Player Matchup

Loki
Loki
ArryBlack
Loki
Level 18
God Stats
28W - 35L
1,418 SR
Queue Stats
50W - 62L
1,430 Elo+
Solo
Tyr
Tyr
Chopinga
Tyr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,332 Elo+
Party 1
Vamana
Vamana
Mohdtaha312
Vamana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,192 Elo+
Party 3
Nemesis
Nemesis
Popazain
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,316 Elo+
Party 3
Fenrir
Fenrir
sonakiti
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,332 Elo+
Party 1
Team Averages
Level 10
1,484 SR
1,320 Elo+

VS

Team Averages
Level 22
1,513 SR
1,413 Elo+
Kukulkan
Kukulkan
Gerolafk
Kukulkan
Level 18
God Stats
34W - 34L
1,468 SR
Queue Stats
41W - 48L
1,346 Elo+
Solo
Skadi
Skadi
IamHez
Skadi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 59L
1,394 Elo+
Party 2
Terra
Terra
RaiseUrGame
Terra
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,393 Elo+
Party 2
The Morrigan
The Morrigan
furmantoadstool
The Morrigan
Level 29
God Stats
30W - 18L
1,561 SR
Queue Stats
94W - 74L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
kalbmussah
Sun Wukong
Level 16
God Stats
4W - 3L
1,537 SR
Queue Stats
9W - 9L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 2 / 4
7,366
409
2,328
12,531
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 7 / 0
7,384
410
2,713
13,731
11,133
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
11
1 / 7 / 4
8,213
456
2,754
18,033
9,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Popazain
Nemesis
10
2 / 8 / 2
6,862
381
3,976
15,069
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
sonakiti
Fenrir
11
2 / 13 / 0
7,375
410
4,818
15,569
5,597
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gerolafk
Kukulkan
17
8 / 1 / 12
11,170
621
15,741
7,076
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
IamHez
Skadi
15
6 / 5 / 6
9,384
521
10,997
10,025
4,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 1 / 14
8,858
492
1,391
8,937
7,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
furmantoadstool
The Morrigan
18
12 / 2 / 10
11,067
615
19,424
6,585
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
kalbmussah
Sun Wukong
17
10 / 0 / 7
10,693
594
10,741
9,290
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
85
7
Kills
36
37
Deaths
9
10
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Loki
1
2
4
1.5
L
1
7
0
0.14
W
Kukulkan
Gerolafk
Kukulkan
8
1
12
14
W
Skadi
IamHez
Skadi
6
5
6
1.8
L
Vamana
1
7
4
0.43
L
Nemesis
Popazain
Nemesis
2
8
2
0.38
W
0
1
14
7
W
The Morrigan
furmantoadstool
The Morrigan
12
2
10
8.5
W
Sun Wukong
kalbmussah
Sun Wukong
10
0
7
13.5
L
Fenrir
sonakiti
Fenrir
2
13
0
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,589
Damage
58,294
74,933
Taken
41,913
34,496
Mitigated
24,472
10,261
Healing
8,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,328
0
0
3,354
12,531
3,476
0
6,420
5,966
0
28,956
L
2,713
519
0
957
13,731
11,133
580
3,757
9,503
0
33,486
W
Kukulkan
Gerolafk
Kukulkan
15,741
1,450
0
1,305
7,076
3,194
1,242
163
6,777
81,086
0
W
Skadi
IamHez
Skadi
10,997
6,015
0
1,967
10,025
4,089
1,402
215
9,810
0
55,477
L
Vamana
2,754
436
0
2,587
18,033
9,880
190
8,711
9,054
5,208
17,575
L
Nemesis
Popazain
Nemesis
3,976
981
0
1,546
15,069
4,410
0
5,588
9,436
0
24,746
W
1,391
107
1,252
762
8,937
7,484
520
755
6,115
12,342
0
W
The Morrigan
furmantoadstool
The Morrigan
19,424
5,006
0
1,414
6,585
3,231
1,973
105
6,480
72,572
17,456
W
Sun Wukong
kalbmussah
Sun Wukong
10,741
1,719
0
1,591
9,290
6,474
3,169
26
9,264
0
58,169
L
Fenrir
sonakiti
Fenrir
4,818
1,642
0
1,817
15,569
5,597
0
6,737
8,782
0
23,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,200
Gold Earned
51,172
244
Minions Killed
527
0
Camps Cleared
0
1,646,286
Distance Traveled
1,690,453
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,366
409
52
3
0
397,183
3
L
Tyr
7,384
410
71
4
0
309,899
1
W
Kukulkan
11,170
621
161
9
0
366,114
3
W
Skadi
9,384
521
100
6
0
280,649
2
L
Vamana
8,213
456
35
2
0
331,784
1
L
Nemesis
6,862
381
34
2
0
348,948
0
W
Terra
8,858
492
20
1
0
329,134
6
W
The Morrigan
11,067
615
135
8
0
343,194
0
W
Sun Wukong
10,693
594
111
6
0
371,362
0
L
Fenrir
7,375
410
52
3
0
258,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role