Player Matchup

Pele
Pele
HyperNovaZ
Pele
Level 108
God Stats
8W - 10L
1,435 SR
Queue Stats
154W - 192L
1,476 Elo+
Party 1
Neith
Neith
Iicas
Neith
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,019 Elo+
Solo
Scylla
Scylla
bakacrazy69
Scylla
Level 67
God Stats
8W - 6L
1,698 SR
Queue Stats
387W - 420L
1,465 Elo+
Party 1
Sylvanus
Sylvanus
santan159
Sylvanus
Level 105
God Stats
4W - 3L
1,523 SR
Queue Stats
40W - 44L
1,465 Elo+
Party 1
Ganesha
Ganesha
zeppi15
Ganesha
Level 88
God Stats
7W - 2L
1,658 SR
Queue Stats
62W - 45L
1,542 Elo+
Party 1
Team Averages
Level 95
1,563 SR
1,393 Elo+

VS

Team Averages
Level 70
1,629 SR
1,358 Elo+
Merlin
Merlin
ByCabsan
Merlin
Level 89
God Stats
8W - 12L
1,710 SR
Queue Stats
307W - 263L
1,417 Elo+
Solo
Medusa
Medusa
Gugoissp_MG
Medusa
Level 47
God Stats
8W - 11L
1,359 SR
Queue Stats
244W - 363L
1,349 Elo+
Party 2
Chaac
Chaac
cakabuloso
Chaac
Level 127
God Stats
14W - 3L
1,876 SR
Queue Stats
926W - 997L
1,361 Elo+
Solo
Pele
Pele
johemerom
Pele
Level 62
God Stats
18W - 33L
1,310 SR
Queue Stats
257W - 404L
1,314 Elo+
Party 2
Persephone
Persephone
tutu17274
Persephone
Level 26
God Stats
7W - 1L
1,893 SR
Queue Stats
139W - 195L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
7,504
500
7,126
10,605
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
Iicas
Neith
15
15 / 1 / 2
9,888
659
12,094
7,194
2,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
4 / 3 / 3
7,819
521
4,198
7,730
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
santan159
Sylvanus
16
0 / 1 / 1
9,133
609
8,167
10,470
6,336
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
zeppi15
Ganesha
11
1 / 1 / 17
8,123
542
6,652
10,872
7,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ByCabsan
Merlin
14
3 / 2 / 1
8,559
571
9,991
8,314
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
11
1 / 8 / 1
6,842
456
3,149
10,623
2,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
15
0 / 0 / 1
8,363
558
7,495
10,400
7,941
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
13
4 / 3 / 2
7,741
516
4,973
10,943
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
tutu17274
Persephone
8
0 / 10 / 3
5,925
395
3,690
10,460
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
24
Kills
8
9
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
ByCabsan
Merlin
3
2
1
1.75
L
Medusa
1
8
1
0.19
W
4
3
5
2.17
W
Neith
Iicas
Neith
15
1
2
16
W
Scylla
4
3
3
1.83
L
Chaac
0
0
1
0.5
L
Pele
4
3
2
1.67
W
Sylvanus
santan159
Sylvanus
0
1
1
0.5
L
Persephone
tutu17274
Persephone
0
10
3
0.15
W
Ganesha
zeppi15
Ganesha
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,237
Damage
29,298
46,871
Taken
50,740
21,884
Mitigated
18,680
14,598
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ByCabsan
Merlin
9,991
564
0
1,148
8,314
3,078
0
2,480
5,726
65,025
0
L
Medusa
3,149
1,088
124
898
10,623
2,814
0
1,728
8,872
0
32,594
W
7,126
1,710
0
1,951
10,605
3,275
547
2,748
7,857
0
46,772
W
Neith
Iicas
Neith
12,094
5,010
0
1,757
7,194
2,085
1,905
3,320
3,874
0
47,639
W
Scylla
4,198
203
0
2,347
7,730
2,217
220
4,260
3,470
37,882
0
L
Chaac
7,495
1,394
0
4,703
10,400
7,941
0
6,334
4,066
0
62,865
L
Pele
4,973
1,459
0
2,742
10,943
2,854
0
3,383
7,522
0
42,518
W
Sylvanus
santan159
Sylvanus
8,167
2,759
150
6,298
10,470
6,336
0
0
10,470
60,979
10,583
L
Persephone
tutu17274
Persephone
3,690
614
0
943
10,460
1,993
0
3,956
6,426
19,080
0
W
Ganesha
zeppi15
Ganesha
6,652
307
0
2,095
10,872
7,971
86
3,433
7,439
23,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,467
Gold Earned
37,430
441
Minions Killed
442
0
Camps Cleared
0
1,407,806
Distance Traveled
1,437,943
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,559
571
130
9
0
258,604
4
L
Medusa
6,842
456
68
5
0
277,154
1
W
Pele
7,504
500
81
5
0
345,377
5
W
Neith
9,888
659
96
6
0
268,488
0
W
Scylla
7,819
521
80
5
0
269,419
4
L
Chaac
8,363
558
148
10
0
313,042
7
L
Pele
7,741
516
70
5
0
319,006
3
W
Sylvanus
9,133
609
172
11
0
231,477
6
L
Persephone
5,925
395
26
2
0
270,137
0
W
Ganesha
8,123
542
12
1
0
293,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role