Player Matchup

Janus
Janus
AweitsMonster
Janus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,438 Elo+
Party 2
Gilgamesh
Gilgamesh
Mlordmgr
Gilgamesh
Level 107
God Stats
6W - 2L
1,891 SR
Queue Stats
24W - 23L
1,864 Elo+
Party 2
Heimdallr
Heimdallr
iitz_chicoPR
Heimdallr
Level 47
God Stats
43W - 54L
1,518 SR
Queue Stats
162W - 218L
1,297 Elo+
Solo
Team Averages
Level 81
1,636 SR
1,533 Elo+

VS

Team Averages
Level 114
1,622 SR
1,485 Elo+
Chaac
Chaac
LilxKitsune
Chaac
Level 125
God Stats
4W - 1L
1,897 SR
Queue Stats
47W - 56L
1,476 Elo+
Party 1
Chang'e
Chang'e
Tyjestiic
Chang'e
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 24L
1,597 Elo+
Party 1
Neith
Neith
raspeyfirefly
Neith
Level 80
God Stats
72W - 81L
1,470 SR
Queue Stats
88W - 128L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,761
674
9,750
7,577
2,496
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Mlordmgr
Gilgamesh
12
4 / 0 / 4
8,926
687
7,700
11,562
9,673
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
iitz_chicoPR
Heimdallr
13
2 / 1 / 6
8,988
691
5,836
7,778
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
7,319
563
3,985
9,480
10,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Tyjestiic
Chang'e
12
2 / 2 / 0
7,801
600
9,102
7,142
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
0 / 6 / 1
7,452
573
6,343
11,059
3,945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
0
1
2
1
W
Gilgamesh
Mlordmgr
Gilgamesh
4
0
4
6
L
Chang'e
Tyjestiic
Chang'e
2
2
0
1
W
Heimdallr
iitz_chicoPR
Heimdallr
2
1
6
5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,286
Damage
19,430
26,917
Taken
27,681
15,222
Mitigated
17,092
2,016
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,750
964
104
1,394
7,577
2,496
440
2,094
5,211
33,589
0
L
3,985
239
0
1,892
9,480
10,564
0
4,950
4,530
0
21,530
W
Gilgamesh
Mlordmgr
Gilgamesh
7,700
2,175
0
518
11,562
9,673
234
3,054
8,120
0
27,547
L
Chang'e
Tyjestiic
Chang'e
9,102
398
1,023
2,209
7,142
2,583
0
145
6,997
24,359
0
W
Heimdallr
iitz_chicoPR
Heimdallr
5,836
3,484
0
0
7,778
3,053
492
3,032
4,484
0
33,082
L
6,343
2,095
0
2,143
11,059
3,945
12
4,655
6,404
0
28,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,675
Gold Earned
22,572
156
Minions Killed
129
0
Camps Cleared
0
659,097
Distance Traveled
665,069
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,761
674
48
4
0
205,331
0
L
Chaac
7,319
563
32
2
0
223,514
1
W
Gilgamesh
8,926
687
40
3
0
258,026
0
L
Chang'e
7,801
600
46
4
0
245,087
1
W
Heimdallr
8,988
691
68
5
0
195,740
4
L
Neith
7,452
573
51
4
0
196,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role