Player Matchup

Ravana
Ravana
AltPrincess
Ravana
Level 129
God Stats
4W - 2L
1,629 SR
Queue Stats
154W - 123L
1,555 Elo+
Party 2
Agni
Agni
AnokonFall
Agni
Level 62
God Stats
10W - 3L
1,646 SR
Queue Stats
39W - 25L
1,585 Elo+
Party 2
Gilgamesh
Gilgamesh
Maladu
Gilgamesh
Level 42
God Stats
5W - 2L
1,695 SR
Queue Stats
81W - 50L
1,542 Elo+
Party 2
Izanami
Izanami
eta555
Izanami
Level 31
God Stats
3W - 1L
1,850 SR
Queue Stats
13W - 7L
1,632 Elo+
Party 2
King Arthur
King Arthur
Ðraint
King Arthur
Level 125
God Stats
8W - 6L
1,494 SR
Queue Stats
153W - 120L
1,557 Elo+
Party 2
Team Averages
Level 78
1,663 SR
1,574 Elo+

VS

Team Averages
Level 69
1,543 SR
1,438 Elo+
Pele
Pele
FruitShoot747
Pele
Level 45
God Stats
3W - 9L
1,376 SR
Queue Stats
35W - 55L
1,396 Elo+
Party 1
Artio
Artio
HiyaImRiah
Artio
Level 125
God Stats
19W - 19L
1,760 SR
Queue Stats
175W - 186L
1,451 Elo+
Party 1
Neith
Neith
RottenUnicorn
Neith
Level 61
God Stats
27W - 30L
1,446 SR
Queue Stats
132W - 158L
1,425 Elo+
Party 1
Scylla
Scylla
VinyDMD
Scylla
Level 106
God Stats
6W - 8L
1,633 SR
Queue Stats
602W - 642L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
brfcJack
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
10 / 0 / 6
10,962
609
17,334
8,344
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 4
10,028
557
10,599
9,571
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Maladu
Gilgamesh
16
1 / 2 / 1
11,109
617
9,417
15,429
8,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
eta555
Izanami
18
7 / 2 / 4
11,263
626
12,329
9,975
4,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Ðraint
King Arthur
14
4 / 2 / 13
9,689
538
7,122
15,327
19,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 3
8,404
467
5,947
18,064
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
17
1 / 2 / 1
9,937
552
11,494
17,368
29,369
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 7 / 2
7,969
443
6,965
13,197
3,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
VinyDMD
Scylla
16
3 / 3 / 1
9,923
551
4,878
7,418
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
brfcJack
Cthulhu
10
0 / 7 / 5
7,272
404
3,308
14,905
12,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
27
Kills
8
8
Deaths
27
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
10
0
6
13
W
5
2
4
3.5
L
2
8
3
0.44
L
Artio
1
2
1
0.75
W
Gilgamesh
Maladu
Gilgamesh
1
2
1
0.75
L
2
7
2
0.43
L
Scylla
VinyDMD
Scylla
3
3
1
1.17
L
Cthulhu
brfcJack
Cthulhu
0
7
5
0.36
W
Izanami
eta555
Izanami
7
2
4
4.5
W
King Arthur
Ðraint
King Arthur
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,801
Damage
32,592
58,646
Taken
70,952
40,635
Mitigated
52,986
14,490
Healing
17,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
17,334
5,959
0
4,302
8,344
4,668
1,495
2,214
6,130
0
87,625
W
10,599
998
0
2,874
9,571
3,835
983
2,839
6,732
71,187
0
L
5,947
973
0
4,484
18,064
4,935
0
800
17,198
0
42,936
L
Artio
11,494
3,013
225
9,347
17,368
29,369
0
1,650
15,622
64,588
0
W
Gilgamesh
Maladu
Gilgamesh
9,417
4,229
0
1,794
15,429
8,693
0
8,789
6,640
0
58,267
L
6,965
2,711
0
1,475
13,197
3,870
0
3,591
9,402
0
43,448
L
Scylla
VinyDMD
Scylla
4,878
622
98
973
7,418
2,236
0
1,302
6,000
63,636
0
L
Cthulhu
brfcJack
Cthulhu
3,308
327
275
1,008
14,905
12,576
0
2,663
12,131
14,845
0
W
Izanami
eta555
Izanami
12,329
9,926
0
3,694
9,975
4,008
3,291
1,247
8,728
0
90,040
W
King Arthur
Ðraint
King Arthur
7,122
910
0
1,826
15,327
19,431
24
4,591
10,736
0
30,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,051
Gold Earned
43,505
607
Minions Killed
466
0
Camps Cleared
0
1,775,395
Distance Traveled
1,621,979
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,962
609
136
8
0
417,376
4
W
Agni
10,028
557
138
8
0
317,682
5
L
Pele
8,404
467
68
4
0
340,438
2
L
Artio
9,937
552
133
7
0
333,452
1
W
Gilgamesh
11,109
617
132
7
0
331,838
2
L
Neith
7,969
443
87
5
0
280,415
6
L
Scylla
9,923
551
155
9
0
350,414
4
L
Cthulhu
7,272
404
23
1
0
317,260
1
W
Izanami
11,263
626
163
9
0
323,222
4
W
King Arthur
9,689
538
38
2
0
385,277
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role