Player Matchup

Ganesha
Ganesha
BusfahrerKlaus
Ganesha
Level 20
God Stats
13W - 6L
1,627 SR
Queue Stats
34W - 28L
1,545 Elo+
Solo
Olorun
Olorun
Matsudeiraa
Olorun
Level 23
God Stats
23W - 9L
1,860 SR
Queue Stats
50W - 23L
1,733 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
S3VN
Ah Muzen Cab
Level 24
God Stats
10W - 6L
1,676 SR
Queue Stats
87W - 71L
1,563 Elo+
Solo
Fenrir
Fenrir
TakenKingh
Fenrir
Level 28
God Stats
25W - 23L
1,708 SR
Queue Stats
96W - 112L
1,562 Elo+
Solo
Zeus
Zeus
Terroristi2
Zeus
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 26L
1,507 Elo+
Solo
Team Averages
Level 23
1,674 SR
1,582 Elo+

VS

Team Averages
Level 17
1,601 SR
1,680 Elo+
Morgan Le Fay
Morgan Le Fay
AhWow
Morgan Le Fay
Level 20
God Stats
4W - 2L
1,675 SR
Queue Stats
32W - 18L
1,631 Elo+
Party 1
Neith
Neith
Cudri
Neith
Level 26
God Stats
3W - 3L
1,755 SR
Queue Stats
6W - 6L
1,734 Elo+
Solo
Tiamat
Tiamat
FeoPrro
Tiamat
Level 28
God Stats
4W - 5L
1,573 SR
Queue Stats
34W - 20L
1,618 Elo+
Party 1
Bellona
Bellona
SpiritFangs
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,614 Elo+
Solo
Ares
Ares
xxesteban
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,801 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 15
6,272
627
3,875
6,394
3,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
12
14 / 0 / 1
7,681
768
10,784
6,074
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
S3VN
Ah Muzen Cab
12
5 / 0 / 1
6,952
695
6,501
6,035
1,880
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
TakenKingh
Fenrir
10
3 / 1 / 2
6,164
616
3,380
6,854
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
6 / 1 / 3
6,831
683
7,032
4,212
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AhWow
Morgan Le Fay
9
2 / 4 / 0
5,278
528
2,649
8,241
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Cudri
Neith
6
0 / 7 / 0
3,855
386
4,873
7,529
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
FeoPrro
Tiamat
8
0 / 5 / 1
4,622
462
2,940
6,554
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
SpiritFangs
Bellona
7
0 / 5 / 1
4,637
464
2,321
7,380
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
6
0 / 7 / 0
4,451
445
2,174
9,750
3,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
28
Kills
2
2
Deaths
28
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AhWow
Morgan Le Fay
2
4
0
0.5
W
0
0
15
7.5
L
Neith
Cudri
Neith
0
7
0
0
L
Tiamat
FeoPrro
Tiamat
0
5
1
0.1
W
Olorun
14
0
1
14.5
W
Ah Muzen Cab
S3VN
Ah Muzen Cab
5
0
1
5.5
L
Bellona
SpiritFangs
Bellona
0
5
1
0.1
W
Fenrir
TakenKingh
Fenrir
3
1
2
4
W
6
1
3
7.5
L
Ares
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,572
Damage
14,957
29,569
Taken
39,454
10,976
Mitigated
15,026
12,785
Healing
6,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AhWow
Morgan Le Fay
2,649
420
0
1,802
8,241
2,421
0
3,487
4,754
24,726
0
W
3,875
1,115
0
2,040
6,394
3,569
156
1,278
5,110
14,099
0
L
Neith
Cudri
Neith
4,873
2,635
0
1,627
7,529
2,193
0
6,745
784
0
13,575
L
Tiamat
FeoPrro
Tiamat
2,940
267
0
727
6,554
2,768
0
3,702
2,852
18,440
0
W
Olorun
10,784
6,582
298
4,356
6,074
2,000
1,445
1,964
4,056
44,733
0
W
Ah Muzen Cab
S3VN
Ah Muzen Cab
6,501
2,561
0
1,282
6,035
1,880
1,130
282
5,753
0
42,321
L
Bellona
SpiritFangs
Bellona
2,321
825
0
1,322
7,380
3,729
0
0
7,380
0
15,356
W
Fenrir
TakenKingh
Fenrir
3,380
731
0
2,868
6,854
2,192
54
2,583
4,211
0
27,905
W
7,032
2,215
52
1,889
4,212
1,335
88
1,442
2,676
42,860
0
L
Ares
2,174
411
0
1,070
9,750
3,915
0
7,757
1,993
7,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,900
Gold Earned
22,843
341
Minions Killed
184
0
Camps Cleared
0
953,843
Distance Traveled
868,186
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,278
528
57
6
0
177,175
4
W
Ganesha
6,272
627
2
0
0
203,589
1
L
Neith
3,855
386
25
3
0
169,610
1
L
Tiamat
4,622
462
42
4
0
177,341
0
W
Olorun
7,681
768
97
10
0
183,662
1
W
Ah Muzen Cab
6,952
695
97
10
0
185,531
0
L
Bellona
4,637
464
44
4
0
174,100
1
W
Fenrir
6,164
616
68
7
0
197,225
0
W
Zeus
6,831
683
77
8
0
183,836
4
L
Ares
4,451
445
16
2
0
169,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role