Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Frаnce
Sol
Level 75
God Stats
3W - 0L
2,217 SR
Queue Stats
184W - 65L
1,859 Elo+
Party 2
Apollo
Apollo
TurkTD
Apollo
Level 108
God Stats
1W - 0L
1,444 SR
Queue Stats
7W - 1L
1,593 Elo+
Party 2
Team Averages
Level 114
1,720 SR
1,651 Elo+

VS

Team Averages
Level 128
1,436 SR
1,553 Elo+
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
 
Susano
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
quade134
Raijin
Level 118
God Stats
1W - 2L
1,308 SR
Queue Stats
257W - 192L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 0 / 8
7,516
752
5,380
12,738
11,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
12
8 / 1 / 5
8,587
859
7,989
7,294
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
TurkTD
Apollo
12
4 / 0 / 10
8,126
813
7,736
7,452
2,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 6 / 0
6,446
645
7,973
9,570
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
 
Susano
8
0 / 3 / 1
5,785
579
4,182
5,917
1,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
quade134
Raijin
9
0 / 6 / 1
6,159
616
6,463
9,662
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
1
1
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
8
7
L
Artemis
 
Artemis
1
6
0
0.17
L
Susano
 
Susano
0
3
1
0.17
W
Sol
8
1
5
10.5
W
Apollo
TurkTD
Apollo
4
0
10
9
L
Raijin
quade134
Raijin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,105
Damage
18,618
27,484
Taken
25,149
16,671
Mitigated
8,188
4,933
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,380
448
0
581
12,738
11,912
0
2,525
9,941
15,294
0
L
Artemis
 
Artemis
7,973
3,040
0
1,253
9,570
3,529
0
5,565
4,005
0
28,646
L
Susano
 
Susano
4,182
1,076
0
390
5,917
1,760
0
3,145
2,772
0
10,824
W
Sol
7,989
2,321
0
2,791
7,294
2,147
2,423
1,974
5,072
28,478
0
W
Apollo
TurkTD
Apollo
7,736
4,273
0
1,561
7,452
2,612
538
1,330
6,008
0
29,267
L
Raijin
quade134
Raijin
6,463
295
0
505
9,662
2,899
0
4,659
5,003
21,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,229
Gold Earned
18,390
115
Minions Killed
97
0
Camps Cleared
0
602,161
Distance Traveled
443,006
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,516
752
21
2
0
201,597
2
L
Artemis
6,446
645
41
4
0
152,461
2
L
Susano
5,785
579
19
2
0
145,396
2
W
Sol
8,587
859
41
4
0
198,302
0
W
Apollo
8,126
813
53
5
0
202,262
1
L
Raijin
6,159
616
37
4
0
145,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role