Player Matchup

Medusa
Medusa
DOLFANRODNEY
Medusa
Level 129
God Stats
6W - 8L
1,550 SR
Queue Stats
467W - 474L
1,587 Elo+
Party 1
Kuzenbo
Kuzenbo
H3LLSCREAM007
Kuzenbo
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,635 Elo+
Solo
Chiron
Chiron
NeverBeBroken1
Chiron
Level 129
God Stats
5W - 9L
1,397 SR
Queue Stats
433W - 465L
1,552 Elo+
Solo
Erlang Shen
Erlang Shen
TypeInfinite
Erlang Shen
Level 103
God Stats
0W - 1L
1,846 SR
Queue Stats
94W - 52L
1,633 Elo+
Solo
Kukulkan
Kukulkan
x21civilize
Kukulkan
Level 101
God Stats
3W - 3L
1,396 SR
Queue Stats
240W - 247L
1,590 Elo+
Party 1
Team Averages
Level 121
1,538 SR
1,599 Elo+

VS

Team Averages
Level 136
1,693 SR
1,556 Elo+
Thoth
Thoth
 
Thoth
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ElPulpoCausita
Artemis
Level 160
God Stats
4W - 1L
1,818 SR
Queue Stats
149W - 164L
1,584 Elo+
Solo
Chaac
Chaac
MemorialThrone8
Chaac
Level 127
God Stats
3W - 2L
1,772 SR
Queue Stats
117W - 102L
1,622 Elo+
Solo
Medusa
Medusa
shadowknight74
Medusa
Level 109
God Stats
5W - 2L
1,877 SR
Queue Stats
253W - 266L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 3 / 5
9,150
763
9,284
9,915
4,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
14
0 / 6 / 9
8,519
710
8,716
20,072
29,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 3 / 8
9,116
760
13,659
11,745
6,424
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
TypeInfinite
Erlang Shen
16
3 / 3 / 5
8,763
730
11,137
18,128
17,710
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
x21civilize
Kukulkan
17
4 / 2 / 4
9,913
826
16,431
9,963
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
4 / 2 / 6
9,648
804
13,432
10,352
4,994
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
 
Sol
15
1 / 2 / 12
9,397
783
14,029
8,672
3,838
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 6
9,696
808
16,358
15,051
7,538
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 2 / 9
10,077
840
7,110
22,217
30,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 3 / 5
9,842
820
15,497
16,832
8,901
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
13
Kills
17
17
Deaths
13
31
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
2
6
3.5
W
Sol
 
Sol
1
2
12
3.5
L
Medusa
3
3
5
1.83
W
5
4
6
2
L
Kuzenbo
0
6
9
0.75
W
3
2
9
3.75
L
3
3
8
2.33
L
Erlang Shen
TypeInfinite
Erlang Shen
3
3
5
1.83
W
4
3
5
2.17
L
Kukulkan
x21civilize
Kukulkan
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,227
Damage
66,426
69,823
Taken
73,124
63,267
Mitigated
55,327
28,138
Healing
28,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
13,432
474
2,016
1,170
10,352
4,994
411
4,519
5,700
23,148
0
W
Sol
 
Sol
14,029
2,726
1,627
2,365
8,672
3,838
2,510
3,689
4,849
30,066
0
L
Medusa
9,284
3,745
1,511
1,184
9,915
4,558
874
3,230
6,685
0
25,047
W
16,358
6,683
884
2,900
15,051
7,538
1,462
5,052
9,821
0
31,068
L
Kuzenbo
8,716
3,250
1,170
2,264
20,072
29,954
0
5,504
14,568
10,330
0
W
7,110
773
2,306
8,014
22,217
30,056
137
6,800
14,855
0
13,237
L
13,659
1,508
3,993
3,692
11,745
6,424
514
6,911
4,771
0
21,085
L
Erlang Shen
TypeInfinite
Erlang Shen
11,137
2,816
3,621
5,470
18,128
17,710
118
7,570
10,558
0
15,697
W
15,497
5,767
1,907
5,142
16,832
8,901
1,317
5,087
11,376
0
44,509
L
Kukulkan
x21civilize
Kukulkan
16,431
841
2,585
2,648
9,963
4,621
410
4,246
5,717
41,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,461
Gold Earned
48,660
123
Minions Killed
160
0
Camps Cleared
0
1,139,974
Distance Traveled
1,148,943
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,648
804
34
3
0
248,972
4
W
Sol
9,397
783
42
4
0
257,301
1
L
Medusa
9,150
763
36
3
0
230,678
5
W
Artemis
9,696
808
27
2
0
187,412
4
L
Kuzenbo
8,519
710
8
1
0
193,077
1
W
Chaac
10,077
840
16
1
0
213,379
0
L
Chiron
9,116
760
17
1
0
229,042
0
L
Erlang Shen
8,763
730
3
0
0
256,524
0
W
Medusa
9,842
820
41
3
0
241,879
0
L
Kukulkan
9,913
826
59
5
0
230,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role