Player Matchup

Chaac
Chaac
 
Chaac
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DookieSniffer
Cthulhu
Level 13
God Stats
1W - 2L
1,389 SR
Queue Stats
2W - 5L
1,094 Elo+
Solo
Izanami
Izanami
God_Killer_23_
Izanami
Level 25
God Stats
9W - 6L
1,701 SR
Queue Stats
321W - 334L
1,294 Elo+
Solo
Scylla
Scylla
JoulesKun
Scylla
Level 12
God Stats
6W - 3L
1,458 SR
Queue Stats
34W - 26L
1,337 Elo+
Party 1
Pele
Pele
electrixsky
Pele
Level 14
God Stats
22W - 13L
1,431 SR
Queue Stats
26W - 23L
1,321 Elo+
Party 1
Team Averages
Level 16
1,496 SR
1,309 Elo+

VS

Team Averages
Level 16
1,353 SR
1,296 Elo+
Cerberus
Cerberus
GSSISBST
Cerberus
Level 14
God Stats
1W - 2L
1,243 SR
Queue Stats
6W - 11L
1,290 Elo+
Solo
Ymir
Ymir
HotCheetoMane
Ymir
Level 17
God Stats
4W - 4L
1,324 SR
Queue Stats
81W - 100L
1,350 Elo+
Solo
Nemesis
Nemesis
LazerArms4054
Nemesis
Level 14
God Stats
3W - 5L
1,199 SR
Queue Stats
5W - 8L
1,197 Elo+
Solo
Jing Wei
Jing Wei
QuartzFoxx
Jing Wei
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 48L
1,344 Elo+
Solo
Kukulkan
Kukulkan
faquku_51
Kukulkan
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 16L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
3 / 2 / 4
5,637
564
3,327
4,855
2,759
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
8
2 / 0 / 10
5,744
574
2,587
6,947
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
10 / 0 / 3
6,331
633
5,879
4,570
1,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
JoulesKun
Scylla
10
5 / 1 / 2
6,235
624
2,220
3,045
890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 3
4,970
497
1,443
4,342
3,182
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GSSISBST
Cerberus
5
1 / 4 / 0
4,296
430
1,759
5,586
2,918
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

8
1 / 4 / 0
4,657
466
3,342
6,499
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
6
0 / 5 / 0
4,489
449
1,349
5,626
1,021
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
QuartzFoxx
Jing Wei
5
1 / 4 / 0
4,096
410
1,408
4,271
982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
faquku_51
Kukulkan
5
0 / 7 / 0
3,940
394
674
4,410
1,026
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
20
Kills
3
3
Deaths
24
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
4
2.5
W
Cthulhu
2
0
10
7
L
Cerberus
GSSISBST
Cerberus
1
4
0
0.25
W
10
0
3
11.5
L
1
4
0
0.25
W
Scylla
JoulesKun
Scylla
5
1
2
6
L
Nemesis
0
5
0
0
L
Jing Wei
QuartzFoxx
Jing Wei
1
4
0
0.25
W
0
0
3
1.5
L
Kukulkan
faquku_51
Kukulkan
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,456
Damage
8,532
23,759
Taken
26,392
13,229
Mitigated
9,381
5,274
Healing
1,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,327
816
0
1,004
4,855
2,759
652
521
4,334
0
17,217
W
Cthulhu
2,587
243
107
1,922
6,947
4,955
0
3,358
3,589
9,694
0
L
Cerberus
GSSISBST
Cerberus
1,759
580
0
410
5,586
2,918
458
1,124
4,462
8,518
0
W
5,879
4,754
0
497
4,570
1,443
945
1,092
3,478
0
30,786
L
3,342
888
0
264
6,499
3,434
0
1,392
5,107
10,759
0
W
Scylla
JoulesKun
Scylla
2,220
527
0
250
3,045
890
976
442
2,603
23,727
0
L
Nemesis
1,349
743
0
313
5,626
1,021
419
648
4,978
0
21,079
L
Jing Wei
QuartzFoxx
Jing Wei
1,408
1,146
0
170
4,271
982
0
1,092
3,179
0
5,146
W
1,443
312
17
1,477
4,342
3,182
392
514
3,828
0
20,041
L
Kukulkan
faquku_51
Kukulkan
674
434
0
0
4,410
1,026
86
551
3,859
8,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,917
Gold Earned
21,478
199
Minions Killed
110
0
Camps Cleared
0
911,018
Distance Traveled
764,316
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,637
564
38
4
0
162,396
0
W
Cthulhu
5,744
574
11
1
0
178,132
3
L
Cerberus
4,296
430
31
3
0
162,407
0
W
Izanami
6,331
633
50
5
0
184,768
2
L
Ymir
4,657
466
10
1
0
162,079
2
W
Scylla
6,235
624
53
5
0
196,904
0
L
Nemesis
4,489
449
44
4
0
184,842
0
L
Jing Wei
4,096
410
6
1
0
108,214
0
W
Pele
4,970
497
47
5
0
188,818
1
L
Kukulkan
3,940
394
19
2
0
146,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role