Player Matchup

Nemesis
Nemesis
BaTbOy9TO100
Nemesis
Level 2
God Stats
2W - 1L
1,302 SR
Queue Stats
2W - 1L
1,261 Elo+
Solo
Olorun
Olorun
Blue17jay
Olorun
Level 12
God Stats
5W - 2L
1,721 SR
Queue Stats
33W - 30L
1,425 Elo+
Solo
Arachne
Arachne
El_CubanoJason01
Arachne
Level 23
God Stats
1W - 0L
1,642 SR
Queue Stats
3W - 4L
1,289 Elo+
Solo
Tsukuyomi
Tsukuyomi
SpicenWolf137
Tsukuyomi
Level 29
God Stats
7W - 6L
1,736 SR
Queue Stats
109W - 100L
1,537 Elo+
Solo
Achilles
Achilles
Xq Renegade pX
Achilles
Level 13
God Stats
1W - 0L
1,793 SR
Queue Stats
3W - 4L
1,253 Elo+
Solo
Team Averages
Level 16
1,639 SR
1,353 Elo+

VS

Team Averages
Level 11
1,466 SR
1,285 Elo+
Ymir
Ymir
Kaydin705BF
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,164 Elo+
Party 1
Amaterasu
Amaterasu
Neokaicer
Amaterasu
Level 12
God Stats
14W - 8L
1,248 SR
Queue Stats
26W - 25L
1,320 Elo+
Solo
Jormungandr
Jormungandr
RunZilla87
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Solo
Sylvanus
Sylvanus
VIAZUSJUAN
Sylvanus
Level 29
God Stats
29W - 20L
1,581 SR
Queue Stats
65W - 52L
1,450 Elo+
Solo
Guan Yu
Guan Yu
jackar2129
Guan Yu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BaTbOy9TO100
Nemesis
13
0 / 7 / 1
7,711
454
3,020
8,603
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Blue17jay
Olorun
18
23 / 4 / 9
12,273
722
31,158
18,193
7,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
5 / 2 / 8
9,839
579
8,080
11,906
5,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
SpicenWolf137
Tsukuyomi
17
10 / 2 / 5
11,415
671
12,218
12,890
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
13
3 / 5 / 1
8,100
476
7,273
11,675
11,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 13 / 2
5,818
342
1,184
11,605
6,098
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Neokaicer
Amaterasu
12
3 / 5 / 5
7,308
430
3,114
11,920
5,794
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
RunZilla87
Jormungandr
13
0 / 14 / 7
8,838
520
3,032
28,100
22,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
VIAZUSJUAN
Sylvanus
18
14 / 6 / 1
12,615
742
20,638
20,092
12,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
jackar2129
Guan Yu
4
0 / 7 / 0
5,146
303
592
6,869
2,321
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
41
Kills
17
20
Deaths
45
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BaTbOy9TO100
Nemesis
0
7
1
0.07
W
Olorun
Blue17jay
Olorun
23
4
9
6.88
W
5
2
8
4.5
L
0
13
2
0.08
L
Amaterasu
Neokaicer
Amaterasu
3
5
5
1.1
L
Jormungandr
RunZilla87
Jormungandr
0
14
7
0.25
W
Tsukuyomi
SpicenWolf137
Tsukuyomi
10
2
5
6.25
L
Sylvanus
VIAZUSJUAN
Sylvanus
14
6
1
2.42
W
Achilles
3
5
1
0.7
L
Guan Yu
jackar2129
Guan Yu
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,749
Damage
28,560
63,267
Taken
78,586
31,278
Mitigated
48,651
21,731
Healing
11,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BaTbOy9TO100
Nemesis
3,020
1,414
0
470
8,603
3,150
2,942
1,566
7,037
0
30,645
W
Olorun
Blue17jay
Olorun
31,158
21,713
581
11,951
18,193
7,713
4,329
8,863
9,330
84,833
10,035
W
8,080
5,272
0
1,831
11,906
5,074
2,501
4,814
7,092
0
47,347
L
1,184
442
0
0
11,605
6,098
0
7,081
4,524
6,116
0
L
Amaterasu
Neokaicer
Amaterasu
3,114
1,647
0
2,846
11,920
5,794
469
452
10,584
0
13,201
L
Jormungandr
RunZilla87
Jormungandr
3,032
764
0
2,017
28,100
22,301
62
12,684
15,184
18,412
0
W
Tsukuyomi
SpicenWolf137
Tsukuyomi
12,218
3,493
0
5,294
12,890
4,264
1,000
4,705
8,185
0
71,094
L
Sylvanus
VIAZUSJUAN
Sylvanus
20,638
4,849
1,252
5,093
20,092
12,137
504
6,374
13,605
59,070
9,729
W
Achilles
7,273
1,114
0
1,604
11,675
11,077
623
3,611
8,064
3,484
24,575
L
Guan Yu
jackar2129
Guan Yu
592
272
120
264
6,869
2,321
364
1,380
5,489
0
5,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,338
Gold Earned
39,725
447
Minions Killed
190
0
Camps Cleared
0
1,599,173
Distance Traveled
1,113,975
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,711
454
63
4
0
317,696
5
W
Olorun
12,273
722
118
7
0
269,505
0
W
Arachne
9,839
579
107
6
0
340,225
0
L
Ymir
5,818
342
10
1
0
172,846
0
L
Amaterasu
7,308
430
24
1
0
291,227
0
L
Jormungandr
8,838
520
19
1
0
245,548
3
W
Tsukuyomi
11,415
671
116
7
0
361,026
0
L
Sylvanus
12,615
742
127
7
0
267,959
0
W
Achilles
8,100
476
43
3
0
310,721
4
L
Guan Yu
5,146
303
10
1
0
136,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role