Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
MisterWalrus112
Bastet
Level 141
God Stats
10W - 8L
1,744 SR
Queue Stats
585W - 573L
1,553 Elo+
Party 2
Medusa
Medusa
PsyStarmie
Medusa
Level 129
God Stats
1W - 2L
1,544 SR
Queue Stats
116W - 107L
1,512 Elo+
Party 3
Kuzenbo
Kuzenbo
SaxManSoul
Kuzenbo
Level 104
God Stats
3W - 1L
1,832 SR
Queue Stats
94W - 74L
1,525 Elo+
Party 2
Zhong Kui
Zhong Kui
Sumo91
Zhong Kui
Level 138
God Stats
4W - 5L
1,436 SR
Queue Stats
198W - 179L
1,534 Elo+
Party 2
Team Averages
Level 132
1,611 SR
1,525 Elo+

VS

Team Averages
Level 113
1,354 SR
1,507 Elo+
Athena
Athena
CrotchetyWizard
Athena
Level 87
God Stats
3W - 4L
1,617 SR
Queue Stats
68W - 85L
1,473 Elo+
Party 1
Zeus
Zeus
KILLSHOTKIRA
Zeus
Level 87
God Stats
1W - 2L
1,153 SR
Queue Stats
83W - 81L
1,540 Elo+
Solo
Hercules
Hercules
TheBussyWizard
Hercules
Level 108
God Stats
10W - 12L
1,211 SR
Queue Stats
629W - 633L
1,524 Elo+
Party 1
Chang'e
Chang'e
TrashxMage
Chang'e
Level 130
God Stats
10W - 9L
1,575 SR
Queue Stats
659W - 666L
1,519 Elo+
Party 1
Odin
Odin
Tyler what
Odin
Level 154
God Stats
2W - 3L
1,214 SR
Queue Stats
437W - 440L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 4 / 7
7,363
669
4,716
12,776
13,175
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 4 / 2
9,272
843
14,447
11,879
5,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
PsyStarmie
Medusa
14
2 / 7 / 4
8,632
785
13,276
17,013
6,870
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
SaxManSoul
Kuzenbo
13
0 / 4 / 10
7,895
718
10,194
13,110
18,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Sumo91
Zhong Kui
16
3 / 4 / 4
8,799
800
19,047
14,140
11,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 20
10,174
925
8,788
20,534
25,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 4 / 9
9,603
873
17,874
13,386
6,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
16
8 / 2 / 11
9,602
873
11,015
12,306
6,338
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
TrashxMage
Chang'e
14
1 / 2 / 12
8,316
756
7,903
9,873
4,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 2 / 15
10,529
957
12,895
24,226
18,623
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
90
11
Kills
23
23
Deaths
11
27
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
7
0.88
W
3
1
20
13
W
5
4
9
2.38
L
6
4
2
1.75
L
Medusa
PsyStarmie
Medusa
2
7
4
0.57
L
Kuzenbo
SaxManSoul
Kuzenbo
0
4
10
1.25
L
Zhong Kui
Sumo91
Zhong Kui
3
4
4
1.25
W
Hercules
8
2
11
6.75
W
Chang'e
TrashxMage
Chang'e
1
2
12
3.5
W
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,680
Damage
58,475
68,918
Taken
80,325
55,644
Mitigated
60,988
30,015
Healing
45,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,716
1,147
10,814
2,874
12,776
13,175
124
5,788
6,988
10,827
0
W
8,788
1,261
1,421
3,509
20,534
25,791
791
9,366
11,168
15,146
0
W
17,874
1,857
2,173
3,213
13,386
6,103
938
6,521
6,865
41,797
0
L
14,447
4,198
1,536
2,227
11,879
5,342
80
6,282
5,597
0
21,156
L
Medusa
PsyStarmie
Medusa
13,276
4,939
205
3,987
17,013
6,870
393
7,563
9,450
0
29,752
L
Kuzenbo
SaxManSoul
Kuzenbo
10,194
3,620
1,166
1,940
13,110
18,825
34
6,483
6,627
15,279
0
L
Zhong Kui
Sumo91
Zhong Kui
19,047
1,608
1,055
4,211
14,140
11,432
1,059
8,449
5,691
31,674
0
W
Hercules
11,015
2,790
2,783
3,827
12,306
6,338
1,867
5,893
6,413
0
20,017
W
Chang'e
TrashxMage
Chang'e
7,903
356
11,527
4,137
9,873
4,133
891
2,573
7,300
15,002
0
W
12,895
2,236
3,596
9,019
24,226
18,623
190
9,604
14,622
0
33,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,961
Gold Earned
48,224
95
Minions Killed
143
0
Camps Cleared
0
953,338
Distance Traveled
1,111,811
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,363
669
13
1
0
169,382
0
W
Athena
10,174
925
10
1
0
243,784
0
W
Zeus
9,603
873
46
4
0
197,771
2
L
Bastet
9,272
843
21
2
0
235,458
6
L
Medusa
8,632
785
25
2
0
167,827
0
L
Kuzenbo
7,895
718
7
1
0
207,906
1
L
Zhong Kui
8,799
800
29
3
0
172,765
0
W
Hercules
9,602
873
20
2
0
225,000
1
W
Chang'e
8,316
756
20
2
0
219,893
0
W
Odin
10,529
957
47
4
0
225,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role