Player Matchup

Tiamat
Tiamat
AX Tundra
Tiamat
Level 16
God Stats
15W - 18L
1,622 SR
Queue Stats
16W - 20L
1,586 Elo+
Party 1
Odin
Odin
JagerCaptain
Odin
Level 27
God Stats
4W - 3L
1,717 SR
Queue Stats
87W - 85L
1,552 Elo+
Party 1
Hercules
Hercules
SILENCI_0
Hercules
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 60L
1,328 Elo+
Solo
Hel
Hel
TheEagerBeaver
Hel
Level 26
God Stats
5W - 5L
1,500 SR
Queue Stats
114W - 115L
1,490 Elo+
Solo
Da Ji
Da Ji
XxhachimotoxX
Da Ji
Level 26
God Stats
21W - 27L
1,416 SR
Queue Stats
306W - 322L
1,461 Elo+
Solo
Team Averages
Level 21
1,551 SR
1,483 Elo+

VS

Team Averages
Level 18
1,600 SR
1,513 Elo+
Neith
Neith
DarkAngelgurbux
Neith
Level 57
God Stats
161W - 160L
1,498 SR
Queue Stats
507W - 538L
1,456 Elo+
Party 2
Olorun
Olorun
DoiLOL
Olorun
Level 2
God Stats
1W - 3L
1,716 SR
Queue Stats
4W - 6L
1,717 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kh0ity
Tsukuyomi
Level 6
God Stats
2W - 1L
1,817 SR
Queue Stats
4W - 5L
1,565 Elo+
Solo
Yemoja
Yemoja
Lady_Coopz83
Yemoja
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,434 Elo+
Solo
Horus
Horus
Oofio
Horus
Level 18
God Stats
0W - 3L
1,469 SR
Queue Stats
7W - 8L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AX Tundra
Tiamat
20
7 / 0 / 12
13,889
992
26,829
14,392
11,801
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
8 / 1 / 18
14,170
1,012
26,065
16,084
25,214
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
SILENCI_0
Hercules
20
6 / 2 / 20
14,039
1,003
14,869
22,847
28,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
3 / 3 / 21
13,213
944
19,364
19,467
15,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 1 / 16
14,131
1,009
20,731
16,530
7,492
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Team 1 Tickets

230

VS

Team 2 Tickets

52

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 5
12,478
891
14,585
14,381
6,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
DoiLOL
Olorun
18
1 / 10 / 4
11,889
849
23,131
25,402
12,248
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Kh0ity
Tsukuyomi
18
2 / 10 / 2
12,258
876
22,998
25,517
11,681
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
19
0 / 1 / 3
12,994
928
4,229
24,959
21,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Horus
Oofio
Horus
18
2 / 7 / 1
12,003
857
17,213
25,998
14,028
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
22
31
Kills
7
7
Deaths
31
87
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AX Tundra
Tiamat
7
0
12
13
L
2
3
5
1.5
L
Olorun
DoiLOL
Olorun
1
10
4
0.3
W
8
1
18
17
L
Tsukuyomi
Kh0ity
Tsukuyomi
2
10
2
0.3
L
Yemoja
0
1
3
1.5
L
Horus
Oofio
Horus
2
7
1
0.36
W
Hercules
SILENCI_0
Hercules
6
2
20
8
W
3
3
21
4.5
W
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,858
Damage
82,156
89,320
Taken
116,257
88,000
Mitigated
66,836
35,593
Healing
22,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AX Tundra
Tiamat
26,829
316
759
6,579
14,392
11,801
0
4,507
9,885
51,333
0
L
14,585
9,808
0
2,782
14,381
6,928
0
5,845
8,536
0
42,050
L
Olorun
DoiLOL
Olorun
23,131
11,540
1,334
4,332
25,402
12,248
0
11,523
13,879
38,208
0
W
26,065
1,947
630
1,069
16,084
25,214
0
5,049
11,035
413
47,289
L
Tsukuyomi
Kh0ity
Tsukuyomi
22,998
7,108
0
231
25,517
11,681
0
9,458
16,059
0
43,293
L
Yemoja
4,229
1,310
3,392
3,163
24,959
21,951
0
11,558
13,401
24,488
0
L
Horus
Oofio
Horus
17,213
9,080
2,855
4,756
25,998
14,028
0
8,222
17,776
0
30,112
W
Hercules
SILENCI_0
Hercules
14,869
2,978
0
7,893
22,847
28,460
0
7,063
15,784
0
29,384
W
19,364
3,008
8,564
6,879
19,467
15,033
0
7,832
11,635
32,826
0
W
20,731
9,832
769
2,451
16,530
7,492
0
2,909
13,621
0
37,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,442
Gold Earned
61,622
220
Minions Killed
207
3
Camps Cleared
6
1,422,137
Distance Traveled
1,162,673
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,889
992
61
4
0
286,652
0
L
Neith
12,478
891
69
5
0
189,222
0
L
Olorun
11,889
849
40
3
0
211,903
3
W
Odin
14,170
1,012
51
4
0
293,270
0
L
Tsukuyomi
12,258
876
35
3
3
271,413
1
L
Yemoja
12,994
928
44
3
1
223,437
4
L
Horus
12,003
857
19
1
2
266,698
1
W
Hercules
14,039
1,003
29
2
2
295,398
2
W
Hel
13,213
944
34
2
0
259,229
0
W
Da Ji
14,131
1,009
45
3
1
287,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role