Player Matchup

Jormungandr
Jormungandr
DawsoniusMaxmus
Jormungandr
Level 8
God Stats
1W - 7L
1,205 SR
Queue Stats
5W - 13L
1,231 Elo+
Solo
Vamana
Vamana
Kittybriefs6292
Vamana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,297 Elo+
Solo
Arachne
Arachne
jackDpiero
Arachne
Level 29
God Stats
23W - 19L
1,559 SR
Queue Stats
120W - 154L
1,345 Elo+
Solo
Cthulhu
Cthulhu
luisjr0227
Cthulhu
Level 6
God Stats
2W - 5L
1,367 SR
Queue Stats
9W - 18L
1,303 Elo+
Solo
Ullr
Ullr
sprewth
Ullr
Level 27
God Stats
35W - 58L
1,398 SR
Queue Stats
93W - 118L
1,349 Elo+
Solo
Team Averages
Level 17
1,406 SR
1,305 Elo+

VS

Team Averages
Level 20
1,626 SR
1,378 Elo+
Izanami
Izanami
Deathxx_XVII
Izanami
Level 18
God Stats
2W - 1L
1,459 SR
Queue Stats
59W - 48L
1,440 Elo+
Party 1
Jormungandr
Jormungandr
Jinstro
Jormungandr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,307 Elo+
Party 2
Ao Kuang
Ao Kuang
PredatorStreakZ
Ao Kuang
Level 17
God Stats
7W - 1L
1,663 SR
Queue Stats
22W - 16L
1,388 Elo+
Party 1
Nox
Nox
SlimeBelief___
Nox
Level 28
God Stats
4W - 0L
1,804 SR
Queue Stats
147W - 155L
1,453 Elo+
Party 1
King Arthur
King Arthur
Toppiin_
King Arthur
Level 18
God Stats
2W - 2L
1,705 SR
Queue Stats
16W - 19L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DawsoniusMaxmus
Jormungandr
12
2 / 17 / 0
8,945
407
14,705
30,403
20,935
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 13 / 0
7,645
348
5,178
19,075
10,940
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
jackDpiero
Arachne
15
2 / 4 / 0
9,804
446
6,388
20,166
7,964
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
luisjr0227
Cthulhu
7
0 / 13 / 0
7,688
349
413
14,204
10,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
sprewth
Ullr
15
4 / 5 / 0
9,671
440
12,207
17,227
6,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deathxx_XVII
Izanami
16
5 / 4 / 13
10,529
479
12,738
11,951
3,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Jinstro
Jormungandr
17
10 / 0 / 20
12,769
580
13,071
15,127
13,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
17
15 / 4 / 14
12,070
549
19,604
15,793
6,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
17 / 1 / 9
12,662
576
17,469
14,676
7,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Toppiin_
King Arthur
16
4 / 0 / 22
11,336
515
12,215
13,502
15,233
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
129
8
Kills
51
52
Deaths
9
0
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DawsoniusMaxmus
Jormungandr
2
17
0
0.12
W
Izanami
Deathxx_XVII
Izanami
5
4
13
2.88
W
Jormungandr
Jinstro
Jormungandr
10
0
20
20
L
0
13
0
0
W
Ao Kuang
15
4
14
5.5
W
17
1
9
21.5
W
King Arthur
Toppiin_
King Arthur
4
0
22
15
L
Arachne
jackDpiero
Arachne
2
4
0
0.5
L
Cthulhu
luisjr0227
Cthulhu
0
13
0
0
L
Ullr
sprewth
Ullr
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,891
Damage
75,097
101,075
Taken
71,049
56,607
Mitigated
46,323
11,081
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DawsoniusMaxmus
Jormungandr
14,705
2,845
0
0
30,403
20,935
0
15,836
14,567
45,361
0
W
Izanami
Deathxx_XVII
Izanami
12,738
11,317
0
3,109
11,951
3,781
4,185
613
11,338
0
64,169
W
Jormungandr
Jinstro
Jormungandr
13,071
3,324
0
0
15,127
13,123
622
5,108
10,019
48,551
0
L
5,178
2,827
0
2,640
19,075
10,940
280
9,833
9,242
0
22,360
W
Ao Kuang
19,604
8,765
0
5,307
15,793
6,963
841
1,625
14,168
84,114
0
W
17,469
2,257
0
940
14,676
7,223
2,004
3,672
11,004
77,750
0
W
King Arthur
Toppiin_
King Arthur
12,215
3,919
0
0
13,502
15,233
863
4,100
9,402
0
51,396
L
Arachne
jackDpiero
Arachne
6,388
3,947
71
7,087
20,166
7,964
580
7,924
12,242
0
83,117
L
Cthulhu
luisjr0227
Cthulhu
413
104
0
0
14,204
10,124
104
9,043
5,161
2,608
0
L
Ullr
sprewth
Ullr
12,207
5,431
0
1,283
17,227
6,644
1,130
7,685
9,542
0
60,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,753
Gold Earned
59,366
310
Minions Killed
476
0
Camps Cleared
0
1,602,141
Distance Traveled
2,028,758
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,945
407
53
2
0
280,154
0
W
Izanami
10,529
479
104
5
0
341,421
0
W
Jormungandr
12,769
580
65
3
0
379,393
0
L
Vamana
7,645
348
23
1
0
319,455
1
W
Ao Kuang
12,070
549
103
5
0
432,607
0
W
Nox
12,662
576
117
5
0
436,501
0
W
King Arthur
11,336
515
87
4
0
438,836
3
L
Arachne
9,804
446
131
6
0
449,725
3
L
Cthulhu
7,688
349
3
0
0
195,205
0
L
Ullr
9,671
440
100
5
0
357,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role