Player Matchup

Fenrir
Fenrir
Kreeloc02
Fenrir
Level 157
God Stats
5W - 5L
1,609 SR
Queue Stats
208W - 147L
1,577 Elo+
Party 1
Sobek
Sobek
Onlyon3kld
Sobek
Level 156
God Stats
7W - 4L
1,577 SR
Queue Stats
405W - 303L
1,644 Elo+
Party 1
Baron Samedi
Baron Samedi
ThatLoveGirl
Baron Samedi
Level 142
God Stats
5W - 4L
1,487 SR
Queue Stats
57W - 47L
1,521 Elo+
Party 1
Team Averages
Level 152
1,558 SR
1,581 Elo+

VS

Team Averages
Level 66
1,418 SR
1,579 Elo+
Scylla
Scylla
Momentum Melo
Scylla
Level 65
God Stats
0W - 6L
1,160 SR
Queue Stats
172W - 183L
1,445 Elo+
Party 2
Ne Zha
Ne Zha
Momentum Syms
Ne Zha
Level 128
God Stats
10W - 10L
1,594 SR
Queue Stats
239W - 229L
1,518 Elo+
Party 2
Cu Chulainn
Cu Chulainn
zanydruid1
Cu Chulainn
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kreeloc02
Fenrir
13
9 / 8 / 8
10,923
728
12,150
19,153
13,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
15
6 / 2 / 11
11,399
760
9,900
20,005
21,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
ThatLoveGirl
Baron Samedi
14
5 / 4 / 14
10,917
728
15,612
12,873
9,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 9 / 5
10,974
732
9,068
11,960
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 7 / 8
10,789
719
11,687
17,268
10,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cu Chulainn
zanydruid1
Cu Chulainn
14
4 / 4 / 7
10,505
700
9,123
17,014
11,209
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
34
20
Kills
14
14
Deaths
20
33
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Kreeloc02
Fenrir
9
8
8
1.63
L
6
9
5
0.94
L
4
7
8
1.14
W
Sobek
6
2
11
5.75
W
Baron Samedi
ThatLoveGirl
Baron Samedi
5
4
14
3
L
Cu Chulainn
zanydruid1
Cu Chulainn
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,662
Damage
29,878
52,031
Taken
46,242
45,398
Mitigated
25,082
17,386
Healing
10,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Kreeloc02
Fenrir
12,150
3,523
0
2,437
19,153
13,568
345
4,071
14,848
0
22,550
L
9,068
1,028
0
823
11,960
3,753
0
6,146
5,814
27,909
0
L
11,687
4,174
0
5,166
17,268
10,120
0
8,557
8,711
0
36,294
W
Sobek
9,900
302
0
7,831
20,005
21,876
283
2,681
17,086
28,212
0
W
Baron Samedi
ThatLoveGirl
Baron Samedi
15,612
1,785
3,668
3,450
12,873
9,954
1,471
3,642
9,009
43,469
0
L
Cu Chulainn
zanydruid1
Cu Chulainn
9,123
1,881
421
4,221
17,014
11,209
0
10,809
6,205
6,426
21,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,239
Gold Earned
32,268
108
Minions Killed
109
0
Camps Cleared
0
691,299
Distance Traveled
669,451
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,923
728
30
2
0
221,244
1
L
Scylla
10,974
732
41
3
0
194,227
1
L
Ne Zha
10,789
719
33
2
0
233,637
5
W
Sobek
11,399
760
27
2
0
272,232
1
W
Baron Samedi
10,917
728
51
3
0
197,823
0
L
Cu Chulainn
10,505
700
35
2
0
241,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role