Player Matchup

Ra
Ra
 
Ra
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Djonradon
King Arthur
Level 27
God Stats
8W - 9L
1,629 SR
Queue Stats
70W - 60L
1,553 Elo+
Solo
Thor
Thor
Keyngen
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,690 Elo+
Solo
Yemoja
Yemoja
LeReQUeZedits
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 15L
1,645 Elo+
Solo
Izanami
Izanami
Yyuda
Izanami
Level 17
God Stats
5W - 2L
1,669 SR
Queue Stats
10W - 8L
1,587 Elo+
Solo
Team Averages
Level 13
1,560 SR
1,595 Elo+

VS

Team Averages
Level 37
1,464 SR
1,491 Elo+
Chaac
Chaac
GoldenSmoke
Chaac
Level 99
God Stats
3W - 3L
1,563 SR
Queue Stats
13W - 18L
1,472 Elo+
Party 1
Awilix
Awilix
Kossay
Awilix
Level 30
God Stats
2W - 3L
1,334 SR
Queue Stats
164W - 132L
1,727 Elo+
Solo
Olorun
Olorun
Mephashm
Olorun
Level 29
God Stats
27W - 31L
1,464 SR
Queue Stats
123W - 138L
1,427 Elo+
Solo
Hachiman
Hachiman
Paniky030
Hachiman
Level 12
God Stats
2W - 2L
1,459 SR
Queue Stats
8W - 11L
1,536 Elo+
Party 1
Guan Yu
Guan Yu
ZETMAN09
Guan Yu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 11L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 6 / 3
7,369
433
3,425
6,758
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Djonradon
King Arthur
15
4 / 3 / 0
9,277
546
5,089
15,541
7,959
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
Keyngen
Thor
7
0 / 12 / 1
5,867
345
1,535
11,220
2,619
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 6 / 2
6,403
377
4,351
12,620
9,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Yyuda
Izanami
13
2 / 5 / 1
8,258
486
8,061
13,935
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 3 / 8
9,907
583
11,931
22,501
14,779
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Kossay
Awilix
16
6 / 1 / 9
10,629
625
10,176
10,242
4,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
Mephashm
Olorun
16
5 / 0 / 3
10,226
602
5,871
7,739
4,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Paniky030
Hachiman
14
3 / 2 / 13
9,064
533
13,599
12,323
3,962
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
ZETMAN09
Guan Yu
14
3 / 2 / 4
8,751
515
5,325
10,703
9,339
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
8
Kills
31
32
Deaths
8
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
6
3
0.58
L
King Arthur
Djonradon
King Arthur
4
3
0
1.33
W
14
3
8
6
L
Thor
Keyngen
Thor
0
12
1
0.04
W
Awilix
Kossay
Awilix
6
1
9
10.5
L
0
6
2
0.17
W
Olorun
Mephashm
Olorun
5
0
3
6.5
W
Hachiman
Paniky030
Hachiman
3
2
13
4.75
L
Izanami
Yyuda
Izanami
2
5
1
0.5
W
Guan Yu
ZETMAN09
Guan Yu
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,461
Damage
46,902
60,074
Taken
63,508
28,494
Mitigated
37,264
11,927
Healing
29,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,425
78
371
558
6,758
3,801
0
189
6,569
21,429
0
L
King Arthur
Djonradon
King Arthur
5,089
145
0
4,944
15,541
7,959
0
950
14,591
0
57,210
W
11,931
2,609
531
10,929
22,501
14,779
922
2,402
19,978
0
54,209
L
Thor
Keyngen
Thor
1,535
437
0
208
11,220
2,619
0
1,666
9,554
0
11,234
W
Awilix
Kossay
Awilix
10,176
4,368
0
305
10,242
4,784
520
751
9,451
0
86,382
L
4,351
942
1,009
973
12,620
9,880
0
775
11,845
11,536
0
W
Olorun
Mephashm
Olorun
5,871
3,186
975
5,288
7,739
4,400
2,071
635
7,048
59,387
6,780
W
Hachiman
Paniky030
Hachiman
13,599
5,417
529
6,520
12,323
3,962
2,028
2,845
9,358
0
42,154
L
Izanami
Yyuda
Izanami
8,061
5,095
0
3,864
13,935
4,235
0
1,761
12,174
0
53,618
W
Guan Yu
ZETMAN09
Guan Yu
5,325
523
1,810
2,857
10,703
9,339
967
1,048
9,619
0
42,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,174
Gold Earned
48,577
311
Minions Killed
466
0
Camps Cleared
0
1,353,727
Distance Traveled
1,715,568
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,369
433
52
3
0
283,772
0
L
King Arthur
9,277
546
109
6
0
298,895
4
W
Chaac
9,907
583
73
4
0
353,071
5
L
Thor
5,867
345
31
2
0
245,524
0
W
Awilix
10,629
625
126
7
0
386,745
3
L
Yemoja
6,403
377
15
1
0
233,087
3
W
Olorun
10,226
602
114
7
0
332,626
0
W
Hachiman
9,064
533
65
4
0
306,110
1
L
Izanami
8,258
486
104
6
0
292,449
2
W
Guan Yu
8,751
515
88
5
0
337,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role