Player Matchup

Apollo
Apollo
AZN Piratte
Apollo
Level 141
God Stats
6W - 3L
1,621 SR
Queue Stats
46W - 35L
1,533 Elo+
Party 1
Gilgamesh
Gilgamesh
AlanTrex1221
Gilgamesh
Level 113
God Stats
5W - 4L
1,572 SR
Queue Stats
287W - 277L
1,513 Elo+
Party 3
Amaterasu
Amaterasu
QuitFeline3
Amaterasu
Level 104
God Stats
26W - 25L
1,492 SR
Queue Stats
468W - 479L
1,468 Elo+
Party 3
Tiamat
Tiamat
RoxasOXIIIKH
Tiamat
Level 78
God Stats
26W - 22L
1,572 SR
Queue Stats
423W - 423L
1,499 Elo+
Party 3
Sylvanus
Sylvanus
captdoubloon
Sylvanus
Level 105
God Stats
11W - 9L
1,579 SR
Queue Stats
17W - 18L
1,508 Elo+
Party 1
Team Averages
Level 108
1,567 SR
1,504 Elo+

VS

Team Averages
Level 131
1,473 SR
1,548 Elo+
Hou Yi
Hou Yi
Awesomeness_06
Hou Yi
Level 159
God Stats
2W - 4L
1,144 SR
Queue Stats
554W - 513L
1,558 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BanHammerGlamor
Cu Chulainn
Level 143
God Stats
1W - 1L
1,885 SR
Queue Stats
125W - 110L
1,539 Elo+
Solo
Hel
Hel
DreadPirate912
Hel
Level 69
God Stats
29W - 32L
1,565 SR
Queue Stats
46W - 55L
1,512 Elo+
Solo
Nemesis
Nemesis
Drizzt7075
Nemesis
Level 160
God Stats
9W - 6L
1,756 SR
Queue Stats
292W - 259L
1,565 Elo+
Party 2
Ymir
Ymir
icerider
Ymir
Level 125
God Stats
6W - 7L
1,016 SR
Queue Stats
74W - 65L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
7 / 3 / 1
9,204
541
9,895
13,875
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
AlanTrex1221
Gilgamesh
15
9 / 4 / 5
9,901
582
13,621
16,571
8,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
QuitFeline3
Amaterasu
16
3 / 1 / 3
9,307
547
8,035
17,662
11,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
16
4 / 2 / 4
10,064
592
9,566
9,235
4,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
captdoubloon
Sylvanus
12
0 / 3 / 5
8,280
487
6,245
14,212
12,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,362
492
7,598
12,289
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
BanHammerGlamor
Cu Chulainn
16
1 / 5 / 0
9,548
562
13,277
13,753
11,762
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 7 / 2
8,661
509
7,132
12,812
4,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
Drizzt7075
Nemesis
16
8 / 2 / 3
10,268
604
12,459
14,362
6,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ymir
13
0 / 5 / 6
7,638
449
7,643
14,459
10,537
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
23
Kills
13
13
Deaths
23
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
7
3
1
2.5
W
Gilgamesh
AlanTrex1221
Gilgamesh
9
4
5
2.88
L
1
4
2
0.5
L
Cu Chulainn
BanHammerGlamor
Cu Chulainn
1
5
0
0.2
L
3
7
2
0.57
L
Nemesis
Drizzt7075
Nemesis
8
2
3
4.75
W
Amaterasu
QuitFeline3
Amaterasu
3
1
3
4.5
W
Tiamat
4
2
4
3
W
Sylvanus
captdoubloon
Sylvanus
0
3
5
0.83
L
Ymir
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,362
Damage
48,109
71,555
Taken
67,675
39,968
Mitigated
37,313
25,065
Healing
19,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
9,895
5,881
0
3,566
13,875
4,824
650
3,120
10,715
0
79,832
W
Gilgamesh
AlanTrex1221
Gilgamesh
13,621
4,996
0
4,204
16,571
8,031
0
2,051
14,420
0
51,618
L
7,598
4,269
0
2,058
12,289
3,710
91
3,129
9,120
0
57,619
L
Cu Chulainn
BanHammerGlamor
Cu Chulainn
13,277
2,956
0
2,393
13,753
11,762
265
543
13,194
12,988
66,564
L
7,132
346
2,175
5,568
12,812
4,436
842
4,433
7,977
45,506
0
L
Nemesis
Drizzt7075
Nemesis
12,459
7,306
0
2,880
14,362
6,868
0
4,241
9,877
0
60,849
W
Amaterasu
QuitFeline3
Amaterasu
8,035
4,313
0
9,935
17,662
11,026
1,291
3,833
13,711
0
55,807
W
Tiamat
9,566
1,523
0
2,938
9,235
4,026
937
1,961
7,127
53,865
0
W
Sylvanus
captdoubloon
Sylvanus
6,245
1,526
1,164
3,258
14,212
12,061
0
5,584
8,492
18,147
0
L
Ymir
7,643
1,195
796
3,886
14,459
10,537
0
2,802
11,605
30,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,756
Gold Earned
44,477
444
Minions Killed
503
0
Camps Cleared
0
1,619,335
Distance Traveled
1,576,251
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,204
541
132
8
0
295,510
3
W
Gilgamesh
9,901
582
66
4
0
347,856
0
L
Hou Yi
8,362
492
108
6
0
297,160
0
L
Cu Chulainn
9,548
562
151
9
0
293,808
5
L
Hel
8,661
509
96
6
0
308,268
2
L
Nemesis
10,268
604
103
6
0
372,800
3
W
Amaterasu
9,307
547
105
6
0
346,437
1
W
Tiamat
10,064
592
113
7
0
326,888
3
W
Sylvanus
8,280
487
28
2
0
302,644
4
L
Ymir
7,638
449
45
3
0
304,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role