Player Matchup

Sun Wukong
Sun Wukong
EZC Firelord
Sun Wukong
Level 20
God Stats
8W - 14L
1,366 SR
Queue Stats
101W - 112L
1,370 Elo+
Party 1
Janus
Janus
IFN x Sky
Janus
Level 28
God Stats
12W - 17L
1,416 SR
Queue Stats
122W - 153L
1,348 Elo+
Solo
Ymir
Ymir
Kaskain2001
Ymir
Level 16
God Stats
18W - 18L
1,411 SR
Queue Stats
66W - 56L
1,337 Elo+
Solo
Hachiman
Hachiman
PinkLettuce360
Hachiman
Level 29
God Stats
8W - 6L
1,411 SR
Queue Stats
116W - 127L
1,383 Elo+
Party 1
Da Ji
Da Ji
ZanzibarJones
Da Ji
Level 22
God Stats
1W - 3L
1,232 SR
Queue Stats
105W - 121L
1,343 Elo+
Solo
Team Averages
Level 23
1,367 SR
1,356 Elo+

VS

Team Averages
Level 14
1,493 SR
1,366 Elo+
Cupid
Cupid
Artinkurdi
Cupid
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
LightDragon564
Set
Level 12
God Stats
10W - 13L
1,392 SR
Queue Stats
12W - 23L
1,154 Elo+
Solo
Guan Yu
Guan Yu
Sh4dowKilla693
Guan Yu
Level 27
God Stats
2W - 2L
1,572 SR
Queue Stats
58W - 58L
1,358 Elo+
Solo
Neith
Neith
Snarf1111
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,317 Elo+
Solo
Olorun
Olorun
SuutoXsnPpzZ
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EZC Firelord
Sun Wukong
13
1 / 0 / 1
7,572
631
2,310
5,720
2,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
IFN x Sky
Janus
14
9 / 3 / 7
9,405
784
8,582
7,343
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 1 / 6
7,866
656
2,284
9,856
8,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
12
11 / 1 / 3
8,565
714
5,892
5,383
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 1 / 5
8,016
668
3,585
6,228
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
5
0 / 6 / 2
4,457
371
1,134
4,759
1,000
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 10 / 0
6,029
502
6,238
10,417
3,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 3 / 1
6,060
505
2,781
6,229
2,296
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
Snarf1111
Neith
7
0 / 6 / 2
4,790
399
674
5,555
1,583
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Olorun
4
0 / 6 / 2
4,291
358
597
3,580
1,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
30
Kills
3
6
Deaths
31
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
6
2
0.17
W
Sun Wukong
EZC Firelord
Sun Wukong
1
0
1
1.5
W
Janus
IFN x Sky
Janus
9
3
7
4.17
W
3
1
6
6
L
3
10
0
0.3
W
Hachiman
11
1
3
12.5
L
0
3
1
0.17
L
Neith
Snarf1111
Neith
0
6
2
0.17
L
Olorun
0
6
2
0.17
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,653
Damage
11,424
34,530
Taken
30,540
16,070
Mitigated
9,794
9,596
Healing
2,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
1,134
670
0
219
4,759
1,000
0
1,087
3,672
0
5,914
W
Sun Wukong
EZC Firelord
Sun Wukong
2,310
65
0
2,702
5,720
2,157
2,048
0
5,720
0
37,008
W
Janus
IFN x Sky
Janus
8,582
2,923
0
775
7,343
1,790
3,487
0
7,343
49,735
0
W
2,284
644
749
1,716
9,856
8,547
1,461
93
9,763
24,223
0
L
6,238
3,391
0
462
10,417
3,889
0
5,664
4,753
0
21,299
W
Hachiman
5,892
4,193
0
500
5,383
1,586
3,707
395
4,988
0
31,929
L
2,781
608
0
1,181
6,229
2,296
0
0
6,229
0
27,497
L
Neith
Snarf1111
Neith
674
458
0
94
5,555
1,583
0
3,534
2,021
0
6,977
L
Olorun
597
192
0
76
3,580
1,026
48
581
2,999
2,357
838
W
3,585
883
0
3,154
6,228
1,990
1,688
46
6,182
0
36,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,424
Gold Earned
25,627
327
Minions Killed
124
0
Camps Cleared
0
1,079,012
Distance Traveled
709,749
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,457
371
12
1
0
102,718
0
W
Sun Wukong
7,572
631
63
5
0
235,803
1
W
Janus
9,405
784
95
8
0
182,003
0
W
Ymir
7,866
656
37
3
0
217,931
2
L
Set
6,029
502
30
3
0
188,501
0
W
Hachiman
8,565
714
66
6
0
194,051
0
L
Guan Yu
6,060
505
67
6
0
174,699
0
L
Neith
4,790
399
14
1
0
146,361
4
L
Olorun
4,291
358
1
0
0
97,470
0
W
Da Ji
8,016
668
66
6
0
249,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role