Player Matchup

Horus
Horus
Gamersupremo420
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
852 Elo+
Party 1
Jormungandr
Jormungandr
Inunelson
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
Susten
Neith
Level 4
God Stats
0W - 3L
1,191 SR
Queue Stats
0W - 4L
1,051 Elo+
Party 1
Fenrir
Fenrir
TSU ScarletWolf
Fenrir
Level 29
God Stats
9W - 15L
1,710 SR
Queue Stats
351W - 420L
1,315 Elo+
Solo
Kukulkan
Kukulkan
armandodapadaria
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,051 Elo+
Party 1
Team Averages
Level 9
1,480 SR
1,154 Elo+

VS

Team Averages
Level 27
1,610 SR
1,418 Elo+
Ymir
Ymir
CristeleVT04
Ymir
Level 29
God Stats
4W - 5L
1,377 SR
Queue Stats
14W - 13L
1,435 Elo+
Solo
Bacchus
Bacchus
XxxDaniel I 8
Bacchus
Level 27
God Stats
7W - 7L
1,500 SR
Queue Stats
126W - 143L
1,468 Elo+
Solo
Sol
Sol
alesuki
Sol
Level 28
God Stats
37W - 20L
1,611 SR
Queue Stats
242W - 253L
1,373 Elo+
Solo
Guan Yu
Guan Yu
muniz_com
Guan Yu
Level 23
God Stats
3W - 1L
1,590 SR
Queue Stats
17W - 16L
1,428 Elo+
Solo
Thanatos
Thanatos
thehunter666c1E
Thanatos
Level 26
God Stats
9W - 3L
1,973 SR
Queue Stats
77W - 72L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
7,943
418
4,637
12,527
9,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
Inunelson
Jormungandr
12
0 / 1 / 1
8,411
443
1,074
8,735
7,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Susten
Neith
12
2 / 3 / 0
7,941
418
10,537
12,002
4,353
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 5 / 2
8,504
448
9,455
17,521
6,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 8 / 1
8,060
424
5,581
12,207
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 5
8,434
444
4,943
10,984
4,843
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
13
5 / 1 / 1
8,473
446
4,475
9,482
5,106
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
17
12 / 0 / 1
11,115
585
19,063
16,853
7,125
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
muniz_com
Guan Yu
14
1 / 2 / 1
8,477
446
2,174
10,364
7,419
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
12
2 / 6 / 3
8,095
426
5,321
14,030
4,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
9
Kills
21
22
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
3
5
1
0.7
L
Jormungandr
Inunelson
Jormungandr
0
1
1
0.5
L
Neith
Susten
Neith
2
3
0
0.67
L
4
5
2
1
W
Bacchus
5
1
1
5.5
W
Sol
12
0
1
12.5
L
0
8
1
0.06
W
Guan Yu
muniz_com
Guan Yu
1
2
1
0.75
W
Thanatos
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,284
Damage
35,976
62,992
Taken
61,713
31,596
Mitigated
29,155
13,431
Healing
30,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,943
1,614
0
5,470
10,984
4,843
0
406
10,578
39,488
0
L
4,637
2,622
590
1,425
12,527
9,540
624
4,972
7,555
0
33,048
L
Jormungandr
Inunelson
Jormungandr
1,074
410
0
250
8,735
7,609
112
4,086
4,649
22,390
0
L
Neith
Susten
Neith
10,537
5,284
0
2,886
12,002
4,353
444
3,641
8,361
0
61,172
L
9,455
2,171
100
7,554
17,521
6,230
0
8,393
9,128
0
44,449
W
Bacchus
4,475
418
16
1,149
9,482
5,106
624
2,179
7,303
30,935
0
W
Sol
19,063
4,972
0
10,635
16,853
7,125
1,317
2,777
14,076
78,424
4,795
L
5,581
694
0
626
12,207
3,864
1,375
6,893
5,314
43,666
0
W
Guan Yu
muniz_com
Guan Yu
2,174
139
439
3,546
10,364
7,419
559
400
9,964
0
37,098
W
Thanatos
5,321
1,280
0
9,287
14,030
4,662
244
893
13,137
0
34,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,859
Gold Earned
44,594
328
Minions Killed
372
0
Camps Cleared
0
1,568,439
Distance Traveled
1,647,996
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,434
444
56
3
0
266,512
4
L
Horus
7,943
418
50
3
0
290,668
1
L
Jormungandr
8,411
443
39
2
0
297,802
0
L
Neith
7,941
418
79
4
0
342,491
0
L
Fenrir
8,504
448
73
4
0
366,177
3
W
Bacchus
8,473
446
59
3
0
330,153
1
W
Sol
11,115
585
129
7
0
401,467
0
L
Kukulkan
8,060
424
87
5
0
271,301
2
W
Guan Yu
8,477
446
69
4
0
328,847
4
W
Thanatos
8,095
426
59
3
0
321,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role