Player Matchup

Cupid
Cupid
Itzcookiq
Cupid
Level 18
God Stats
5W - 4L
1,502 SR
Queue Stats
70W - 55L
1,459 Elo+
Party 1
Sol
Sol
Jesussssbrooo
Sol
Level 18
God Stats
9W - 3L
1,793 SR
Queue Stats
29W - 33L
1,415 Elo+
Party 1
Tiamat
Tiamat
ScorchingFox
Tiamat
Level 109
God Stats
64W - 67L
1,588 SR
Queue Stats
229W - 249L
1,492 Elo+
Party 1
Hel
Hel
Shadovvsong
Hel
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,472 Elo+
Solo
Thanatos
Thanatos
fernanduki3001
Thanatos
Level 16
God Stats
3W - 3L
1,214 SR
Queue Stats
68W - 50L
1,536 Elo+
Solo
Team Averages
Level 34
1,519 SR
1,475 Elo+

VS

Team Averages
Level 11
1,483 SR
1,464 Elo+
Izanami
Izanami
AsTMrBoroda
Izanami
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,455 Elo+
Solo
Fenrir
Fenrir
DaEggie
Fenrir
Level 8
God Stats
2W - 3L
1,572 SR
Queue Stats
7W - 13L
1,368 Elo+
Solo
Aphrodite
Aphrodite
RJJJijynn
Aphrodite
Level 6
God Stats
5W - 6L
1,500 SR
Queue Stats
151W - 149L
1,503 Elo+
Solo
Nike
Nike
SirGo0gle
Nike
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Vaenden
Merlin
Level 29
God Stats
1W - 3L
1,343 SR
Queue Stats
71W - 62L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Itzcookiq
Cupid
13
3 / 1 / 4
7,795
520
6,243
6,523
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 1
8,583
572
9,076
11,005
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
14
4 / 1 / 5
8,473
565
10,568
8,396
7,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 1 / 4
7,426
495
3,114
5,133
3,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
16
8 / 1 / 3
9,118
608
7,665
11,381
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AsTMrBoroda
Izanami
11
1 / 5 / 0
6,733
449
2,671
8,084
2,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
DaEggie
Fenrir
11
2 / 5 / 0
7,103
474
5,466
13,641
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
RJJJijynn
Aphrodite
12
0 / 3 / 1
7,083
472
2,834
11,196
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
11
0 / 4 / 1
6,653
444
4,013
10,058
4,103
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Vaenden
Merlin
13
2 / 4 / 0
8,099
540
7,166
10,619
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
20
Kills
5
5
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
AsTMrBoroda
Izanami
1
5
0
0.2
L
Fenrir
DaEggie
Fenrir
2
5
0
0.4
W
Cupid
Itzcookiq
Cupid
3
1
4
5
W
4
1
1
4.5
L
Aphrodite
RJJJijynn
Aphrodite
0
3
1
0.17
W
Tiamat
4
1
5
6.5
W
1
1
4
3
L
Nike
0
4
1
0.13
L
Merlin
Vaenden
Merlin
2
4
0
0.5
W
Thanatos
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,666
Damage
22,150
42,438
Taken
53,598
21,447
Mitigated
18,922
27,299
Healing
16,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AsTMrBoroda
Izanami
2,671
1,556
0
2,340
8,084
2,441
0
4,717
3,025
0
28,819
L
Fenrir
DaEggie
Fenrir
5,466
1,295
0
4,642
13,641
4,061
0
87
13,297
0
41,541
W
Cupid
Itzcookiq
Cupid
6,243
3,570
0
324
6,523
2,301
87
427
6,096
0
41,518
W
9,076
3,481
0
5,281
11,005
3,135
0
6,181
4,824
57,697
0
L
Aphrodite
RJJJijynn
Aphrodite
2,834
926
531
5,175
11,196
5,587
0
3,908
6,856
34,098
0
W
Tiamat
10,568
623
0
4,437
8,396
7,601
1,457
565
7,831
52,955
0
W
3,114
444
1,946
2,944
5,133
3,694
807
1,659
3,474
17,210
0
L
Nike
4,013
569
0
1,650
10,058
4,103
131
5,789
3,692
4,482
22,246
L
Merlin
Vaenden
Merlin
7,166
1,188
136
2,232
10,619
2,730
604
6,933
3,278
49,368
0
W
Thanatos
7,665
1,999
0
12,367
11,381
4,716
789
1,781
9,600
0
72,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,395
Gold Earned
35,671
439
Minions Killed
353
0
Camps Cleared
0
1,434,600
Distance Traveled
1,312,553
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,733
449
60
4
0
251,496
5
L
Fenrir
7,103
474
69
5
0
301,607
0
W
Cupid
7,795
520
85
6
0
272,989
1
W
Sol
8,583
572
104
7
0
283,559
2
L
Aphrodite
7,083
472
77
5
0
262,476
2
W
Tiamat
8,473
565
104
7
0
273,323
0
W
Hel
7,426
495
22
1
0
278,126
0
L
Nike
6,653
444
56
4
0
239,173
4
L
Merlin
8,099
540
91
6
0
257,801
2
W
Thanatos
9,118
608
124
8
0
326,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role