Player Matchup

Amaterasu
Amaterasu
TockioliniCrunch
Amaterasu
Level 12
God Stats
0W - 2L
1,187 SR
Queue Stats
1W - 4L
1,059 Elo+
Party 2
Thanatos
Thanatos
slayerdude8000
Thanatos
Level 22
God Stats
3W - 3L
1,677 SR
Queue Stats
4W - 5L
1,308 Elo+
Party 2
Tiamat
Tiamat
videogamergod1
Tiamat
Level 37
God Stats
0W - 2L
1,159 SR
Queue Stats
11W - 17L
1,265 Elo+
Party 2
Team Averages
Level 24
1,341 SR
1,210 Elo+

VS

Team Averages
Level 48
1,585 SR
1,422 Elo+
Thanatos
Thanatos
Sverxcici
Thanatos
Level 13
God Stats
2W - 3L
1,293 SR
Queue Stats
16W - 25L
1,162 Elo+
Solo
Cthulhu
Cthulhu
gloopy-tube
Cthulhu
Level 28
God Stats
15W - 6L
1,443 SR
Queue Stats
80W - 52L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
killerKOMBOwen
Ah Puch
Level 102
God Stats
8W - 0L
2,020 SR
Queue Stats
123W - 98L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
7
0 / 8 / 0
5,399
600
1,365
9,790
5,496
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
9
0 / 8 / 1
5,849
650
2,356
9,428
3,236
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 8 / 0
6,289
699
3,381
9,056
3,738
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Sverxcici
Thanatos
10
8 / 0 / 10
8,227
914
7,251
4,213
1,400
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
gloopy-tube
Cthulhu
11
6 / 0 / 16
8,579
953
4,936
6,507
6,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
10 / 1 / 10
8,474
942
9,654
3,788
1,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
60
1
Kills
24
24
Deaths
1
1
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Sverxcici
Thanatos
8
0
10
13
L
Amaterasu
0
8
0
0
W
Cthulhu
gloopy-tube
Cthulhu
6
0
16
14
W
10
1
10
15
L
Thanatos
0
8
1
0.06
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,102
Damage
21,841
28,274
Taken
14,508
12,470
Mitigated
8,997
3,472
Healing
5,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Sverxcici
Thanatos
7,251
2,039
358
4,196
4,213
1,400
501
994
3,219
0
12,585
L
Amaterasu
1,365
84
0
691
9,790
5,496
0
4,712
5,078
0
7,072
W
Cthulhu
gloopy-tube
Cthulhu
4,936
507
97
628
6,507
6,352
587
1,537
4,970
13,791
0
W
9,654
463
0
352
3,788
1,245
690
850
2,938
35,489
0
L
Thanatos
2,356
965
0
1,753
9,428
3,236
0
5,263
4,165
0
11,556
L
3,381
578
58
970
9,056
3,738
0
4,615
4,441
16,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,537
Gold Earned
25,280
46
Minions Killed
87
0
Camps Cleared
0
423,912
Distance Traveled
522,973
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,227
914
11
1
0
182,324
2
L
Amaterasu
5,399
600
6
1
0
150,217
1
W
Cthulhu
8,579
953
24
3
0
176,695
1
W
Ah Puch
8,474
942
52
6
0
163,954
1
L
Thanatos
5,849
650
25
3
0
131,494
0
L
Tiamat
6,289
699
15
2
0
142,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role