Player Matchup

Izanami
Izanami
Jarl_Sleip
Izanami
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 139L
1,393 Elo+
Solo
Kukulkan
Kukulkan
Shayno97
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,645 Elo+
Party 1
Bellona
Bellona
ehtpomgo
Bellona
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 83L
1,570 Elo+
Party 1
Fafnir
Fafnir
muschmello123
Fafnir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 32L
1,532 Elo+
Party 1
Fenrir
Fenrir
thrösh
Fenrir
Level 145
God Stats
4W - 1L
1,442 SR
Queue Stats
91W - 62L
1,567 Elo+
Party 1
Team Averages
Level 64
1,488 SR
1,541 Elo+

VS

Team Averages
Level 16
1,450 SR
1,444 Elo+
Fenrir
Fenrir
 
Fenrir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Moodestoo
Nu Wa
Level 15
God Stats
3W - 2L
1,593 SR
Queue Stats
17W - 18L
1,540 Elo+
Solo
Bakasura
Bakasura
gustavosatiro121
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
jakebrm
Loki
Level 8
God Stats
4W - 4L
1,156 SR
Queue Stats
16W - 19L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jarl_Sleip
Izanami
9
1 / 3 / 2
6,033
548
2,302
5,543
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Shayno97
Kukulkan
8
1 / 6 / 5
5,307
482
2,315
4,994
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
ehtpomgo
Bellona
12
8 / 1 / 1
7,369
670
6,103
5,618
3,281
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
3 / 2 / 6
5,890
535
1,951
6,879
5,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
thrösh
Fenrir
10
6 / 3 / 5
6,821
620
5,093
7,526
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
4 / 3 / 5
6,101
555
4,022
7,687
4,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
 
Rama
10
2 / 2 / 1
5,649
514
2,770
5,525
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Moodestoo
Nu Wa
9
4 / 6 / 3
6,020
547
4,841
6,695
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 5 / 2
3,986
362
427
3,278
946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
jakebrm
Loki
8
5 / 4 / 2
5,873
534
2,629
6,363
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
19
Kills
15
15
Deaths
20
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
5
2.17
L
Rama
 
Rama
2
2
1
1.25
W
Izanami
Jarl_Sleip
Izanami
1
3
2
0.67
L
Nu Wa
Moodestoo
Nu Wa
4
6
3
0.92
W
Kukulkan
Shayno97
Kukulkan
1
6
5
0.58
W
Bellona
ehtpomgo
Bellona
8
1
1
8.5
L
0
5
2
0.2
L
Loki
jakebrm
Loki
5
4
2
1.5
W
3
2
6
3
W
Fenrir
thrösh
Fenrir
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,764
Damage
14,689
30,560
Taken
29,548
14,390
Mitigated
10,219
6,152
Healing
5,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,022
543
0
1,750
7,687
4,206
0
1,235
6,452
0
12,375
L
Rama
 
Rama
2,770
2,046
0
1,773
5,525
1,435
0
5
5,520
0
27,607
W
Izanami
Jarl_Sleip
Izanami
2,302
1,384
0
1,779
5,543
1,450
772
225
5,296
0
31,209
L
Nu Wa
Moodestoo
Nu Wa
4,841
1,423
0
390
6,695
1,949
0
2,008
4,687
25,139
0
W
Kukulkan
Shayno97
Kukulkan
2,315
426
0
220
4,994
1,419
252
1,407
3,467
20,017
0
W
Bellona
ehtpomgo
Bellona
6,103
1,247
0
1,286
5,618
3,281
695
616
4,950
0
41,171
L
427
322
0
49
3,278
946
26
538
2,740
0
3,330
L
Loki
jakebrm
Loki
2,629
855
0
1,482
6,363
1,683
0
480
5,883
0
21,636
W
1,951
410
0
1,230
6,879
5,557
32
1,093
5,668
9,797
0
W
Fenrir
thrösh
Fenrir
5,093
2,566
0
1,637
7,526
2,683
445
1,120
6,338
0
29,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,420
Gold Earned
27,629
265
Minions Killed
174
0
Camps Cleared
0
1,073,808
Distance Traveled
913,190
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,101
555
18
2
0
201,869
3
L
Rama
5,649
514
57
5
0
188,061
0
W
Izanami
6,033
548
72
7
0
184,383
2
L
Nu Wa
6,020
547
45
4
0
167,735
0
W
Kukulkan
5,307
482
32
3
0
181,929
0
W
Bellona
7,369
670
95
9
0
248,950
0
L
Bakasura
3,986
362
10
1
0
130,032
0
L
Loki
5,873
534
44
4
0
225,493
1
W
Fafnir
5,890
535
12
1
0
226,231
4
W
Fenrir
6,821
620
54
5
0
232,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role