Player Matchup

Hades
Hades
Mennotjeeee
Hades
Level 133
God Stats
12W - 6L
1,684 SR
Queue Stats
175W - 119L
1,662 Elo+
Party 2
Terra
Terra
Steentjeeee
Terra
Level 105
God Stats
12W - 6L
1,467 SR
Queue Stats
90W - 54L
1,683 Elo+
Party 2
Chaac
Chaac
Timmehtjeeee
Chaac
Level 127
God Stats
5W - 2L
1,628 SR
Queue Stats
165W - 101L
1,651 Elo+
Party 2
Team Averages
Level 122
1,593 SR
1,666 Elo+

VS

Team Averages
Level 79
1,486 SR
1,542 Elo+
King Arthur
King Arthur
HuecoMundo69
King Arthur
Level 127
God Stats
1W - 6L
1,293 SR
Queue Stats
68W - 74L
1,554 Elo+
Party 1
Rama
Rama
M4st3erofFPS
Rama
Level 106
God Stats
6W - 4L
1,664 SR
Queue Stats
63W - 64L
1,572 Elo+
Party 1
Nemesis
Nemesis
pedro_elpro_yt
Nemesis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 9
10,864
724
16,482
15,054
10,962
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 2 / 9
10,198
680
8,053
13,798
15,261
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
6 / 1 / 8
10,959
731
16,540
18,098
27,340
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HuecoMundo69
King Arthur
15
4 / 2 / 1
10,206
680
12,849
23,799
16,004
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 3
9,124
608
7,445
14,425
5,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 12 / 1
7,552
503
2,078
12,820
3,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
17
Kills
5
5
Deaths
19
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
HuecoMundo69
King Arthur
4
2
1
2.25
L
1
5
3
0.5
W
5
2
9
4.75
W
6
2
9
5.25
W
6
1
8
10
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,075
Damage
22,372
46,950
Taken
51,044
53,563
Mitigated
24,703
18,613
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
HuecoMundo69
King Arthur
12,849
1,969
0
5,100
23,799
16,004
0
9,748
14,051
0
52,311
L
7,445
5,273
0
1,438
14,425
5,312
0
7,590
6,835
0
30,772
W
16,482
1,576
2,674
5,777
15,054
10,962
1,408
0
14,292
69,287
0
W
8,053
1,039
2,479
3,037
13,798
15,261
340
0
12,796
18,467
0
W
16,540
3,790
0
4,646
18,098
27,340
886
0
18,098
891
38,215
L
2,078
1,055
0
272
12,820
3,387
0
7,637
5,183
0
7,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
26,882
173
Minions Killed
111
0
Camps Cleared
0
823,901
Distance Traveled
642,514
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,206
680
61
4
0
277,682
0
L
Rama
9,124
608
46
3
0
210,610
0
W
Hades
10,864
724
112
7
0
280,938
0
W
Terra
10,198
680
20
1
0
259,517
1
W
Chaac
10,959
731
41
3
0
283,446
0
L
Nemesis
7,552
503
4
0
0
154,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role