Player Matchup

Cthulhu
Cthulhu
AllofCanada
Cthulhu
Level 99
God Stats
8W - 4L
1,531 SR
Queue Stats
33W - 25L
1,608 Elo+
Party 2
Hun Batz
Hun Batz
ChubNuttz
Hun Batz
Level 148
God Stats
1W - 1L
1,447 SR
Queue Stats
53W - 52L
1,483 Elo+
Party 2
Ravana
Ravana
Eptimosa
Ravana
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 98L
1,407 Elo+
Party 2
Team Averages
Level 119
1,493 SR
1,499 Elo+

VS

Team Averages
Level 90
1,514 SR
1,472 Elo+
Artio
Artio
RaaidM1981
Artio
Level 151
God Stats
25W - 21L
1,512 SR
Queue Stats
1,330W - 1,901L
1,322 Elo+
Solo
Merlin
Merlin
SikNahstyN8
Merlin
Level 32
God Stats
12W - 14L
1,524 SR
Queue Stats
80W - 67L
1,536 Elo+
Party 1
Anhur
Anhur
TrillFlexx
Anhur
Level 86
God Stats
2W - 4L
1,505 SR
Queue Stats
110W - 92L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AllofCanada
Cthulhu
17
6 / 0 / 5
12,278
682
21,541
18,521
17,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
ChubNuttz
Hun Batz
15
2 / 4 / 4
11,684
649
15,988
19,061
5,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
Eptimosa
Ravana
16
4 / 3 / 5
11,613
645
10,265
11,155
4,439
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
0 / 0 / 5
10,364
576
6,551
25,374
28,893
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
15
0 / 4 / 6
10,727
596
10,959
12,091
3,623
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
15
7 / 8 / 0
12,142
675
19,078
19,071
7,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
12
Kills
7
7
Deaths
12
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AllofCanada
Cthulhu
6
0
5
8.5
W
Hun Batz
ChubNuttz
Hun Batz
2
4
4
1
W
Ravana
Eptimosa
Ravana
4
3
5
2.17
L
Artio
0
0
5
2.5
L
Merlin
0
4
6
0.75
L
Anhur
7
8
0
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,794
Damage
36,588
48,737
Taken
56,536
27,015
Mitigated
40,466
21,476
Healing
12,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AllofCanada
Cthulhu
21,541
1,052
339
10,348
18,521
17,031
124
8,417
9,643
55,499
0
W
Hun Batz
ChubNuttz
Hun Batz
15,988
5,672
0
7,133
19,061
5,545
0
4,956
14,105
0
63,768
W
Ravana
Eptimosa
Ravana
10,265
1,843
0
3,656
11,155
4,439
2,309
4,137
7,018
0
35,567
L
Artio
6,551
1,030
1,075
7,171
25,374
28,893
358
8,913
15,113
25,738
0
L
Merlin
10,959
473
0
160
12,091
3,623
486
3,892
7,748
49,764
0
L
Anhur
19,078
10,480
0
4,523
19,071
7,950
84
6,346
12,134
0
48,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
33,233
179
Minions Killed
190
0
Camps Cleared
0
1,091,913
Distance Traveled
889,964
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,278
682
65
4
0
365,921
1
W
Hun Batz
11,684
649
65
4
0
374,051
2
W
Ravana
11,613
645
49
3
0
351,941
3
L
Artio
10,364
576
34
2
0
301,973
0
L
Merlin
10,727
596
105
6
0
295,284
1
L
Anhur
12,142
675
51
3
0
292,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role