Player Matchup

He Bo
He Bo
Gold IV
 
He Bo
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 159
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 96
1,782 SR
1,330 MMR
Anhur
Anhur
Bronze III
FloF974
Anhur
Bronze III
Level 96
God Stats
0W - 4L
1,782 SR
Queue Stats
3W - 13L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
6 / 2 / 0
10,971
914
9,730
10,609
6,081
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ah Muzen CabChronosAnubisBakasuraHades

VS

Bans
RamaIzanamiUllrPoseidonMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FloF974
Anhur
16
2 / 6 / 0
9,198
767
5,139
12,289
7,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
6
Kills
2
2
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
2
0
3
L
Anhur
FloF974
Anhur
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,730
Damage
5,139
10,609
Taken
12,289
6,081
Mitigated
7,476
5,665
Healing
1,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,730
383
0
5,665
10,609
6,081
2,615
0
10,609
59,305
0
L
Anhur
FloF974
Anhur
5,139
2,297
0
1,311
12,289
7,476
72
9,730
2,559
0
47,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,971
Gold Earned
9,198
109
Minions Killed
86
0
Camps Cleared
0
234,533
Distance Traveled
205,363
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,971
914
109
9
0
234,533
2
L
Anhur
9,198
767
86
7
0
205,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role