Player Matchup

Merlin
Merlin
Clever77
Merlin
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 46L
1,360 Elo+
Solo
Fenrir
Fenrir
SD Vega
Fenrir
Level 29
God Stats
9W - 13L
1,437 SR
Queue Stats
29W - 34L
1,438 Elo+
Solo
Zeus
Zeus
Saldanacap
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 34L
1,366 Elo+
Party 2
Yemoja
Yemoja
glizzybookoo
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 88L
1,524 Elo+
Solo
Neith
Neith
wienermarrow98
Neith
Level 103
God Stats
1W - 1L
1,727 SR
Queue Stats
25W - 56L
1,367 Elo+
Party 2
Team Averages
Level 38
1,533 SR
1,411 Elo+

VS

Team Averages
Level 20
1,432 SR
1,432 Elo+
Thanatos
Thanatos
 
Thanatos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
RiotZ Cloak
Neith
Level 27
God Stats
11W - 7L
1,610 SR
Queue Stats
16W - 14L
1,487 Elo+
Solo
Scylla
Scylla
SuperSanNain
Scylla
Level 28
God Stats
2W - 3L
1,249 SR
Queue Stats
17W - 16L
1,504 Elo+
Party 1
Tiamat
Tiamat
TargaryenRhaegar
Tiamat
Level 15
God Stats
18W - 11L
1,558 SR
Queue Stats
21W - 20L
1,471 Elo+
Solo
Fenrir
Fenrir
kayden259w1i
Fenrir
Level 4
God Stats
2W - 2L
1,242 SR
Queue Stats
2W - 4L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clever77
Merlin
16
2 / 9 / 2
9,612
961
11,173
17,589
5,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SD Vega
Fenrir
16
2 / 5 / 3
10,126
1,013
7,478
14,301
5,503
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
0 / 14 / 5
9,079
908
3,866
18,764
3,280
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
0 / 3 / 2
8,632
863
1,837
8,008
5,419
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 4 / 2
10,041
1,004
8,713
12,789
3,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

76

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
19
22 / 0 / 6
14,058
1,406
24,633
8,249
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 2 / 18
11,269
1,127
13,617
7,220
2,803
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
19
3 / 2 / 20
10,975
1,098
15,995
9,105
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 3 / 19
11,813
1,181
12,790
10,577
9,265
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
14
0 / 0 / 0
8,060
806
187
1,313
478

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
98
7
Kills
35
35
Deaths
7
14
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
22
0
6
25
L
Merlin
Clever77
Merlin
2
9
2
0.33
W
4
2
18
6.5
L
Fenrir
SD Vega
Fenrir
2
5
3
0.7
L
0
14
5
0.18
W
Scylla
3
2
20
6.5
W
6
3
19
5.17
L
Yemoja
0
3
2
0.33
W
Fenrir
0
0
0
0
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,067
Damage
67,222
71,451
Taken
36,464
22,807
Mitigated
18,501
4,738
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
24,633
13,826
0
8,024
8,249
3,013
0
3,689
4,560
0
37,593
L
Merlin
Clever77
Merlin
11,173
1,358
0
1,295
17,589
5,040
0
9,340
7,845
25,047
0
W
13,617
4,735
0
963
7,220
2,803
0
4,328
2,892
0
36,925
L
Fenrir
SD Vega
Fenrir
7,478
219
0
565
14,301
5,503
0
5,038
9,119
0
23,584
L
3,866
1,360
0
0
18,764
3,280
0
5,315
13,228
12,730
0
W
Scylla
15,995
1,030
298
1,270
9,105
2,942
0
3,566
5,539
27,741
0
W
12,790
426
0
1,556
10,577
9,265
0
4,801
5,776
38,684
0
L
Yemoja
1,837
533
1,516
138
8,008
5,419
0
3,093
4,856
15,225
0
W
Fenrir
187
25
0
0
1,313
478
0
492
821
0
187
L
8,713
3,637
0
1,224
12,789
3,565
0
4,967
7,618
0
42,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,490
Gold Earned
56,175
183
Minions Killed
191
7
Camps Cleared
5
811,949
Distance Traveled
855,712
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
14,058
1,406
25
3
2
240,894
0
L
Merlin
9,612
961
30
3
1
164,047
0
W
Neith
11,269
1,127
61
6
1
170,859
0
L
Fenrir
10,126
1,013
37
4
3
213,709
0
L
Zeus
9,079
908
15
2
0
153,990
0
W
Scylla
10,975
1,098
38
4
1
197,887
0
W
Tiamat
11,813
1,181
67
7
1
212,109
0
L
Yemoja
8,632
863
24
2
0
112,438
1
W
Fenrir
8,060
806
0
0
0
33,963
1
L
Neith
10,041
1,004
77
8
3
167,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role