Player Matchup

Anubis
Anubis
Falcom_01
Anubis
Level 30
God Stats
11W - 7L
1,664 SR
Queue Stats
215W - 302L
1,336 Elo+
Solo
Nemesis
Nemesis
Jaduinha
Nemesis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,332 Elo+
Solo
Hachiman
Hachiman
OPI_Nenkis
Hachiman
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 120L
1,310 Elo+
Party 2
Ymir
Ymir
SoddenPandora1
Ymir
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
135W - 138L
1,364 Elo+
Party 2
Bellona
Bellona
alesuki
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 253L
1,340 Elo+
Solo
Team Averages
Level 23
1,533 SR
1,336 Elo+

VS

Team Averages
Level 19
1,371 SR
1,345 Elo+
Nemesis
Nemesis
DFernandesSGG_T7
Nemesis
Level 31
God Stats
7W - 9L
1,333 SR
Queue Stats
27W - 53L
1,253 Elo+
Party 1
Zeus
Zeus
G1903cn
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Pedrokys237
Olorun
Level 11
God Stats
3W - 7L
1,191 SR
Queue Stats
20W - 38L
1,245 Elo+
Solo
Bellona
Bellona
ZIAGO_TILTADO
Bellona
Level 29
God Stats
4W - 9L
1,331 SR
Queue Stats
81W - 112L
1,299 Elo+
Party 1
Jormungandr
Jormungandr
muniz_com
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Falcom_01
Anubis
12
10 / 2 / 0
7,251
558
9,213
8,240
4,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Jaduinha
Nemesis
12
5 / 3 / 5
7,379
568
5,792
9,029
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
OPI_Nenkis
Hachiman
9
4 / 1 / 3
6,240
480
3,076
4,321
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
3 / 1 / 8
6,905
531
4,106
4,288
2,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
alesuki
Bellona
10
1 / 4 / 4
6,078
468
4,059
8,583
5,541
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 0
6,846
527
2,429
4,353
1,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
G1903cn
Zeus
8
0 / 8 / 1
5,336
410
2,425
8,069
1,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
8
1 / 9 / 1
5,327
410
5,033
9,595
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
13
6 / 1 / 2
8,093
623
4,929
6,740
4,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
muniz_com
Jormungandr
8
0 / 5 / 1
5,509
424
1,822
12,566
7,127
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
23
Kills
11
11
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
0
0
4
W
Anubis
Falcom_01
Anubis
10
2
0
5
L
Zeus
G1903cn
Zeus
0
8
1
0.06
W
Nemesis
Jaduinha
Nemesis
5
3
5
2.5
W
Hachiman
OPI_Nenkis
Hachiman
4
1
3
5.5
L
Olorun
1
9
1
0.17
W
3
1
8
7
L
Bellona
6
1
2
7
W
Bellona
alesuki
Bellona
1
4
4
0.75
L
Jormungandr
muniz_com
Jormungandr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,246
Damage
16,638
34,461
Taken
41,323
17,351
Mitigated
17,768
10,461
Healing
6,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,429
783
0
941
4,353
1,248
0
1,317
3,036
0
28,037
W
Anubis
Falcom_01
Anubis
9,213
682
0
4,894
8,240
4,122
0
2,294
5,946
39,672
0
L
Zeus
G1903cn
Zeus
2,425
1,824
0
457
8,069
1,677
52
3,884
4,185
14,338
0
W
Nemesis
Jaduinha
Nemesis
5,792
2,536
0
3,570
9,029
3,643
19
2,197
6,832
0
41,530
W
Hachiman
OPI_Nenkis
Hachiman
3,076
2,007
0
270
4,321
1,413
883
1,132
3,189
0
20,271
L
Olorun
5,033
2,409
498
1,865
9,595
2,942
545
3,691
5,904
22,976
2,148
W
4,106
1,426
0
500
4,288
2,632
178
1,315
2,973
13,587
0
L
Bellona
4,929
1,296
0
2,740
6,740
4,774
347
202
6,538
0
38,677
W
Bellona
alesuki
Bellona
4,059
1,669
0
1,227
8,583
5,541
0
1,862
6,721
0
20,205
L
Jormungandr
muniz_com
Jormungandr
1,822
347
0
250
12,566
7,127
88
4,895
7,671
19,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,853
Gold Earned
31,111
236
Minions Killed
233
0
Camps Cleared
0
1,140,205
Distance Traveled
1,099,017
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,846
527
54
4
0
263,863
3
W
Anubis
7,251
558
63
5
0
229,438
1
L
Zeus
5,336
410
24
2
0
185,648
1
W
Nemesis
7,379
568
79
6
0
241,504
1
W
Hachiman
6,240
480
37
3
0
199,441
1
L
Olorun
5,327
410
40
3
0
212,327
1
W
Ymir
6,905
531
21
2
0
214,610
3
L
Bellona
8,093
623
86
7
0
262,214
2
W
Bellona
6,078
468
36
3
0
255,212
1
L
Jormungandr
5,509
424
29
2
0
174,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role