Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Herodia
Gilgamesh
Level 7
God Stats
5W - 4L
1,490 SR
Queue Stats
18W - 24L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
ILucifer-2503
Sun Wukong
Level 16
God Stats
2W - 7L
1,303 SR
Queue Stats
92W - 124L
1,456 Elo+
Solo
Merlin
Merlin
Joao2020lucas15
Merlin
Level 18
God Stats
43W - 40L
1,496 SR
Queue Stats
85W - 104L
1,383 Elo+
Solo
Bellona
Bellona
KngMatheus8748
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,412 Elo+
Solo
Team Averages
Level 25
1,458 SR
1,450 Elo+

VS

Team Averages
Level 17
1,427 SR
1,421 Elo+
Ares
Ares
DiihZN
Ares
Level 5
God Stats
1W - 1L
1,275 SR
Queue Stats
16W - 26L
1,326 Elo+
Solo
Poseidon
Poseidon
GamerNA99
Poseidon
Level 25
God Stats
2W - 3L
1,373 SR
Queue Stats
56W - 55L
1,422 Elo+
Solo
Neith
Neith
Leonardo1835
Neith
Level 26
God Stats
14W - 21L
1,461 SR
Queue Stats
68W - 58L
1,346 Elo+
Solo
Guan Yu
Guan Yu
NovinhaSlayer
Guan Yu
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Bakasura
Bakasura
TFLE
Bakasura
Level 27
God Stats
2W - 2L
1,526 SR
Queue Stats
25W - 18L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
9 / 4 / 5
12,391
459
19,650
20,802
12,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
Herodia
Gilgamesh
17
6 / 6 / 7
12,157
450
13,758
26,600
12,546
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
ILucifer-2503
Sun Wukong
15
1 / 10 / 6
9,771
362
6,625
22,526
12,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 9 / 2
10,662
395
12,543
19,911
8,055
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
2 / 6 / 5
11,299
418
13,672
20,697
18,341
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
DiihZN
Ares
13
0 / 6 / 4
11,707
434
2,888
19,851
14,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
GamerNA99
Poseidon
19
6 / 7 / 9
12,984
481
20,076
19,428
7,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
7 / 5 / 10
13,131
486
15,799
18,358
7,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
20
7 / 1 / 12
14,098
522
20,087
20,925
26,641
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
TFLE
Bakasura
20
14 / 2 / 9
16,654
617
23,413
27,502
15,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
78
20
Kills
34
35
Deaths
21
25
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
9
4
5
2.88
W
Ares
DiihZN
Ares
0
6
4
0.33
W
Poseidon
GamerNA99
Poseidon
6
7
9
1.5
L
Gilgamesh
Herodia
Gilgamesh
6
6
7
1.58
L
Sun Wukong
ILucifer-2503
Sun Wukong
1
10
6
0.4
L
2
9
2
0.33
L
2
6
5
0.75
W
7
5
10
2.4
W
Guan Yu
7
1
12
13
W
Bakasura
TFLE
Bakasura
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,248
Damage
82,263
110,536
Taken
106,064
63,688
Mitigated
70,589
24,084
Healing
35,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
19,650
1,203
2,337
7,885
20,802
12,535
452
5,058
15,041
71,574
0
W
Ares
DiihZN
Ares
2,888
377
0
3,612
19,851
14,628
0
2,906
16,945
36,815
0
W
Poseidon
GamerNA99
Poseidon
20,076
2,127
425
5,867
19,428
7,230
1,295
11,227
8,201
80,298
0
L
Gilgamesh
Herodia
Gilgamesh
13,758
3,082
0
5,689
26,600
12,546
374
2,281
23,687
91
74,368
L
Sun Wukong
ILucifer-2503
Sun Wukong
6,625
1,555
0
3,056
22,526
12,211
680
4,406
17,104
0
41,444
L
12,543
390
132
2,881
19,911
8,055
685
5,339
13,397
59,546
0
L
13,672
4,577
0
2,104
20,697
18,341
201
5,614
14,772
506
56,394
W
15,799
6,868
0
6,263
18,358
7,058
645
7,958
10,400
0
87,195
W
Guan Yu
20,087
3,126
2,070
6,685
20,925
26,641
922
4,433
16,492
635
82,749
W
Bakasura
TFLE
Bakasura
23,413
17,373
0
10,089
27,502
15,032
1,846
6,258
21,244
0
164,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,280
Gold Earned
68,574
490
Minions Killed
657
0
Camps Cleared
0
2,352,242
Distance Traveled
2,484,821
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,391
459
118
4
0
478,573
1
W
Ares
11,707
434
41
2
0
421,512
5
W
Poseidon
12,984
481
150
6
0
438,347
7
L
Gilgamesh
12,157
450
84
3
0
516,003
5
L
Sun Wukong
9,771
362
65
2
0
484,780
0
L
Merlin
10,662
395
107
4
0
424,123
0
L
Bellona
11,299
418
116
4
0
448,763
2
W
Neith
13,131
486
122
5
0
461,395
3
W
Guan Yu
14,098
522
133
5
0
559,820
2
W
Bakasura
16,654
617
211
8
0
603,747
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role