Player Matchup

Da Ji
Da Ji
KingDrizzy111
Da Ji
Level 6
God Stats
12W - 17L
1,171 SR
Queue Stats
365W - 436L
1,152 Elo+
Party 2
Fenrir
Fenrir
La Catrachita12
Fenrir
Level 23
God Stats
1W - 1L
1,333 SR
Queue Stats
91W - 91L
1,536 Elo+
Party 2
Scylla
Scylla
stoney__kayy
Scylla
Level 26
God Stats
13W - 21L
1,456 SR
Queue Stats
75W - 105L
1,362 Elo+
Solo
Team Averages
Level 18
1,320 SR
1,350 Elo+

VS

Team Averages
Level 28
1,419 SR
1,361 Elo+
Bakasura
Bakasura
Fre3down
Bakasura
Level 66
God Stats
3W - 8L
1,500 SR
Queue Stats
52W - 76L
1,270 Elo+
Party 1
Amaterasu
Amaterasu
TrikiestEel0
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 1
Merlin
Merlin
ZagaiZa
Merlin
Level 15
God Stats
0W - 2L
1,256 SR
Queue Stats
43W - 62L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 11
8,793
799
7,802
8,365
3,151
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
8 / 1 / 9
9,633
876
9,095
8,531
4,212
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
13
7 / 0 / 8
9,273
843
7,992
4,936
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fre3down
Bakasura
12
6 / 7 / 2
8,369
761
5,852
12,694
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
TrikiestEel0
Amaterasu
8
1 / 7 / 4
6,763
615
2,360
9,984
4,552
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
ZagaiZa
Merlin
11
1 / 6 / 6
7,391
672
5,587
7,997
2,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
19
Kills
8
8
Deaths
20
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Fre3down
Bakasura
6
7
2
1
W
4
7
11
1.36
W
8
1
9
12.5
L
Amaterasu
TrikiestEel0
Amaterasu
1
7
4
0.43
L
Merlin
ZagaiZa
Merlin
1
6
6
0.67
W
Scylla
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,889
Damage
13,799
21,832
Taken
30,675
8,907
Mitigated
11,769
2,294
Healing
5,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Fre3down
Bakasura
5,852
4,252
345
2,725
12,694
4,858
0
2,493
9,983
0
17,495
W
7,802
2,644
0
0
8,365
3,151
91
2,326
5,909
0
19,654
W
9,095
2,289
0
1,330
8,531
4,212
1,108
1,652
6,499
0
24,447
L
Amaterasu
TrikiestEel0
Amaterasu
2,360
909
0
2,068
9,984
4,552
0
2,143
7,707
0
5,995
L
Merlin
ZagaiZa
Merlin
5,587
1,112
0
393
7,997
2,359
0
2,806
4,993
19,122
0
W
Scylla
7,992
429
0
964
4,936
1,544
918
1,609
3,249
34,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,699
Gold Earned
22,523
105
Minions Killed
78
0
Camps Cleared
0
664,520
Distance Traveled
507,924
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,369
761
43
4
0
193,202
0
W
Da Ji
8,793
799
23
2
0
205,053
0
W
Fenrir
9,633
876
27
2
0
230,932
0
L
Amaterasu
6,763
615
8
1
0
157,454
3
L
Merlin
7,391
672
27
2
0
157,268
0
W
Scylla
9,273
843
55
5
0
228,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role