Player Matchup

Nemesis
Nemesis
AmInE_PvP
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Kaskain2001
Ymir
Level 16
God Stats
18W - 18L
1,355 SR
Queue Stats
66W - 56L
1,324 Elo+
Solo
Kukulkan
Kukulkan
Lightvixtor
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
kei_isaac
Baron Samedi
Level 18
God Stats
2W - 5L
1,378 SR
Queue Stats
3W - 11L
1,249 Elo+
Solo
Apollo
Apollo
xReefx27
Apollo
Level 3
God Stats
1W - 2L
1,318 SR
Queue Stats
30W - 40L
1,026 Elo+
Solo
Team Averages
Level 8
1,410 SR
1,320 Elo+

VS

Team Averages
Level 7
1,494 SR
1,472 Elo+
Cerberus
Cerberus
Killshot2551
Cerberus
Level 4
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
ZanzibarJones
Da Ji
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 121L
1,359 Elo+
Solo
Jormungandr
Jormungandr
gegcnvhon
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
tahafun1234
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
zack1993h
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AmInE_PvP
Nemesis
3
0 / 4 / 6
4,652
388
1,044
3,706
674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
9 / 1 / 7
7,258
605
4,295
7,231
5,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Lightvixtor
Kukulkan
10
8 / 7 / 8
7,027
586
5,452
6,342
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
kei_isaac
Baron Samedi
8
3 / 2 / 9
5,990
499
3,871
4,606
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
xReefx27
Apollo
10
7 / 1 / 8
6,832
569
4,762
5,238
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Killshot2551
Cerberus
6
2 / 7 / 2
5,144
429
2,563
9,368
7,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
7 / 1 / 1
6,777
565
8,199
6,598
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
gegcnvhon
Jormungandr
4
0 / 8 / 1
4,808
401
1,313
9,993
5,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

4
1 / 9 / 3
5,217
435
1,355
11,287
6,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
zack1993h
Izanami
8
2 / 9 / 6
5,992
499
2,102
7,620
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
27
Kills
12
15
Deaths
34
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AmInE_PvP
Nemesis
0
4
6
0.75
W
9
1
7
12.5
L
Cerberus
Killshot2551
Cerberus
2
7
2
0.43
W
Kukulkan
Lightvixtor
Kukulkan
8
7
8
1.71
L
7
1
1
7.5
L
Jormungandr
gegcnvhon
Jormungandr
0
8
1
0.06
W
Baron Samedi
kei_isaac
Baron Samedi
3
2
9
3.75
L
1
9
3
0.28
W
Apollo
xReefx27
Apollo
7
1
8
11
L
Izanami
zack1993h
Izanami
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,424
Damage
15,532
27,123
Taken
44,866
10,576
Mitigated
24,746
2,997
Healing
3,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AmInE_PvP
Nemesis
1,044
346
0
86
3,706
674
0
1,082
2,624
0
2,841
W
4,295
2,105
0
8
7,231
5,517
234
763
6,468
18,026
0
L
Cerberus
Killshot2551
Cerberus
2,563
585
0
1,891
9,368
7,120
105
2,439
6,929
19,687
0
W
Kukulkan
Lightvixtor
Kukulkan
5,452
1,931
0
0
6,342
1,724
851
1,426
4,916
20,139
0
L
8,199
2,384
0
836
6,598
2,947
0
1,346
5,252
0
32,459
L
Jormungandr
gegcnvhon
Jormungandr
1,313
863
0
0
9,993
5,876
0
3,454
6,539
7,720
0
W
Baron Samedi
kei_isaac
Baron Samedi
3,871
989
935
697
4,606
1,402
553
792
3,814
19,439
0
L
1,355
842
0
500
11,287
6,638
198
3,817
7,470
7,170
0
W
Apollo
xReefx27
Apollo
4,762
3,594
0
1,271
5,238
1,259
1,946
1,168
4,070
0
21,829
L
Izanami
zack1993h
Izanami
2,102
1,691
0
0
7,620
2,165
19
2,562
5,058
0
12,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,759
Gold Earned
27,938
127
Minions Killed
125
0
Camps Cleared
0
905,073
Distance Traveled
1,053,442
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,652
388
2
0
0
113,222
0
W
Ymir
7,258
605
26
2
0
214,035
2
L
Cerberus
5,144
429
39
3
0
192,341
2
W
Kukulkan
7,027
586
35
3
0
178,981
0
L
Da Ji
6,777
565
45
4
0
244,048
0
L
Jormungandr
4,808
401
10
1
0
193,938
1
W
Baron Samedi
5,990
499
27
2
0
186,388
0
L
Ymir
5,217
435
5
0
0
226,133
0
W
Apollo
6,832
569
37
3
0
212,447
1
L
Izanami
5,992
499
26
2
0
196,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role