Player Matchup

Xbalanque
Xbalanque
Baiird
Xbalanque
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 275L
1,677 Elo+
Solo
Fenrir
Fenrir
Juanmaszszz
Fenrir
Level 157
God Stats
3W - 5L
1,671 SR
Queue Stats
59W - 64L
1,667 Elo+
Party 1
Tsukuyomi
Tsukuyomi
UncleChickenHam
Tsukuyomi
Level 149
God Stats
22W - 14L
1,599 SR
Queue Stats
314W - 289L
1,654 Elo+
Solo
Nu Wa
Nu Wa
WhatchaWearing
Nu Wa
Level 53
God Stats
1W - 1L
1,652 SR
Queue Stats
45W - 28L
1,692 Elo+
Solo
Khepri
Khepri
xnorix
Khepri
Level 160
God Stats
1W - 3L
1,641 SR
Queue Stats
124W - 97L
1,680 Elo+
Party 1
Team Averages
Level 136
1,613 SR
1,674 Elo+

VS

Team Averages
Level 153
1,524 SR
1,652 Elo+
Skadi
Skadi
 
Skadi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
GhostHosst
Gilgamesh
Level 160
God Stats
3W - 1L
1,588 SR
Queue Stats
1,047W - 1,008L
1,722 Elo+
Solo
Cabrakan
Cabrakan
NorfDakoda
Cabrakan
Level 159
God Stats
2W - 3L
1,366 SR
Queue Stats
120W - 97L
1,704 Elo+
Party 2
Persephone
Persephone
dolphinadea
Persephone
Level 147
God Stats
19W - 24L
1,599 SR
Queue Stats
157W - 186L
1,633 Elo+
Solo
Ravana
Ravana
hihock
Ravana
Level 160
God Stats
6W - 5L
1,568 SR
Queue Stats
443W - 340L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Baiird
Xbalanque
15
3 / 3 / 1
8,894
556
6,450
10,909
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
15
3 / 4 / 2
9,444
590
7,108
18,526
14,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
UncleChickenHam
Tsukuyomi
14
4 / 5 / 2
8,685
543
7,032
12,962
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 4 / 4
7,901
494
9,364
12,857
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
xnorix
Khepri
11
1 / 4 / 4
7,173
448
4,593
11,526
12,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 2 / 2
9,149
572
7,100
8,584
2,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
GhostHosst
Gilgamesh
14
2 / 3 / 2
8,529
533
10,094
10,833
5,645
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
NorfDakoda
Cabrakan
14
3 / 1 / 7
8,948
559
6,379
13,700
11,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
dolphinadea
Persephone
15
2 / 2 / 3
9,181
574
10,464
10,380
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
hihock
Ravana
17
10 / 4 / 4
10,641
665
12,160
9,634
5,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
12
Kills
20
20
Deaths
12
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
2
2
2
L
Xbalanque
Baiird
Xbalanque
3
3
1
1.17
W
Gilgamesh
GhostHosst
Gilgamesh
2
3
2
1
L
Fenrir
3
4
2
1
W
Cabrakan
NorfDakoda
Cabrakan
3
1
7
6.5
L
Tsukuyomi
UncleChickenHam
Tsukuyomi
4
5
2
1
L
1
4
4
0.75
W
Persephone
dolphinadea
Persephone
2
2
3
1.75
W
Ravana
hihock
Ravana
10
4
4
3
L
Khepri
xnorix
Khepri
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,547
Damage
46,197
66,780
Taken
53,131
38,633
Mitigated
28,535
15,974
Healing
12,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,100
4,677
0
2,436
8,584
2,627
1,054
1,063
7,521
0
68,898
L
Xbalanque
Baiird
Xbalanque
6,450
2,802
0
3,473
10,909
3,322
0
760
10,084
0
74,077
W
Gilgamesh
GhostHosst
Gilgamesh
10,094
4,078
0
2,705
10,833
5,645
0
1,094
9,739
0
51,360
L
Fenrir
7,108
1,922
0
5,345
18,526
14,032
0
1,311
17,018
0
40,816
W
Cabrakan
NorfDakoda
Cabrakan
6,379
1,243
0
832
13,700
11,380
0
5,135
8,499
19,875
0
L
Tsukuyomi
UncleChickenHam
Tsukuyomi
7,032
1,464
0
4,584
12,962
4,271
0
1,389
11,573
0
53,203
L
9,364
2,490
0
1,330
12,857
4,965
26
8,754
4,017
54,397
3,892
W
Persephone
dolphinadea
Persephone
10,464
41
0
4,181
10,380
3,472
46
4,750
5,628
65,055
0
W
Ravana
hihock
Ravana
12,160
4,770
0
2,300
9,634
5,411
0
1,226
8,408
0
73,392
L
Khepri
xnorix
Khepri
4,593
726
0
1,242
11,526
12,043
0
4,276
6,923
19,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,097
Gold Earned
46,448
443
Minions Killed
472
0
Camps Cleared
0
1,458,868
Distance Traveled
1,565,432
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,149
572
121
8
0
305,398
5
L
Xbalanque
8,894
556
133
8
0
266,629
2
W
Gilgamesh
8,529
533
80
5
0
329,599
1
L
Fenrir
9,444
590
87
5
0
307,315
3
W
Cabrakan
8,948
559
23
1
0
304,896
5
L
Tsukuyomi
8,685
543
93
6
0
311,131
0
L
Nu Wa
7,901
494
100
6
0
283,464
3
W
Persephone
9,181
574
131
8
0
308,053
7
W
Ravana
10,641
665
117
7
0
317,486
0
L
Khepri
7,173
448
30
2
0
290,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role