,792
6,827
2,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
ShaftyY
Mercury
10
5 / 4 / 3
7,126
594
4,303
8,938
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Tanker5400
Kuzenbo
8
2 / 4 / 5
5,879
490
4,251
9,707
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
25
Kills
13
13
Deaths
25
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
3
3
2.83
L
Morgan Le Fay
Arcamistt
Morgan Le Fay
0
6
1
0.08
W
Izanami
DauQy
Izanami
0
3
2
0.33
L
Mulan
FareCZ
Mulan
4
6
0
0.67
L
Heimdallr
Fletan
Heimdallr
2
5
3
0.7
L
Mercury
ShaftyY
Mercury
5
4
3
1.63
L
Kuzenbo
Tanker5400
Kuzenbo
2
4
5
1.13
W
Sylvanus
elturky02
Sylvanus
1
3
4
1
W
Bellona
3
2
1
1.75
W
14
2
2
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,865
Damage
21,549
35,906
Taken
41,061
17,216
Mitigated
19,117
9,960
Healing
8,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,878
811
0
2,010
6,676
2,191
506
1,800
4,876
54,276
0
L
Morgan Le Fay
Arcamistt
Morgan Le Fay
1,604
504
0
133
6,478
1,694
0
2,480
3,773
23,343
0
W
Izanami
DauQy
Izanami
1,630
1,146
0
429
5,554
1,456
413
1,297
4,257
0
14,725
L
Mulan
FareCZ
Mulan
6,599
1,718
0
1,203
9,111
5,725
0
0
9,111
0
33,588
L
Heimdallr
Fletan
Heimdallr
4,792
2,622
0
1,123
6,827
2,077
476
2,403
4,318
0
22,907
L
Mercury
ShaftyY
Mercury
4,303
2,146
0
2,522
8,938
3,047
0
3,576
5,252
0
25,559
L
Kuzenbo
Tanker5400
Kuzenbo
4,251
2,262
0
3,530
9,707
6,574
20
2,205
7,448
15,381
0
W
Sylvanus
elturky02
Sylvanus
4,281
1,218
1,027
2,435
8,841
6,501
195
2,011
6,830
18,136
0
W
Bellona
4,089
1,205
0
2,449
7,267
4,226
522
0
7,267
0
19,942
W
10,987
4,835
0
1,610
7,568
2,842
0
1,065
6,503
0
45,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,638
Gold Earned
30,852
278
Minions Killed
244
0
Camps Cleared
0
1,144,614
Distance Traveled
1,056,882
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,852
738
130
11
0
259,256
1
L
Morgan Le Fay
5,113
426
39
3
0
170,077
2
W
Izanami
4,990
416
33
3
0
215,283
0
L
Mulan
6,778
565
76
6
0
203,835
0
L
Heimdallr
5,956
496
42
4
0
217,396
0
L
Mercury
7,126
594
57
5
0
236,453
0
L
Kuzenbo
5,879
490
30
3
0
229,121
3
W
Sylvanus
6,196
516
14
1
0
196,670
2
W
Bellona
6,217
518
31
3
0
227,208
0
W
Set
8,383
699
70
6
0
246,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role