Player Matchup

Hercules
Hercules
Ace_baseball0402
Hercules
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,206 Elo+
Party 2
Chiron
Chiron
Ahhhhhhhhh123
Chiron
Level 18
God Stats
0W - 3L
1,475 SR
Queue Stats
0W - 8L
1,061 Elo+
Solo
Hel
Hel
Bcaptain_007
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,339 Elo+
Party 2
Sol
Sol
Sandy444
Sol
Level 28
God Stats
3W - 2L
1,698 SR
Queue Stats
296W - 348L
1,326 Elo+
Solo
Hera
Hera
yeen12
Hera
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,378 Elo+
Party 2
Team Averages
Level 19
1,535 SR
1,262 Elo+

VS

Team Averages
Level 31
1,556 SR
1,390 Elo+
Ymir
Ymir
BoxM0nk3y0305
Ymir
Level 35
God Stats
30W - 30L
1,569 SR
Queue Stats
37W - 45L
1,395 Elo+
Party 1
Fenrir
Fenrir
EpicNoob4556
Fenrir
Level 26
God Stats
17W - 9L
1,634 SR
Queue Stats
51W - 44L
1,393 Elo+
Party 3
Chaac
Chaac
Jack0412
Chaac
Level 27
God Stats
1W - 3L
1,212 SR
Queue Stats
46W - 44L
1,289 Elo+
Party 3
Raijin
Raijin
WorkinOnIt14
Raijin
Level 63
God Stats
6W - 3L
1,666 SR
Queue Stats
61W - 72L
1,416 Elo+
Party 1
Neith
Neith
mletty52
Neith
Level 6
God Stats
1W - 0L
1,700 SR
Queue Stats
3W - 2L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,811
381
1,812
6,039
2,816
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
5,089
509
1,957
5,517
2,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 4 / 0
3,886
389
430
4,579
1,015
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 2 / 0
4,430
443
1,610
4,155
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
yeen12
Hera
6
0 / 2 / 0
4,211
421
3,297
3,983
1,016
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 0 / 3
6,267
627
6,798
6,851
4,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
8
0 / 0 / 0
4,986
499
1,636
4,477
1,310
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Jack0412
Chaac
9
2 / 0 / 0
5,596
560
1,287
3,642
2,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
11
1 / 0 / 1
6,229
623
2,920
4,330
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
mletty52
Neith
8
2 / 0 / 4
5,613
561
2,437
2,252
540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
10
11
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
0
0
0
L
0
4
0
0
W
5
0
3
6.5
W
Fenrir
0
0
0
0
W
Chaac
Jack0412
Chaac
2
0
0
2
L
0
2
0
0
W
Raijin
1
0
1
1.5
W
Neith
mletty52
Neith
2
0
4
4
L
Hera
yeen12
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,106
Damage
15,078
24,273
Taken
21,552
7,878
Mitigated
9,245
4,961
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,812
835
0
288
6,039
2,816
104
2,526
3,513
0
7,071
L
1,957
197
0
2,656
5,517
2,258
1,098
2,089
3,178
0
26,365
L
430
362
1,036
489
4,579
1,015
278
2,575
2,004
7,900
0
W
6,798
1,388
79
3,505
6,851
4,301
69
2,787
4,064
26,773
0
W
Fenrir
1,636
376
0
1,670
4,477
1,310
0
457
3,990
0
23,041
W
Chaac
Jack0412
Chaac
1,287
356
0
1,549
3,642
2,004
47
976
2,562
0
22,663
L
1,610
437
0
492
4,155
773
0
184
3,827
15,378
0
W
Raijin
2,920
84
0
1,660
4,330
1,090
324
126
3,834
36,736
0
W
Neith
mletty52
Neith
2,437
1,636
0
811
2,252
540
199
849
1,403
0
18,262
L
Hera
yeen12
Hera
3,297
845
0
0
3,983
1,016
0
2,026
1,915
16,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,427
Gold Earned
28,691
141
Minions Killed
244
0
Camps Cleared
0
911,388
Distance Traveled
912,677
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,811
381
10
1
0
186,493
0
L
Chiron
5,089
509
54
5
0
194,354
0
L
Hel
3,886
389
14
1
0
170,486
2
W
Ymir
6,267
627
31
3
0
182,759
1
W
Fenrir
4,986
499
49
5
0
192,988
0
W
Chaac
5,596
560
46
5
0
189,303
2
L
Sol
4,430
443
36
4
0
181,000
1
W
Raijin
6,229
623
79
8
0
198,895
1
W
Neith
5,613
561
39
4
0
148,732
0
L
Hera
4,211
421
27
3
0
179,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role