Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
GamePharaoh
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 16L
1,766 Elo+
Party 1
Sobek
Sobek
Super_boi707
Sobek
Level 29
God Stats
8W - 2L
1,693 SR
Queue Stats
37W - 23L
1,609 Elo+
Party 1
Bacchus
Bacchus
wickdwitchy
Bacchus
Level 123
God Stats
20W - 17L
1,611 SR
Queue Stats
507W - 575L
1,407 Elo+
Solo
Team Averages
Level 68
1,561 SR
1,556 Elo+

VS

Team Averages
Level 48
1,546 SR
1,505 Elo+
Arachne
Arachne
SargentMeat
Arachne
Level 48
God Stats
11W - 7L
1,685 SR
Queue Stats
235W - 217L
1,500 Elo+
Party 2
Ganesha
Ganesha
jgbaal
Ganesha
Level 20
God Stats
19W - 10L
1,679 SR
Queue Stats
41W - 38L
1,630 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
nurul328
Morgan Le Fay
Level 41
God Stats
1W - 5L
1,162 SR
Queue Stats
148W - 197L
1,358 Elo+
Solo
Izanami
Izanami
spacecowboy42000
Izanami
Level 23
God Stats
24W - 10L
1,703 SR
Queue Stats
168W - 143L
1,456 Elo+
Party 2
Aphrodite
Aphrodite
timemuffin1
Aphrodite
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
307W - 255L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
13 / 0 / 3
9,570
684
10,955
8,392
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
 
Janus
15
6 / 1 / 4
8,946
639
6,991
6,834
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
12
2 / 1 / 2
6,733
481
8,237
9,120
2,728
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

12
0 / 0 / 5
7,082
506
2,299
5,794
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
wickdwitchy
Bacchus
11
0 / 3 / 3
6,495
464
3,882
10,473
5,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SargentMeat
Arachne
11
2 / 8 / 0
6,632
474
4,243
10,717
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
jgbaal
Ganesha
10
0 / 2 / 2
6,849
489
2,289
9,231
5,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
nurul328
Morgan Le Fay
12
1 / 6 / 0
7,151
511
2,911
8,661
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 1
7,304
522
4,751
8,287
2,486
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
timemuffin1
Aphrodite
13
2 / 3 / 1
7,721
552
6,477
10,600
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
21
Kills
5
5
Deaths
21
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
13
0
3
14.5
W
Janus
 
Janus
6
1
4
8
W
Medusa
2
1
2
3
L
Arachne
SargentMeat
Arachne
2
8
0
0.25
W
0
0
5
2.5
L
Ganesha
jgbaal
Ganesha
0
2
2
0.5
L
Morgan Le Fay
nurul328
Morgan Le Fay
1
6
0
0.17
L
0
2
1
0.25
L
Aphrodite
timemuffin1
Aphrodite
2
3
1
0.83
W
Bacchus
wickdwitchy
Bacchus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,364
Damage
20,671
40,613
Taken
47,496
18,922
Mitigated
18,465
10,652
Healing
14,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,955
5,479
0
370
8,392
4,232
0
1,451
6,825
0
68,993
W
Janus
 
Janus
6,991
174
0
1,511
6,834
2,019
0
2,788
3,922
56,096
0
W
Medusa
8,237
3,439
0
3,196
9,120
2,728
287
549
8,571
0
55,073
L
Arachne
SargentMeat
Arachne
4,243
2,553
0
2,103
10,717
3,849
0
1,949
8,626
0
26,979
W
2,299
314
0
3,202
5,794
3,957
104
1,337
4,457
19,688
0
L
Ganesha
jgbaal
Ganesha
2,289
247
0
1,333
9,231
5,353
0
2,657
6,478
19,453
0
L
Morgan Le Fay
nurul328
Morgan Le Fay
2,911
278
0
479
8,661
2,747
0
2,517
5,900
38,047
0
L
4,751
2,552
0
3,766
8,287
2,486
0
664
7,623
0
49,267
L
Aphrodite
timemuffin1
Aphrodite
6,477
1,735
338
6,601
10,600
4,030
114
4,861
5,697
51,053
0
W
Bacchus
wickdwitchy
Bacchus
3,882
407
0
2,373
10,473
5,986
0
5,641
4,825
30,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,826
Gold Earned
35,657
438
Minions Killed
374
0
Camps Cleared
0
1,437,723
Distance Traveled
1,310,267
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,570
684
130
9
0
370,386
7
W
Janus
8,946
639
118
8
0
282,790
3
W
Medusa
6,733
481
97
7
0
247,567
6
L
Arachne
6,632
474
53
4
0
303,878
1
W
Sobek
7,082
506
35
3
0
278,072
2
L
Ganesha
6,849
489
8
1
0
273,015
4
L
Morgan Le Fay
7,151
511
82
6
0
237,179
8
L
Izanami
7,304
522
133
10
0
251,224
6
L
Aphrodite
7,721
552
98
7
0
244,971
4
W
Bacchus
6,495
464
58
4
0
258,908
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role