Player Matchup

Tiamat
Tiamat
A 500h genji
Tiamat
Level 16
God Stats
4W - 6L
1,598 SR
Queue Stats
15W - 17L
1,632 Elo+
Solo
Fenrir
Fenrir
Saviee
Fenrir
Level 17
God Stats
42W - 42L
1,546 SR
Queue Stats
109W - 114L
1,530 Elo+
Solo
Neith
Neith
SynKDGAMER
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,562 Elo+
Solo
Thor
Thor
Vinny2234
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,707 Elo+
Solo
Olorun
Olorun
tater2014
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,462 Elo+
Solo
Team Averages
Level 9
1,529 SR
1,578 Elo+

VS

Team Averages
Level 21
1,559 SR
1,625 Elo+
Janus
Janus
AshKaliMain
Janus
Level 21
God Stats
6W - 7L
1,430 SR
Queue Stats
127W - 118L
1,544 Elo+
Solo
Loki
Loki
Gilgasmash57
Loki
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 21L
1,870 Elo+
Solo
Neith
Neith
KnownID
Neith
Level 25
God Stats
11W - 9L
1,575 SR
Queue Stats
427W - 447L
1,471 Elo+
Solo
Achilles
Achilles
TerneraConQueso
Achilles
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 47L
1,703 Elo+
Party 1
Athena
Athena
Wolf kaiser7870
Athena
Level 26
God Stats
2W - 0L
1,789 SR
Queue Stats
61W - 45L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
5 / 3 / 0
7,143
510
5,665
9,148
4,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Saviee
Fenrir
11
0 / 7 / 1
6,329
452
2,332
12,331
4,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
12
5 / 5 / 1
7,137
510
4,766
5,798
1,618
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
3
0 / 2 / 0
4,359
311
462
2,047
364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
tater2014
Olorun
4
0 / 5 / 2
4,660
333
1,714
3,841
1,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
8,262
590
3,772
6,775
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 1
7,849
561
2,670
9,703
3,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
KnownID
Neith
12
2 / 4 / 2
7,407
529
2,649
6,696
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
17
9 / 0 / 1
10,699
764
10,028
9,709
9,123
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
3 / 1 / 6
7,881
563
4,364
6,231
3,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
10
Kills
22
22
Deaths
11
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
5
3
0
1.67
W
4
3
3
1.83
W
4
3
1
1.5
W
Neith
KnownID
Neith
2
4
2
0.75
L
Fenrir
Saviee
Fenrir
0
7
1
0.07
L
Neith
5
5
1
1.1
W
Achilles
9
0
1
9.5
L
Thor
0
2
0
0
W
3
1
6
6
L
Olorun
tater2014
Olorun
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,939
Damage
23,483
33,165
Taken
39,114
12,564
Mitigated
20,338
8,413
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,665
376
0
3,467
9,148
4,798
0
3,238
5,860
34,244
0
W
3,772
538
0
1,617
6,775
2,145
0
2,008
4,767
60,118
0
W
2,670
831
0
1,639
9,703
3,375
161
1,061
8,642
0
64,880
W
Neith
KnownID
Neith
2,649
693
0
1,138
6,696
2,496
237
885
5,811
0
37,593
L
Fenrir
Saviee
Fenrir
2,332
410
0
3,245
12,331
4,529
0
1,961
10,326
0
33,952
L
Neith
4,766
1,445
0
1,087
5,798
1,618
395
1,302
4,492
0
27,722
W
Achilles
10,028
3,914
0
2,095
9,709
9,123
1,274
1,804
7,905
7,760
62,367
L
Thor
462
162
0
372
2,047
364
0
248
1,773
0
5,018
W
4,364
1,068
0
1,597
6,231
3,199
0
1,346
4,885
25,114
0
L
Olorun
tater2014
Olorun
1,714
730
0
242
3,841
1,255
0
1,985
1,810
2,570
381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,628
Gold Earned
42,098
199
Minions Killed
486
0
Camps Cleared
0
874,618
Distance Traveled
1,319,492
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,143
510
62
4
0
248,915
1
W
Janus
8,262
590
112
8
0
275,262
3
W
Loki
7,849
561
96
7
0
248,867
0
W
Neith
7,407
529
68
5
0
203,531
0
L
Fenrir
6,329
452
71
5
0
227,991
0
L
Neith
7,137
510
48
3
0
198,397
2
W
Achilles
10,699
764
150
11
0
279,441
0
L
Thor
4,359
311
12
1
0
97,898
0
W
Athena
7,881
563
60
4
0
312,391
0
L
Olorun
4,660
333
6
0
0
101,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role