Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ChildishGojita
Amaterasu
Level 108
God Stats
2W - 0L
1,419 SR
Queue Stats
13W - 11L
1,566 Elo+
Party 2
Janus
Janus
StrifeXVI
Janus
Level 27
God Stats
2W - 1L
1,625 SR
Queue Stats
29W - 20L
1,659 Elo+
Party 2
Team Averages
Level 98
1,515 SR
1,575 Elo+

VS

Team Averages
Level 28
1,576 SR
1,504 Elo+
Arachne
Arachne
 
Arachne
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
howarewewinning
Gilgamesh
Level 27
God Stats
31W - 26L
1,727 SR
Queue Stats
182W - 201L
1,513 Elo+
Party 1
Ra
Ra
punypunygod
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 1 / 10
7,995
727
7,043
5,212
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
ChildishGojita
Amaterasu
12
5 / 1 / 11
8,844
804
5,212
7,848
7,639
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
StrifeXVI
Janus
15
13 / 0 / 6
10,012
910
13,174
4,459
1,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 7 / 0
6,988
635
5,532
10,512
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
howarewewinning
Gilgamesh
10
0 / 7 / 1
6,640
604
4,404
13,705
5,246
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 6 / 1
6,364
579
1,457
7,215
2,330
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
20
Kills
2
2
Deaths
20
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
10
7
L
Arachne
 
Arachne
2
7
0
0.29
W
Amaterasu
ChildishGojita
Amaterasu
5
1
11
10.5
W
Janus
StrifeXVI
Janus
13
0
6
16
L
Gilgamesh
howarewewinning
Gilgamesh
0
7
1
0.07
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,429
Damage
11,393
17,519
Taken
31,432
11,024
Mitigated
11,178
5,081
Healing
2,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,043
4,137
0
2,276
5,212
1,981
854
129
5,083
0
29,459
L
Arachne
 
Arachne
5,532
2,939
0
1,800
10,512
3,602
0
4,388
6,124
0
15,253
W
Amaterasu
ChildishGojita
Amaterasu
5,212
1,690
0
1,154
7,848
7,639
408
1,328
6,520
0
12,315
W
Janus
StrifeXVI
Janus
13,174
1,479
280
1,371
4,459
1,404
1,089
0
4,459
51,683
0
L
Gilgamesh
howarewewinning
Gilgamesh
4,404
776
0
171
13,705
5,246
0
4,678
9,027
0
19,377
L
1,457
0
327
390
7,215
2,330
0
4,108
3,107
13,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,851
Gold Earned
19,992
157
Minions Killed
92
0
Camps Cleared
0
627,759
Distance Traveled
574,015
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,995
727
52
5
0
188,789
2
L
Arachne
6,988
635
29
3
0
232,794
5
W
Amaterasu
8,844
804
20
2
0
203,796
0
W
Janus
10,012
910
85
8
0
235,174
1
L
Gilgamesh
6,640
604
35
3
0
165,744
0
L
Ra
6,364
579
28
3
0
175,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role