Player Matchup

Sol
Sol
Antimach8373
Sol
Level 6
God Stats
3W - 1L
1,746 SR
Queue Stats
70W - 66L
1,357 Elo+
Solo
Merlin
Merlin
Not Koggins
Merlin
Level 12
God Stats
4W - 2L
1,687 SR
Queue Stats
10W - 6L
1,636 Elo+
Solo
Cthulhu
Cthulhu
Petini7755
Cthulhu
Level 12
God Stats
8W - 8L
1,375 SR
Queue Stats
15W - 22L
1,321 Elo+
Solo
Ne Zha
Ne Zha
PrinceOstrava
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,419 Elo+
Solo
Poseidon
Poseidon
Vampuric Fenrir
Poseidon
Level 25
God Stats
1W - 0L
1,286 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,519 SR
1,447 Elo+

VS

Team Averages
Level 16
1,444 SR
1,450 Elo+
Sol
Sol
Bdpinkler
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Heimdallr
Heimdallr
EmperorThriller
Heimdallr
Level 24
God Stats
0W - 4L
1,229 SR
Queue Stats
48W - 62L
1,380 Elo+
Solo
Cernunnos
Cernunnos
TheSavageSlug84
Cernunnos
Level 29
God Stats
37W - 45L
1,492 SR
Queue Stats
38W - 48L
1,424 Elo+
Solo
Ymir
Ymir
Urbanoide8889
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thor
Thor
cars4637Q
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 18
12,925
1,077
15,944
8,015
3,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
20
29 / 0 / 10
17,667
1,472
47,210
9,160
3,690
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Petini7755
Cthulhu
18
1 / 9 / 10
10,931
911
4,855
18,424
8,308
19
3 / 5 / 15
11,793
983
11,428
13,498
6,644
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
20
2 / 4 / 23
12,856
1,071
13,810
15,195
7,112
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

201

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 9
11,636
970
13,059
18,177
5,449
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
EmperorThriller
Heimdallr
18
4 / 8 / 10
11,771
981
10,898
16,865
5,199
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cernunnos
TheSavageSlug84
Cernunnos
18
5 / 5 / 10
11,894
991
18,427
21,532
6,885
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 10 / 9
10,427
869
2,957
20,382
7,950
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
17
1 / 14 / 6
10,649
887
10,444
23,150
7,186
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
61
42
Kills
17
18
Deaths
42
76
Assists
44
Player
Kills
Deaths
Assists
KDA
W
7
0
18
16
L
5
5
9
1.9
L
Heimdallr
EmperorThriller
Heimdallr
4
8
10
1.13
W
Merlin
29
0
10
34
W
Cthulhu
Petini7755
Cthulhu
1
9
10
0.67
W
3
5
15
2.1
L
Cernunnos
TheSavageSlug84
Cernunnos
5
5
10
2
L
2
10
9
0.65
W
Poseidon
2
4
23
3.38
L
Thor
1
14
6
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,247
Damage
55,785
64,292
Taken
100,106
29,253
Mitigated
32,669
6,376
Healing
4,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,944
2,927
0
2,409
8,015
3,499
0
2,629
5,386
29,132
0
L
13,059
3,431
28
3,089
18,177
5,449
0
14,751
3,426
30,266
0
L
Heimdallr
EmperorThriller
Heimdallr
10,898
4,418
0
1,648
16,865
5,199
0
14,452
2,413
0
34,805
W
Merlin
47,210
2,841
0
1,870
9,160
3,690
0
1,095
8,065
78,711
0
W
Cthulhu
Petini7755
Cthulhu
4,855
640
176
2
18,424
8,308
0
4,994
12,860
11,831
0
W
11,428
2,563
0
555
13,498
6,644
0
2,660
10,838
0
20,626
L
Cernunnos
TheSavageSlug84
Cernunnos
18,427
11,240
0
19
21,532
6,885
0
16,863
4,669
0
43,803
L
2,957
1,093
0
0
20,382
7,950
0
19,216
1,166
9,345
0
W
Poseidon
13,810
2,093
0
1,364
15,195
7,112
0
4,638
10,557
42,943
0
L
Thor
10,444
3,370
0
0
23,150
7,186
0
16,537
6,613
0
28,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,172
Gold Earned
56,377
206
Minions Killed
186
9
Camps Cleared
3
1,093,164
Distance Traveled
915,455
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,925
1,077
29
2
0
258,159
0
L
Sol
11,636
970
41
3
2
200,849
2
L
Heimdallr
11,771
981
41
3
0
151,689
0
W
Merlin
17,667
1,472
71
6
1
250,599
1
W
Cthulhu
10,931
911
23
2
1
169,465
1
W
Ne Zha
11,793
983
28
2
2
197,425
0
L
Cernunnos
11,894
991
60
5
0
193,948
0
L
Ymir
10,427
869
5
0
1
192,874
3
W
Poseidon
12,856
1,071
55
5
5
217,516
1
L
Thor
10,649
887
39
3
0
176,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role