Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Eqwinox
Apollo
Level 101
God Stats
0W - 5L
1,295 SR
Queue Stats
282W - 274L
1,493 Elo+
Solo
Olorun
Olorun
Reo1918
Olorun
Level 148
God Stats
8W - 7L
1,472 SR
Queue Stats
787W - 770L
1,488 Elo+
Solo
Awilix
Awilix
nibblesnarf777
Awilix
Level 160
God Stats
4W - 13L
1,499 SR
Queue Stats
656W - 652L
1,546 Elo+
Solo
Team Averages
Level 126
1,453 SR
1,505 Elo+

VS

Team Averages
Level 106
1,372 SR
1,440 Elo+
Izanami
Izanami
Gloomwalker
Izanami
Level 123
God Stats
3W - 5L
1,094 SR
Queue Stats
232W - 239L
1,423 Elo+
Party 1
Jormungandr
Jormungandr
Nandiacsaszar
Jormungandr
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 102L
1,374 Elo+
Solo
Medusa
Medusa
PG AKA HADES
Medusa
Level 124
God Stats
15W - 12L
1,310 SR
Queue Stats
488W - 457L
1,440 Elo+
Party 1
Achilles
Achilles
ZoltaK
Achilles
Level 67
God Stats
2W - 1L
1,491 SR
Queue Stats
34W - 41L
1,441 Elo+
Solo
Terra
Terra
long_n_lanky9
Terra
Level 89
God Stats
9W - 4L
1,467 SR
Queue Stats
648W - 636L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 5
6,589
824
5,717
5,008
1,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
 
Tiamat
7
0 / 4 / 1
5,288
661
1,796
3,995
2,055
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apollo
Eqwinox
Apollo
14
3 / 4 / 2
6,892
862
5,863
8,200
3,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Reo1918
Olorun
12
1 / 5 / 3
6,648
831
5,104
8,534
3,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 5 / 3
6,408
801
6,232
7,365
2,908
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gloomwalker
Izanami
13
5 / 1 / 12
7,985
998
9,479
6,704
3,113
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Nandiacsaszar
Jormungandr
13
2 / 2 / 16
7,721
965
3,451
8,534
7,465
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
16
8 / 1 / 8
9,246
1,156
10,328
7,926
3,576
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
ZoltaK
Achilles
13
2 / 2 / 17
7,707
963
3,842
10,565
10,828
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

12
3 / 2 / 11
7,737
967
2,793
9,429
9,219
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
84
7
Kills
20
20
Deaths
8
14
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
5
1.75
L
Tiamat
 
Tiamat
0
4
1
0.13
L
Apollo
Eqwinox
Apollo
3
4
2
1
W
Izanami
Gloomwalker
Izanami
5
1
12
11
W
Jormungandr
Nandiacsaszar
Jormungandr
2
2
16
5
W
Medusa
8
1
8
12
L
Olorun
Reo1918
Olorun
1
5
3
0.5
W
Achilles
ZoltaK
Achilles
2
2
17
5.25
W
3
2
11
4.25
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,712
Damage
29,893
33,102
Taken
43,158
13,379
Mitigated
34,201
9,098
Healing
17,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,717
427
0
1,389
5,008
1,488
784
538
4,470
13,386
0
L
Tiamat
 
Tiamat
1,796
185
0
537
3,995
2,055
0
797
3,198
2,099
0
L
Apollo
Eqwinox
Apollo
5,863
3,021
398
2,216
8,200
3,610
728
2,636
5,564
0
13,155
W
Izanami
Gloomwalker
Izanami
9,479
5,998
1,345
1,456
6,704
3,113
3,485
2,382
4,278
0
21,435
W
Jormungandr
Nandiacsaszar
Jormungandr
3,451
506
1,420
361
8,534
7,465
216
1,806
6,694
11,017
0
W
Medusa
10,328
3,385
1,344
1,457
7,926
3,576
1,450
2,450
5,476
0
26,506
L
Olorun
Reo1918
Olorun
5,104
1,777
1,804
2,501
8,534
3,318
141
1,264
7,270
16,357
0
W
Achilles
ZoltaK
Achilles
3,842
1,372
1,446
1,559
10,565
10,828
453
2,866
7,305
0
7,293
W
2,793
343
4,022
3,378
9,429
9,219
77
2,781
6,494
5,569
0
L
6,232
880
153
100
7,365
2,908
0
1,009
6,356
0
7,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,825
Gold Earned
40,396
63
Minions Killed
83
0
Camps Cleared
0
521,856
Distance Traveled
795,083
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,589
824
18
2
0
82,356
0
L
Tiamat
5,288
661
1
0
0
63,792
0
L
Apollo
6,892
862
18
2
0
120,472
0
W
Izanami
7,985
998
33
4
0
134,125
0
W
Jormungandr
7,721
965
9
1
0
168,732
4
W
Medusa
9,246
1,156
34
4
0
171,539
0
L
Olorun
6,648
831
21
3
0
121,587
0
W
Achilles
7,707
963
3
0
0
166,677
0
W
Terra
7,737
967
4
1
0
154,010
0
L
Awilix
6,408
801
5
1
0
133,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role