Player Matchup

Osiris
Osiris
Esl_ParaMiix
Osiris
Level 40
God Stats
6W - 4L
1,666 SR
Queue Stats
115W - 126L
1,325 Elo+
Party 2
Danzaburou
Danzaburou
FiRe_HoUiNi
Danzaburou
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
384W - 364L
1,349 Elo+
Party 1
Loki
Loki
barbecue_plumeux
Loki
Level 25
God Stats
16W - 19L
1,154 SR
Queue Stats
132W - 140L
1,342 Elo+
Party 2
Sol
Sol
iKyZze
Sol
Level 57
God Stats
137W - 101L
1,457 SR
Queue Stats
631W - 596L
1,428 Elo+
Party 1
Erlang Shen
Erlang Shen
swezzer21
Erlang Shen
Level 49
God Stats
5W - 5L
1,500 SR
Queue Stats
287W - 279L
1,355 Elo+
Party 2
Team Averages
Level 38
1,455 SR
1,360 Elo+

VS

Team Averages
Level 33
1,500 SR
1,350 Elo+
Scylla
Scylla
AstroxBEARZzz
Scylla
Level 40
God Stats
7W - 23L
1,218 SR
Queue Stats
211W - 378L
1,311 Elo+
Party 4
Pele
Pele
LongBoungMan
Pele
Level 24
God Stats
18W - 35L
1,600 SR
Queue Stats
197W - 371L
1,301 Elo+
Party 4
Izanami
Izanami
TheLegendxx96
Izanami
Level 48
God Stats
39W - 52L
1,431 SR
Queue Stats
409W - 415L
1,393 Elo+
Party 3
Ymir
Ymir
VENOM_LoRd-1
Ymir
Level 17
God Stats
44W - 47L
1,555 SR
Queue Stats
148W - 178L
1,440 Elo+
Party 3
Chaac
Chaac
grubenvsb67
Chaac
Level 38
God Stats
3W - 6L
1,694 SR
Queue Stats
242W - 373L
1,306 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
1 / 3 / 1
6,524
502
5,376
7,584
4,384
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
FiRe_HoUiNi
Danzaburou
11
0 / 0 / 3
6,599
508
2,054
3,908
858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 4
5,964
459
2,299
5,508
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
iKyZze
Sol
14
9 / 0 / 1
8,437
649
11,755
5,708
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
swezzer21
Erlang Shen
11
4 / 1 / 3
6,870
528
8,070
8,575
4,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,864
451
1,649
7,808
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 1 / 2
6,321
486
2,676
8,005
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
9
0 / 3 / 0
5,513
424
3,349
5,898
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
4,978
383
1,033
7,791
2,987
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
3 / 2 / 2
6,296
484
5,628
10,374
7,289
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
6
6
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Osiris
1
3
1
0.5
W
Danzaburou
FiRe_HoUiNi
Danzaburou
0
0
3
1.5
L
3
1
2
4
L
Izanami
0
3
0
0
L
0
4
0
0
W
0
2
4
1
L
3
2
2
2
W
Sol
iKyZze
Sol
9
0
1
9.5
W
Erlang Shen
swezzer21
Erlang Shen
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,554
Damage
14,335
31,283
Taken
39,876
13,172
Mitigated
16,698
10,577
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,649
660
0
1,530
7,808
2,407
674
3,649
4,159
29,123
0
W
Osiris
5,376
1,317
0
250
7,584
4,384
198
0
7,584
0
30,356
W
Danzaburou
FiRe_HoUiNi
Danzaburou
2,054
680
0
421
3,908
858
1,070
586
3,322
0
27,753
L
2,676
852
0
844
8,005
2,166
0
472
7,533
0
27,735
L
Izanami
3,349
1,762
433
677
5,898
1,849
2,181
2,615
3,283
0
35,593
L
1,033
117
500
489
7,791
2,987
412
4,130
3,661
8,183
0
W
2,299
133
0
2,018
5,508
1,886
90
37
5,471
0
25,490
L
5,628
815
0
3,682
10,374
7,289
168
889
9,485
0
22,937
W
Sol
iKyZze
Sol
11,755
2,834
0
4,582
5,708
1,758
0
1,197
4,511
53,941
0
W
Erlang Shen
swezzer21
Erlang Shen
8,070
3,282
0
3,306
8,575
4,286
123
862
7,713
0
33,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,394
Gold Earned
28,972
320
Minions Killed
222
0
Camps Cleared
0
1,222,148
Distance Traveled
1,153,359
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,864
451
48
4
0
219,175
0
W
Osiris
6,524
502
62
5
0
230,106
2
W
Danzaburou
6,599
508
52
4
0
206,224
1
L
Pele
6,321
486
49
4
0
263,752
0
L
Izanami
5,513
424
61
5
0
196,789
3
L
Ymir
4,978
383
26
2
0
212,391
1
W
Loki
5,964
459
53
4
0
236,953
0
L
Chaac
6,296
484
38
3
0
261,252
1
W
Sol
8,437
649
96
7
0
280,615
4
W
Erlang Shen
6,870
528
57
4
0
268,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role