Player Matchup

Janus
Janus
Diamond I
 
Janus
Diamond I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond I
 
Tsukuyomi
Diamond I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
 
Sobek
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond III
 
Guan Yu
Diamond III
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond I
DeepThroatxD
Jing Wei
Diamond I
Level 103
God Stats
1W - 3L
1,302 SR
Queue Stats
72W - 58L
2,377 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 102
1,460 SR
1,675 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,540 SR
2,222 MMR
Kali
Kali
Masters
 
Kali
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Diamond I
AshleyGray
Agni
Diamond I
Level 83
God Stats
3W - 0L
1,489 SR
Queue Stats
134W - 108L
2,403 MMR
Party 3
Serqet
Serqet
Diamond I
Maxime
Serqet
Diamond I
Level 160
God Stats
18W - 5L
1,735 SR
Queue Stats
285W - 257L
2,323 MMR
Solo
Raijin
Raijin
Grandmaster
Predss
Raijin
Grandmaster
Level 160
God Stats
3W - 4L
1,329 SR
Queue Stats
122W - 91L
2,547 MMR
Party 2
Ullr
Ullr
Diamond II
ThisIsJefe
Ullr
Diamond II
Level 159
God Stats
6W - 3L
1,649 SR
Queue Stats
168W - 159L
2,340 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 2 / 1
8,452
650
5,775
9,765
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
 
Tsukuyomi
12
3 / 3 / 1
6,929
533
6,663
9,208
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sobek
 
Sobek
10
1 / 3 / 2
6,789
522
2,618
10,230
6,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
 
Guan Yu
11
0 / 5 / 1
6,377
491
2,010
12,102
10,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
DeepThroatxD
Jing Wei
10
1 / 6 / 0
6,365
490
4,620
7,414
1,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayGilgameshAthenaTiamatPersephone

VS

Bans
SetScyllaCerberusMerlinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
4 / 1 / 0
8,658
666
4,293
8,316
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 2 / 2
8,110
624
8,262
5,483
2,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
Maxime
Serqet
12
4 / 2 / 8
8,202
631
9,476
10,749
7,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Predss
Raijin
14
4 / 3 / 2
8,556
658
8,639
8,090
6,889
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 1 / 3
8,916
686
5,656
7,131
2,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
9
Kills
19
19
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
2
1
2.25
L
Tsukuyomi
 
Tsukuyomi
3
3
1
1.17
L
Sobek
 
Sobek
1
3
2
0.67
L
Guan Yu
 
Guan Yu
0
5
1
0.1
W
Kali
 
Kali
4
1
0
4
W
2
2
2
1.5
L
Jing Wei
DeepThroatxD
Jing Wei
1
6
0
0.17
W
Serqet
Maxime
Serqet
4
2
8
4
W
Raijin
Predss
Raijin
4
3
2
1.67
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,686
Damage
36,326
48,719
Taken
39,769
25,415
Mitigated
22,435
12,709
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,775
527
0
2,119
9,765
3,339
0
3,640
5,753
64,047
0
L
Tsukuyomi
 
Tsukuyomi
6,663
2,057
0
2,345
9,208
3,700
0
2,288
6,920
0
41,763
L
Sobek
 
Sobek
2,618
310
0
2,363
10,230
6,596
0
3,628
6,464
12,557
0
L
Guan Yu
 
Guan Yu
2,010
665
0
4,892
12,102
10,040
0
7,345
4,757
0
33,239
W
Kali
 
Kali
4,293
1,591
0
4,884
8,316
3,718
0
1,163
7,065
0
60,179
W
8,262
973
0
1,887
5,483
2,236
520
2,108
3,185
61,797
0
L
Jing Wei
DeepThroatxD
Jing Wei
4,620
3,898
0
990
7,414
1,740
0
0
7,207
0
36,719
W
Serqet
Maxime
Serqet
9,476
1,617
0
1,185
10,749
7,428
0
1,924
8,736
0
16,927
W
Raijin
Predss
Raijin
8,639
1,307
0
2,159
8,090
6,889
0
2,232
5,659
54,411
0
W
5,656
2,038
0
345
7,131
2,164
351
429
6,605
0
68,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,912
Gold Earned
42,442
390
Minions Killed
473
0
Camps Cleared
0
1,303,578
Distance Traveled
1,382,365
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,452
650
142
11
0
281,697
0
L
Tsukuyomi
6,929
533
82
6
0
294,082
5
L
Sobek
6,789
522
22
2
0
271,921
3
L
Guan Yu
6,377
491
66
5
0
274,844
2
W
Kali
8,658
666
102
8
0
318,796
1
W
Agni
8,110
624
125
10
0
277,756
6
L
Jing Wei
6,365
490
78
6
0
181,034
0
W
Serqet
8,202
631
17
1
0
300,984
5
W
Raijin
8,556
658
108
8
0
218,128
3
W
Ullr
8,916
686
121
9
0
266,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role