Player Matchup

Cerberus
Cerberus
BigJ05
Cerberus
Level 99
God Stats
2W - 0L
1,719 SR
Queue Stats
19W - 19L
1,409 Elo+
Party 1
Apollo
Apollo
Itz Snxrky
Apollo
Level 65
God Stats
16W - 6L
1,614 SR
Queue Stats
364W - 383L
1,456 Elo+
Solo
Bastet
Bastet
Killabedlade
Bastet
Level 58
God Stats
6W - 5L
1,533 SR
Queue Stats
6W - 6L
1,398 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YingTheBoy
Morgan Le Fay
Level 129
God Stats
11W - 11L
1,413 SR
Queue Stats
272W - 265L
1,458 Elo+
Party 1
Thanatos
Thanatos
cleepchapper69
Thanatos
Level 67
God Stats
9W - 12L
1,386 SR
Queue Stats
491W - 503L
1,451 Elo+
Solo
Team Averages
Level 84
1,533 SR
1,434 Elo+

VS

Team Averages
Level 71
1,431 SR
1,434 Elo+
Heimdallr
Heimdallr
CuPid Dreamz
Heimdallr
Level 65
God Stats
1W - 1L
1,267 SR
Queue Stats
10W - 7L
1,500 Elo+
Solo
Da Ji
Da Ji
JetSalmon920207
Da Ji
Level 62
God Stats
7W - 9L
1,511 SR
Queue Stats
64W - 75L
1,400 Elo+
Solo
Chaac
Chaac
MrBoombastic524
Chaac
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
414W - 435L
1,399 Elo+
Solo
Janus
Janus
UnraisedSpy4711
Janus
Level 63
God Stats
2W - 3L
1,374 SR
Queue Stats
258W - 306L
1,387 Elo+
Solo
Hel
Hel
XxYungg_JittxX
Hel
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 28L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigJ05
Cerberus
12
0 / 2 / 7
8,996
409
4,797
14,755
16,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
Itz Snxrky
Apollo
17
5 / 4 / 3
10,921
496
15,242
15,376
5,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
19
10 / 2 / 4
12,016
546
15,730
16,777
7,348
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
YingTheBoy
Morgan Le Fay
17
6 / 1 / 3
11,275
513
9,465
7,336
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
19
8 / 2 / 6
11,861
539
17,169
15,143
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CuPid Dreamz
Heimdallr
13
0 / 5 / 4
8,176
372
9,707
17,640
5,193
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
2 / 6 / 1
7,705
350
2,533
10,713
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
1 / 3 / 1
10,791
491
9,487
17,103
23,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 10 / 2
10,850
493
6,803
14,676
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 5 / 1
10,625
483
8,989
20,368
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
29
Kills
11
11
Deaths
29
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BigJ05
Cerberus
0
2
7
1.75
L
Heimdallr
CuPid Dreamz
Heimdallr
0
5
4
0.4
W
Apollo
Itz Snxrky
Apollo
5
4
3
1.63
L
2
6
1
0.42
W
Bastet
10
2
4
6
L
1
3
1
0.5
L
3
10
2
0.4
L
5
5
1
1.1
W
Morgan Le Fay
YingTheBoy
Morgan Le Fay
6
1
3
7.5
W
Thanatos
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,403
Damage
37,519
69,387
Taken
80,500
39,732
Mitigated
44,524
29,442
Healing
27,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BigJ05
Cerberus
4,797
306
0
3,716
14,755
16,541
63
3,131
11,522
19,908
0
L
Heimdallr
CuPid Dreamz
Heimdallr
9,707
4,265
300
3,738
17,640
5,193
885
2,329
15,311
0
35,759
W
Apollo
Itz Snxrky
Apollo
15,242
8,627
0
4,447
15,376
5,403
2,860
6,220
9,008
0
87,931
L
2,533
409
296
1,920
10,713
2,707
0
1,337
9,376
0
19,091
W
Bastet
15,730
6,040
168
1,687
16,777
7,348
2,549
3,128
13,350
0
77,896
L
9,487
2,297
0
6,336
17,103
23,462
594
3,507
13,596
2,536
64,116
L
6,803
696
0
1,466
14,676
4,500
0
2,809
11,867
57,643
0
L
8,989
214
4,390
9,161
20,368
8,662
388
4,280
16,088
52,665
0
W
Morgan Le Fay
YingTheBoy
Morgan Le Fay
9,465
788
138
1,791
7,336
2,863
671
2,040
5,192
62,538
0
W
Thanatos
17,169
5,058
0
17,495
15,143
7,577
0
3,203
11,673
0
96,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,069
Gold Earned
48,147
536
Minions Killed
424
0
Camps Cleared
0
2,142,770
Distance Traveled
1,744,839
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,996
409
31
1
0
414,003
0
L
Heimdallr
8,176
372
49
2
0
388,375
3
W
Apollo
10,921
496
145
7
0
451,335
3
L
Da Ji
7,705
350
39
2
0
222,211
1
W
Bastet
12,016
546
115
5
0
493,155
0
L
Chaac
10,791
491
146
7
0
352,638
4
L
Janus
10,850
493
97
4
0
358,341
5
L
Hel
10,625
483
93
4
0
423,274
2
W
Morgan Le Fay
11,275
513
100
5
0
306,688
1
W
Thanatos
11,861
539
145
7
0
477,589
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role