Player Matchup

Yemoja
Yemoja
CVCDOCAO
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Gamersupremo420
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
943 Elo+
Party 2
Sun Wukong
Sun Wukong
Renan355
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
Susten
Neith
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
armandodapadaria
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 4
1,500 SR
1,389 Elo+

VS

Team Averages
Level 23
1,507 SR
1,361 Elo+
Apollo
Apollo
FireStormszz
Apollo
Level 26
God Stats
28W - 32L
1,401 SR
Queue Stats
124W - 139L
1,411 Elo+
Solo
Tsukuyomi
Tsukuyomi
Juanma-Sant-
Tsukuyomi
Level 16
God Stats
5W - 7L
1,279 SR
Queue Stats
51W - 56L
1,292 Elo+
Solo
Ra
Ra
ThiiTOS
Ra
Level 22
God Stats
4W - 0L
1,825 SR
Queue Stats
13W - 6L
1,659 Elo+
Solo
Sol
Sol
alesuki
Sol
Level 27
God Stats
37W - 20L
1,567 SR
Queue Stats
242W - 253L
1,331 Elo+
Solo
Aphrodite
Aphrodite
xDiamondOwl
Aphrodite
Level 22
God Stats
3W - 3L
1,463 SR
Queue Stats
4W - 5L
1,113 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CVCDOCAO
Yemoja
9
0 / 2 / 1
5,665
515
1,395
6,517
3,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
8
0 / 3 / 1
4,818
438
2,018
4,447
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Renan355
Sun Wukong
7
1 / 7 / 1
4,849
441
2,842
8,298
4,644
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Susten
Neith
8
2 / 1 / 0
4,976
452
2,732
5,081
1,550
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 0
4,740
431
1,767
7,195
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
6 / 2 / 1
6,888
626
3,594
6,364
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Juanma-Sant-
Tsukuyomi
9
0 / 1 / 3
5,706
519
1,624
7,928
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 1 / 0
7,200
655
8,046
6,578
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
12
4 / 0 / 2
7,105
646
5,854
4,623
1,698
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
xDiamondOwl
Aphrodite
9
1 / 0 / 6
6,552
596
2,305
4,725
1,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
16
16
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CVCDOCAO
Yemoja
0
2
1
0.25
W
Apollo
6
2
1
3.25
L
Kukulkan
0
3
1
0.17
W
Tsukuyomi
Juanma-Sant-
Tsukuyomi
0
1
3
1.5
L
Sun Wukong
Renan355
Sun Wukong
1
7
1
0.21
L
Neith
Susten
Neith
2
1
0
2
W
5
1
0
5
W
Sol
4
0
2
5
L
0
3
0
0
W
Aphrodite
xDiamondOwl
Aphrodite
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,754
Damage
21,423
31,538
Taken
30,218
13,346
Mitigated
9,612
3,347
Healing
15,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CVCDOCAO
Yemoja
1,395
574
257
430
6,517
3,534
429
4,123
2,394
15,914
0
W
Apollo
3,594
2,860
0
2,041
6,364
1,787
1,272
187
6,177
0
30,863
L
Kukulkan
2,018
317
0
250
4,447
1,491
108
2,681
1,766
20,105
0
W
Tsukuyomi
Juanma-Sant-
Tsukuyomi
1,624
119
0
3,565
7,928
2,257
0
282
7,646
0
22,473
L
Sun Wukong
Renan355
Sun Wukong
2,842
476
0
413
8,298
4,644
0
3,471
4,827
0
16,374
L
Neith
Susten
Neith
2,732
1,168
0
687
5,081
1,550
569
2,826
2,255
0
19,774
W
8,046
704
251
2,657
6,578
2,135
924
1,848
4,730
43,987
0
W
Sol
5,854
2,398
0
2,263
4,623
1,698
1,474
868
3,755
42,130
3,444
L
1,767
444
0
1,310
7,195
2,127
0
2,643
4,552
0
16,681
W
Aphrodite
xDiamondOwl
Aphrodite
2,305
836
1,628
2,724
4,725
1,735
890
343
4,382
20,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,048
Gold Earned
33,451
161
Minions Killed
311
0
Camps Cleared
0
898,860
Distance Traveled
994,729
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,665
515
22
2
0
160,520
2
W
Apollo
6,888
626
44
4
0
189,655
0
L
Kukulkan
4,818
438
38
3
0
160,162
0
W
Tsukuyomi
5,706
519
56
5
0
190,039
0
L
Sun Wukong
4,849
441
24
2
0
189,932
0
L
Neith
4,976
452
40
4
0
202,482
0
W
Ra
7,200
655
91
8
0
214,370
0
W
Sol
7,105
646
87
8
0
209,610
0
L
Nemesis
4,740
431
37
3
0
185,764
2
W
Aphrodite
6,552
596
33
3
0
191,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role