Player Matchup

Guan Yu
Guan Yu
AlbinusOfAngers
Guan Yu
Level 40
God Stats
125W - 54L
1,636 SR
Queue Stats
167W - 85L
1,642 Elo+
Party 1
Discordia
Discordia
olegadro
Discordia
Level 46
God Stats
12W - 11L
1,626 SR
Queue Stats
66W - 76L
1,558 Elo+
Solo
Ne Zha
Ne Zha
shasocais
Ne Zha
Level 40
God Stats
12W - 6L
1,650 SR
Queue Stats
126W - 70L
1,636 Elo+
Party 1
Team Averages
Level 42
1,637 SR
1,612 Elo+

VS

Team Averages
Level 83
1,653 SR
1,466 Elo+
Janus
Janus
BigBlackGasper
Janus
Level 96
God Stats
1W - 2L
1,960 SR
Queue Stats
95W - 56L
1,649 Elo+
Solo
Neith
Neith
NefariousMouse
Neith
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,343 Elo+
Party 2
Chaac
Chaac
UKJamesA
Chaac
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 7
8,821
735
8,853
13,272
13,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
olegadro
Discordia
13
5 / 0 / 6
8,612
718
12,363
3,641
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
shasocais
Ne Zha
12
2 / 1 / 9
7,960
663
6,796
8,483
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,302
609
6,708
9,127
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 4 / 0
6,730
561
4,261
10,505
2,129
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
UKJamesA
Chaac
9
0 / 4 / 1
6,545
545
5,330
11,628
6,457
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
1
1
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
L
0
5
1
0.1
L
1
4
0
0.25
L
Chaac
UKJamesA
Chaac
0
4
1
0.13
W
Discordia
olegadro
Discordia
5
0
6
8
W
Ne Zha
shasocais
Ne Zha
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,012
Damage
16,299
25,396
Taken
31,260
19,499
Mitigated
10,874
14,234
Healing
5,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,853
819
2,699
8,912
13,272
13,326
465
3,874
9,048
0
25,888
L
6,708
256
49
1,526
9,127
2,288
29
3,103
5,376
37,597
0
L
4,261
1,801
0
2,098
10,505
2,129
260
2,641
7,045
0
18,147
L
Chaac
UKJamesA
Chaac
5,330
359
0
1,412
11,628
6,457
0
5,367
5,525
0
15,784
W
Discordia
olegadro
Discordia
12,363
166
0
0
3,641
1,203
218
426
3,179
29,645
0
W
Ne Zha
shasocais
Ne Zha
6,796
811
0
2,623
8,483
4,970
402
1,928
6,461
0
24,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
20,577
119
Minions Killed
126
0
Camps Cleared
0
686,982
Distance Traveled
598,688
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,821
735
43
4
0
258,031
2
L
Janus
7,302
609
69
6
0
180,635
2
L
Neith
6,730
561
36
3
0
205,135
2
L
Chaac
6,545
545
21
2
0
212,918
3
W
Discordia
8,612
718
46
4
0
208,810
0
W
Ne Zha
7,960
663
30
3
0
220,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role