Player Matchup

Izanami
Izanami
I PLAY T0 WIN
Izanami
Level 24
God Stats
3W - 1L
1,153 SR
Queue Stats
72W - 88L
1,373 Elo+
Solo
Olorun
Olorun
Savy12
Olorun
Level 10
God Stats
8W - 1L
1,911 SR
Queue Stats
19W - 21L
1,345 Elo+
Solo
Bellona
Bellona
TediousChain86
Bellona
Level 15
God Stats
11W - 10L
1,485 SR
Queue Stats
20W - 21L
1,382 Elo+
Solo
Geb
Geb
quinku
Geb
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,208 Elo+
Solo
Neith
Neith
tommy_snapdaddy
Neith
Level 20
God Stats
72W - 58L
1,500 SR
Queue Stats
87W - 91L
1,416 Elo+
Solo
Team Averages
Level 15
1,510 SR
1,345 Elo+

VS

Team Averages
Level 18
1,535 SR
1,314 Elo+
Yemoja
Yemoja
Cpclem7
Yemoja
Level 18
God Stats
1W - 1L
1,778 SR
Queue Stats
7W - 8L
1,338 Elo+
Solo
Bastet
Bastet
FozenRagnarok
Bastet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 110L
1,266 Elo+
Solo
Merlin
Merlin
OooSooHxrnyy
Merlin
Level 17
God Stats
4W - 7L
1,397 SR
Queue Stats
80W - 92L
1,386 Elo+
Solo
Apollo
Apollo
Ttv Artemis7995
Apollo
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 179L
1,356 Elo+
Solo
Nemesis
Nemesis
geladeira135
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
7 / 2 / 12
11,485
1,149
12,957
8,834
3,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
Savy12
Olorun
17
5 / 3 / 11
11,146
1,115
14,404
11,394
4,803
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 10
10,455
1,046
6,839
9,098
6,805
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Geb
quinku
Geb
17
1 / 2 / 14
9,584
958
4,354
8,655
6,474
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
13 / 1 / 6
12,353
1,235
15,397
9,776
3,949
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

293

VS

Team 2 Tickets

69

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cpclem7
Yemoja
17
3 / 2 / 4
10,898
1,090
8,953
8,867
7,284
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 14 / 6
9,952
995
8,241
18,685
6,468
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
16
3 / 6 / 6
10,281
1,028
16,198
14,894
5,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 8 / 4
10,024
1,002
10,080
17,176
6,264
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
geladeira135
Nemesis
13
0 / 0 / 0
6,350
635
0
0
0

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
30
Kills
11
11
Deaths
30
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Cpclem7
Yemoja
3
2
4
2.5
L
2
14
6
0.36
W
Izanami
7
2
12
6.5
L
Merlin
3
6
6
1
W
Olorun
Savy12
Olorun
5
3
11
3.5
W
4
3
10
3
L
3
8
4
0.63
L
Nemesis
geladeira135
Nemesis
0
0
0
0
W
Geb
quinku
Geb
1
2
14
4
W
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,951
Damage
43,472
47,757
Taken
59,622
25,586
Mitigated
25,951
6,783
Healing
3,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Cpclem7
Yemoja
8,953
1,084
1,374
75
8,867
7,284
0
5,097
3,770
28,157
0
L
8,241
1,869
0
0
18,685
6,468
0
6,231
11,324
0
21,653
W
Izanami
12,957
8,602
0
1,008
8,834
3,555
0
3,871
4,745
0
50,725
L
Merlin
16,198
1,868
0
955
14,894
5,935
0
3,314
11,580
30,071
0
W
Olorun
Savy12
Olorun
14,404
7,511
1,030
3,042
11,394
4,803
0
6,626
4,594
35,949
0
W
6,839
1,115
0
213
9,098
6,805
0
4,898
3,988
0
18,065
L
10,080
4,903
38
582
17,176
6,264
0
4,116
13,060
0
19,832
L
Nemesis
geladeira135
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Geb
quinku
Geb
4,354
824
0
0
8,655
6,474
0
3,898
4,559
10,889
0
W
15,397
11,802
0
1,490
9,776
3,949
0
4,942
4,652
0
20,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,023
Gold Earned
47,505
181
Minions Killed
126
6
Camps Cleared
3
836,600
Distance Traveled
699,170
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,898
1,090
46
5
0
174,978
0
L
Bastet
9,952
995
26
3
1
165,505
0
W
Izanami
11,485
1,149
111
11
3
160,207
0
L
Merlin
10,281
1,028
27
3
1
166,236
0
W
Olorun
11,146
1,115
36
4
1
164,029
0
W
Bellona
10,455
1,046
19
2
0
164,954
0
L
Apollo
10,024
1,002
27
3
1
192,451
1
L
Nemesis
6,350
635
0
0
0
0
0
W
Geb
9,584
958
5
1
2
201,216
0
W
Neith
12,353
1,235
10
1
0
146,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role