Player Matchup

Apollo
Apollo
AnonymousSkunk
Apollo
Level 89
God Stats
11W - 14L
1,534 SR
Queue Stats
22W - 24L
1,379 Elo+
Party 3
Sol
Sol
Catplop
Sol
Level 100
God Stats
1W - 0L
1,689 SR
Queue Stats
8W - 6L
1,397 Elo+
Solo
Hera
Hera
Fligity
Hera
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,126 Elo+
Party 2
Neith
Neith
NorseNomad
Neith
Level 50
God Stats
1W - 0L
1,503 SR
Queue Stats
24W - 41L
1,338 Elo+
Party 3
Cthulhu
Cthulhu
Yo Im Cmoney
Cthulhu
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,126 Elo+
Party 2
Team Averages
Level 58
1,545 SR
1,273 Elo+

VS

Team Averages
Level 83
1,567 SR
1,432 Elo+
Izanami
Izanami
L3G1TSK1LL6
Izanami
Level 45
God Stats
11W - 14L
1,522 SR
Queue Stats
74W - 106L
1,332 Elo+
Solo
Olorun
Olorun
Princejay019
Olorun
Level 107
God Stats
1W - 3L
1,767 SR
Queue Stats
59W - 71L
1,446 Elo+
Solo
Freya
Freya
Raggudasauce
Freya
Level 49
God Stats
1W - 3L
1,238 SR
Queue Stats
81W - 84L
1,561 Elo+
Party 1
Aphrodite
Aphrodite
SeaworthyWisdom
Aphrodite
Level 58
God Stats
0W - 1L
1,481 SR
Queue Stats
24W - 16L
1,273 Elo+
Solo
Vamana
Vamana
snickerdewdle
Vamana
Level 156
God Stats
2W - 2L
1,825 SR
Queue Stats
86W - 78L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 15
10,051
838
11,829
12,103
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Sol
18
12 / 2 / 17
12,598
1,050
32,311
17,697
7,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
Fligity
Hera
18
8 / 1 / 13
11,795
983
19,049
7,632
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
16
4 / 2 / 12
10,198
850
13,397
11,329
4,807
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Yo Im Cmoney
Cthulhu
14
2 / 4 / 11
9,808
817
4,407
13,941
12,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
L3G1TSK1LL6
Izanami
15
2 / 7 / 7
9,370
781
12,120
15,833
10,139
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
15
2 / 6 / 2
8,648
721
8,155
16,738
6,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 5 / 6
8,408
701
5,512
12,847
5,005
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
SeaworthyWisdom
Aphrodite
16
4 / 8 / 4
9,368
781
14,104
18,290
8,865
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 4
9,830
819
8,978
26,513
21,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
35
30
Kills
12
13
Deaths
30
68
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
4
15
2.88
W
Sol
12
2
17
10.25
W
Hera
Fligity
Hera
8
1
13
14.5
L
Izanami
L3G1TSK1LL6
Izanami
2
7
7
0.79
W
Neith
4
2
12
5
L
Olorun
2
6
2
0.5
L
2
5
6
1
L
Aphrodite
SeaworthyWisdom
Aphrodite
4
8
4
0.75
W
Cthulhu
Yo Im Cmoney
Cthulhu
2
4
11
1.88
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,993
Damage
48,869
62,702
Taken
90,221
34,321
Mitigated
51,417
23,756
Healing
29,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,829
7,790
138
2,975
12,103
5,543
1,401
6,708
5,395
0
28,677
W
Sol
32,311
11,824
0
12,320
17,697
7,125
1,832
7,494
10,203
51,610
0
W
Hera
Fligity
Hera
19,049
6,225
0
1,052
7,632
3,848
845
2,921
4,711
55,003
0
L
Izanami
L3G1TSK1LL6
Izanami
12,120
6,514
365
2,224
15,833
10,139
303
9,525
6,308
0
36,445
W
Neith
13,397
6,321
664
5,932
11,329
4,807
630
4,931
6,398
0
36,912
L
Olorun
8,155
5,444
498
5,649
16,738
6,019
1
10,047
6,691
31,780
0
L
5,512
1,324
0
2,018
12,847
5,005
1
10,297
2,550
12,905
0
L
Aphrodite
SeaworthyWisdom
Aphrodite
14,104
632
6,218
7,109
18,290
8,865
268
9,912
8,378
36,939
0
W
Cthulhu
Yo Im Cmoney
Cthulhu
4,407
143
675
0
13,941
12,998
0
5,717
8,224
16,816
0
L
8,978
3,706
0
5,294
26,513
21,389
12
16,252
10,261
0
23,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,450
Gold Earned
45,624
269
Minions Killed
212
7
Camps Cleared
4
1,095,339
Distance Traveled
985,065
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,051
838
34
3
2
181,861
0
W
Sol
12,598
1,050
56
5
1
235,217
1
W
Hera
11,795
983
98
8
1
236,611
3
L
Izanami
9,370
781
55
5
1
185,299
0
W
Neith
10,198
850
54
5
3
224,666
3
L
Olorun
8,648
721
53
4
1
185,012
0
L
Freya
8,408
701
14
1
0
188,131
0
L
Aphrodite
9,368
781
67
6
0
214,736
1
W
Cthulhu
9,808
817
27
2
0
216,984
0
L
Vamana
9,830
819
23
2
2
211,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role