Player Matchup

Sol
Sol
Mirrorsaw
Sol
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 128L
1,277 Elo+
Solo
Anhur
Anhur
RainbowDashPls
Anhur
Level 104
God Stats
0W - 3L
1,147 SR
Queue Stats
112W - 112L
1,448 Elo+
Party 2
Cerberus
Cerberus
Scotsman4Ever
Cerberus
Level 75
God Stats
0W - 1L
1,413 SR
Queue Stats
1W - 1L
1,705 Elo+
Solo
Zhong Kui
Zhong Kui
sephirothy99
Zhong Kui
Level 107
God Stats
3W - 1L
1,867 SR
Queue Stats
104W - 107L
1,419 Elo+
Party 2
Anubis
Anubis
shawnspinstar
Anubis
Level 61
God Stats
14W - 8L
1,742 SR
Queue Stats
409W - 411L
1,363 Elo+
Solo
Team Averages
Level 100
1,534 SR
1,442 Elo+

VS

Team Averages
Level 97
1,606 SR
1,425 Elo+
Fafnir
Fafnir
CrimsonAngelfury
Fafnir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 155L
1,474 Elo+
Party 1
Ah Puch
Ah Puch
FlatMender06
Ah Puch
Level 121
God Stats
8W - 0L
1,929 SR
Queue Stats
184W - 198L
1,433 Elo+
Solo
Izanami
Izanami
Lochlyn537
Izanami
Level 114
God Stats
5W - 3L
1,645 SR
Queue Stats
175W - 164L
1,450 Elo+
Party 1
Merlin
Merlin
PeachMothman
Merlin
Level 115
God Stats
2W - 2L
1,455 SR
Queue Stats
337W - 347L
1,366 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rogue_Otaku2112
Ah Muzen Cab
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 59L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 5
10,063
592
8,273
6,637
2,159
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
2 / 6 / 14
11,204
659
5,630
12,243
4,737
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Scotsman4Ever
Cerberus
19
5 / 7 / 14
11,906
700
9,307
24,384
24,546
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
sephirothy99
Zhong Kui
20
4 / 6 / 15
12,331
725
20,567
24,074
14,995
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 7 / 11
13,451
791
15,739
17,043
8,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 15
14,097
829
9,776
20,246
24,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
FlatMender06
Ah Puch
19
3 / 3 / 16
12,160
715
14,597
7,321
2,907
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Lochlyn537
Izanami
20
9 / 7 / 9
13,771
810
22,363
16,630
4,752
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
19
2 / 1 / 9
11,757
692
8,773
6,764
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
Rogue_Otaku2112
Ah Muzen Cab
20
8 / 4 / 12
12,956
762
20,584
16,906
6,030
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
89
22
Kills
28
28
Deaths
22
59
Assists
61
Player
Kills
Deaths
Assists
KDA
W
6
7
15
1.93
W
Ah Puch
FlatMender06
Ah Puch
3
3
16
3.67
W
Izanami
Lochlyn537
Izanami
9
7
9
1.93
L
3
2
5
2.75
W
Merlin
2
1
9
6.5
L
2
6
14
1.5
W
Ah Muzen Cab
Rogue_Otaku2112
Ah Muzen Cab
8
4
12
3.5
L
Cerberus
Scotsman4Ever
Cerberus
5
7
14
1.71
L
Zhong Kui
sephirothy99
Zhong Kui
4
6
15
1.92
L
8
7
11
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,516
Damage
76,093
84,381
Taken
67,867
54,580
Mitigated
41,241
35,685
Healing
18,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,776
3,492
322
2,589
20,246
24,860
0
15,018
4,890
15,655
0
W
Ah Puch
FlatMender06
Ah Puch
14,597
742
142
911
7,321
2,907
309
5,804
1,517
35,529
0
W
Izanami
Lochlyn537
Izanami
22,363
16,759
608
2,739
16,630
4,752
3,428
14,422
2,133
0
45,671
L
8,273
1,740
1,280
2,739
6,637
2,159
607
3,032
3,603
23,898
0
W
Merlin
8,773
151
1,215
1,937
6,764
2,692
1,018
4,815
1,949
27,378
0
L
5,630
1,613
3,594
1,483
12,243
4,737
780
5,330
6,833
0
15,448
W
Ah Muzen Cab
Rogue_Otaku2112
Ah Muzen Cab
20,584
3,432
1,741
5,836
16,906
6,030
943
13,414
3,492
0
34,180
L
Cerberus
Scotsman4Ever
Cerberus
9,307
149
1,277
4,595
24,384
24,546
61
7,167
16,627
17,009
0
L
Zhong Kui
sephirothy99
Zhong Kui
20,567
2,839
1,915
10,585
24,074
14,995
1,426
10,899
12,782
40,176
0
L
15,739
222
1,472
6,745
17,043
8,143
599
5,535
11,390
40,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,955
Gold Earned
64,741
204
Minions Killed
178
0
Camps Cleared
0
1,299,604
Distance Traveled
1,461,988
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,097
829
5
0
0
262,300
0
W
Ah Puch
12,160
715
33
2
0
308,547
0
W
Izanami
13,771
810
64
4
0
250,970
0
L
Sol
10,063
592
41
2
0
176,801
0
W
Merlin
11,757
692
44
3
0
340,143
1
L
Anhur
11,204
659
19
1
0
270,680
0
W
Ah Muzen Cab
12,956
762
32
2
0
300,028
0
L
Cerberus
11,906
700
23
1
0
297,003
0
L
Zhong Kui
12,331
725
73
4
0
259,881
0
L
Anubis
13,451
791
48
3
0
295,239
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role